Add prelude + use vectors for setting linvel/translation in builders
This commit is contained in:
@@ -1,6 +1,4 @@
|
||||
use na::Point3;
|
||||
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier3d::prelude::*;
|
||||
use rapier_testbed3d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
@@ -14,14 +12,14 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
// Triangle ground.
|
||||
let width = 0.5;
|
||||
let vtx = vec![
|
||||
Point3::new(-width, 0.0, -width),
|
||||
Point3::new(width, 0.0, -width),
|
||||
Point3::new(width, 0.0, width),
|
||||
Point3::new(-width, 0.0, width),
|
||||
Point3::new(-width, -width, -width),
|
||||
Point3::new(width, -width, -width),
|
||||
Point3::new(width, -width, width),
|
||||
Point3::new(-width, -width, width),
|
||||
point![-width, 0.0, -width],
|
||||
point![width, 0.0, -width],
|
||||
point![width, 0.0, width],
|
||||
point![-width, 0.0, width],
|
||||
point![-width, -width, -width],
|
||||
point![width, -width, -width],
|
||||
point![width, -width, width],
|
||||
point![-width, -width, width],
|
||||
];
|
||||
let idx = vec![
|
||||
[0, 2, 1],
|
||||
@@ -40,25 +38,25 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
|
||||
// Dynamic box rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
.translation(0.0, 35.0, 0.0)
|
||||
.translation(vector![0.0, 35.0, 0.0])
|
||||
// .rotation(Vector3::new(0.8, 0.2, 0.1))
|
||||
.can_sleep(false)
|
||||
.build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static()
|
||||
.translation(0.0, 0.0, 0.0)
|
||||
.translation(vector![0.0, 0.0, 0.0])
|
||||
.build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::trimesh(vtx, idx).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
testbed.set_initial_body_color(handle, Point3::new(0.3, 0.3, 0.3));
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
testbed.set_initial_body_color(handle, [0.3, 0.3, 0.3]);
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
|
||||
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user