Add prelude + use vectors for setting linvel/translation in builders
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@@ -1,6 +1,4 @@
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use na::Point3;
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet, InteractionGroups};
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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@@ -18,11 +16,11 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(0.0, -ground_height, 0.0)
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.translation(vector![0.0, -ground_height, 0.0])
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.build();
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let floor_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
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colliders.insert(collider, floor_handle, &mut bodies);
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colliders.insert_with_parent(collider, floor_handle, &mut bodies);
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/*
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* Setup groups
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@@ -34,23 +32,24 @@ pub fn init_world(testbed: &mut Testbed) {
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* A green floor that will collide with the GREEN group only.
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*/
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let green_floor = ColliderBuilder::cuboid(1.0, 0.1, 1.0)
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.translation(0.0, 1.0, 0.0)
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.translation(vector![0.0, 1.0, 0.0])
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.collision_groups(GREEN_GROUP)
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.build();
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let green_collider_handle = colliders.insert(green_floor, floor_handle, &mut bodies);
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let green_collider_handle =
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colliders.insert_with_parent(green_floor, floor_handle, &mut bodies);
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testbed.set_initial_collider_color(green_collider_handle, Point3::new(0.0, 1.0, 0.0));
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testbed.set_initial_collider_color(green_collider_handle, [0.0, 1.0, 0.0]);
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/*
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* A blue floor that will collide with the BLUE group only.
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*/
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let blue_floor = ColliderBuilder::cuboid(1.0, 0.1, 1.0)
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.translation(0.0, 2.0, 0.0)
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.translation(vector![0.0, 2.0, 0.0])
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.collision_groups(BLUE_GROUP)
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.build();
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let blue_collider_handle = colliders.insert(blue_floor, floor_handle, &mut bodies);
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let blue_collider_handle = colliders.insert_with_parent(blue_floor, floor_handle, &mut bodies);
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testbed.set_initial_collider_color(blue_collider_handle, Point3::new(0.0, 0.0, 1.0));
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testbed.set_initial_collider_color(blue_collider_handle, [0.0, 0.0, 1.0]);
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/*
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* Create the cubes
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@@ -72,17 +71,19 @@ pub fn init_world(testbed: &mut Testbed) {
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// Alternate between the green and blue groups.
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let (group, color) = if k % 2 == 0 {
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(GREEN_GROUP, Point3::new(0.0, 1.0, 0.0))
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(GREEN_GROUP, [0.0, 1.0, 0.0])
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} else {
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(BLUE_GROUP, Point3::new(0.0, 0.0, 1.0))
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(BLUE_GROUP, [0.0, 0.0, 1.0])
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};
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y, z])
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad, rad)
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.collision_groups(group)
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.build();
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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testbed.set_initial_body_color(handle, color);
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}
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@@ -93,5 +94,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
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testbed.look_at(point!(10.0, 10.0, 10.0), Point::origin());
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}
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