Add prelude + use vectors for setting linvel/translation in builders
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@@ -1,5 +1,5 @@
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use crate::dynamics::RigidBodyHandle;
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use crate::geometry::{ColliderPair, Contact, ContactManifold};
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use crate::geometry::{ColliderHandle, Contact, ContactManifold};
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use crate::math::{Point, Real, Vector};
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use parry::query::ContactManifoldsWorkspace;
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@@ -10,9 +10,6 @@ bitflags::bitflags! {
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/// The constraint solver will take this contact manifold into
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/// account for force computation.
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const COMPUTE_IMPULSES = 0b001;
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/// The user-defined physics hooks will be used to
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/// modify the solver contacts of this contact manifold.
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const MODIFY_SOLVER_CONTACTS = 0b010;
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}
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}
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@@ -56,8 +53,10 @@ impl Default for ContactData {
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#[derive(Clone)]
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/// The description of all the contacts between a pair of colliders.
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pub struct ContactPair {
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/// The pair of colliders involved.
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pub pair: ColliderPair,
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/// The first collider involved in the contact pair.
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pub collider1: ColliderHandle,
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/// The second collider involved in the contact pair.
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pub collider2: ColliderHandle,
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/// The set of contact manifolds between the two colliders.
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///
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/// All contact manifold contain themselves contact points between the colliders.
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@@ -68,9 +67,10 @@ pub struct ContactPair {
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}
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impl ContactPair {
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pub(crate) fn new(pair: ColliderPair) -> Self {
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pub(crate) fn new(collider1: ColliderHandle, collider2: ColliderHandle) -> Self {
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Self {
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pair,
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collider1,
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collider2,
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has_any_active_contact: false,
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manifolds: Vec::new(),
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workspace: None,
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