Add prelude + use vectors for setting linvel/translation in builders
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@@ -1,6 +1,4 @@
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use na::Point3;
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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@@ -18,11 +16,11 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(0.0, -ground_height, 0.0)
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.translation(vector![0.0, -ground_height, 0.0])
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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* Create the boxes
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@@ -43,10 +41,12 @@ pub fn init_world(testbed: &mut Testbed) {
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let z = k as f32 * shift - centerz;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y, z])
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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}
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@@ -55,11 +55,11 @@ pub fn init_world(testbed: &mut Testbed) {
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* Setup a kinematic rigid body.
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*/
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let platform_body = RigidBodyBuilder::new_kinematic()
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.translation(0.0, 1.5 + 0.8, -10.0 * rad)
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.translation(vector![0.0, 1.5 + 0.8, -10.0 * rad])
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.build();
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let platform_handle = bodies.insert(platform_body);
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build();
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colliders.insert(collider, platform_handle, &mut bodies);
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colliders.insert_with_parent(collider, platform_handle, &mut bodies);
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/*
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* Setup a callback to control the platform.
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@@ -93,5 +93,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Run the simulation.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point3::new(-10.0, 5.0, -10.0), Point3::origin());
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testbed.look_at(point![-10.0, 5.0, -10.0], Point::origin());
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}
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