Add prelude + use vectors for setting linvel/translation in builders
This commit is contained in:
@@ -87,9 +87,11 @@ impl Box2dWorld {
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fn insert_colliders(&mut self, colliders: &ColliderSet) {
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for (_, collider) in colliders.iter() {
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let b2_body_handle = self.rapier2box2d[&collider.parent()];
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let mut b2_body = self.world.body_mut(b2_body_handle);
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Self::create_fixture(&collider, &mut *b2_body);
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if let Some(parent) = collider.parent() {
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let b2_body_handle = self.rapier2box2d[&parent];
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let mut b2_body = self.world.body_mut(b2_body_handle);
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Self::create_fixture(&collider, &mut *b2_body);
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}
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}
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}
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@@ -122,8 +124,8 @@ impl Box2dWorld {
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body_a,
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body_b,
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collide_connected: true,
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local_anchor_a: na_vec_to_b2_vec(params.local_anchor1.translation.vector),
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local_anchor_b: na_vec_to_b2_vec(params.local_anchor2.translation.vector),
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local_anchor_a: na_vec_to_b2_vec(params.local_frame1.translation.vector),
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local_anchor_b: na_vec_to_b2_vec(params.local_frame2.translation.vector),
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reference_angle: 0.0,
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frequency: 0.0,
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damping_ratio: 0.0,
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@@ -155,7 +157,14 @@ impl Box2dWorld {
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}
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fn create_fixture(collider: &Collider, body: &mut b2::MetaBody<NoUserData>) {
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let center = na_vec_to_b2_vec(collider.position_wrt_parent().translation.vector);
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let center = na_vec_to_b2_vec(
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collider
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.position_wrt_parent()
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.copied()
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.unwrap_or(na::one())
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.translation
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.vector,
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);
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let mut fixture_def = b2::FixtureDef::new();
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fixture_def.restitution = collider.material().restitution;
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@@ -230,7 +239,9 @@ impl Box2dWorld {
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for coll_handle in body.colliders() {
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let collider = &mut colliders[*coll_handle];
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collider.set_position_debug(pos * collider.position_wrt_parent());
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collider.set_position(
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pos * collider.position_wrt_parent().copied().unwrap_or(na::one()),
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);
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}
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}
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}
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@@ -1,6 +1,6 @@
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use bevy::prelude::*;
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use na::Point3;
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use na::{point, Point3};
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use crate::math::Isometry;
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use crate::objects::node::EntityWithGraphics;
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@@ -34,7 +34,7 @@ impl GraphicsManager {
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b2sn: HashMap::new(),
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b2color: HashMap::new(),
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c2color: HashMap::new(),
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ground_color: Point3::new(0.5, 0.5, 0.5),
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ground_color: point![0.5, 0.5, 0.5],
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b2wireframe: HashMap::new(),
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prefab_meshes: HashMap::new(),
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}
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@@ -57,9 +57,10 @@ impl GraphicsManager {
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pub fn remove_collider_nodes(
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&mut self,
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commands: &mut Commands,
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body: RigidBodyHandle,
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body: Option<RigidBodyHandle>,
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collider: ColliderHandle,
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) {
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let body = body.unwrap_or(RigidBodyHandle::invalid());
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if let Some(sns) = self.b2sn.get_mut(&body) {
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for sn in sns.iter_mut() {
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if sn.collider == collider {
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@@ -83,23 +84,23 @@ impl GraphicsManager {
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&mut self,
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materials: &mut Assets<StandardMaterial>,
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b: RigidBodyHandle,
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color: Point3<f32>,
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color: [f32; 3],
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) {
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self.b2color.insert(b, color);
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self.b2color.insert(b, color.into());
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if let Some(ns) = self.b2sn.get_mut(&b) {
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for n in ns.iter_mut() {
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n.set_color(materials, color)
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n.set_color(materials, color.into())
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}
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}
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}
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pub fn set_initial_body_color(&mut self, b: RigidBodyHandle, color: Point3<f32>) {
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self.b2color.insert(b, color);
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pub fn set_initial_body_color(&mut self, b: RigidBodyHandle, color: [f32; 3]) {
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self.b2color.insert(b, color.into());
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}
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pub fn set_initial_collider_color(&mut self, c: ColliderHandle, color: Point3<f32>) {
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self.c2color.insert(c, color);
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pub fn set_initial_collider_color(&mut self, c: ColliderHandle, color: [f32; 3]) {
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self.c2color.insert(c, color.into());
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}
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pub fn set_body_wireframe(&mut self, b: RigidBodyHandle, enabled: bool) {
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@@ -118,18 +119,18 @@ impl GraphicsManager {
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}
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}
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pub fn toggle_wireframe_mode(&mut self, colliders: &ColliderSet, _enabled: bool) {
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for n in self.b2sn.values_mut().flat_map(|val| val.iter_mut()) {
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let _force_wireframe = if let Some(collider) = colliders.get(n.collider) {
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collider.is_sensor()
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|| self
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.b2wireframe
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.get(&collider.parent())
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.cloned()
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.unwrap_or(false)
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} else {
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false
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};
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pub fn toggle_wireframe_mode(&mut self, _colliders: &ColliderSet, _enabled: bool) {
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for _n in self.b2sn.values_mut().flat_map(|val| val.iter_mut()) {
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// let _force_wireframe = if let Some(collider) = colliders.get(n.collider) {
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// collider.is_sensor()
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// || self
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// .b2wireframe
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// .get(&collider.parent())
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// .cloned()
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// .unwrap_or(false)
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// } else {
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// false
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// };
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// if let Some(node) = n.scene_node_mut() {
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// if force_wireframe || enabled {
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@@ -171,7 +172,7 @@ impl GraphicsManager {
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}
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}
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self.set_body_color(materials, handle, color);
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self.set_body_color(materials, handle, color.into());
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color
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}
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@@ -257,10 +258,10 @@ impl GraphicsManager {
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colliders: &ColliderSet,
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) {
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let collider = &colliders[handle];
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let color = *self.b2color.get(&collider.parent()).unwrap();
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let collider_parent = collider.parent().unwrap_or(RigidBodyHandle::invalid());
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let color = *self.b2color.get(&collider_parent).unwrap();
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let color = self.c2color.get(&handle).copied().unwrap_or(color);
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let mut nodes =
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std::mem::replace(self.b2sn.get_mut(&collider.parent()).unwrap(), Vec::new());
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let mut nodes = std::mem::replace(self.b2sn.get_mut(&collider_parent).unwrap(), Vec::new());
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self.do_add_shape(
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commands,
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meshes,
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@@ -273,7 +274,7 @@ impl GraphicsManager {
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color,
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&mut nodes,
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);
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self.b2sn.insert(collider.parent(), nodes);
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self.b2sn.insert(collider_parent, nodes);
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}
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fn do_add_shape(
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@@ -338,9 +339,9 @@ impl GraphicsManager {
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//
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// if bo.is_dynamic() {
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// if bo.is_ccd_active() {
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// n.set_color(Point3::new(1.0, 0.0, 0.0));
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// n.set_color(point![1.0, 0.0, 0.0]);
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// } else {
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// n.set_color(Point3::new(0.0, 1.0, 0.0));
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// n.set_color(point![0.0, 1.0, 0.0]);
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// }
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// }
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// }
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@@ -365,9 +366,9 @@ impl GraphicsManager {
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// let y = rotmat.column(1) * 0.25f32;
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// let z = rotmat.column(2) * 0.25f32;
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// window.draw_line(center, &(*center + x), &Point3::new(1.0, 0.0, 0.0));
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// window.draw_line(center, &(*center + y), &Point3::new(0.0, 1.0, 0.0));
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// window.draw_line(center, &(*center + z), &Point3::new(0.0, 0.0, 1.0));
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// window.draw_line(center, &(*center + x), &point![1.0, 0.0, 0.0]);
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// window.draw_line(center, &(*center + y), &point![0.0, 1.0, 0.0]);
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// window.draw_line(center, &(*center + z), &point![0.0, 0.0, 1.0]);
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// // }
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// }
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// }
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@@ -55,15 +55,17 @@ impl NPhysicsWorld {
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}
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for (_, collider) in colliders.iter() {
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let parent = &bodies[collider.parent()];
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let nphysics_rb_handle = rapier2nphysics[&collider.parent()];
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if let Some(collider) =
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nphysics_collider_from_rapier_collider(&collider, parent.is_dynamic())
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{
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let nphysics_collider = collider.build(BodyPartHandle(nphysics_rb_handle, 0));
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nphysics_colliders.insert(nphysics_collider);
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} else {
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eprintln!("Creating shape unknown to the nphysics backend.")
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if let Some(parent_handle) = collider.parent() {
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let parent = &bodies[parent_handle];
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let nphysics_rb_handle = rapier2nphysics[&parent_handle];
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if let Some(collider) =
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nphysics_collider_from_rapier_collider(&collider, parent.is_dynamic())
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{
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let nphysics_collider = collider.build(BodyPartHandle(nphysics_rb_handle, 0));
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nphysics_colliders.insert(nphysics_collider);
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} else {
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eprintln!("Creating shape unknown to the nphysics backend.")
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}
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}
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}
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@@ -76,10 +78,10 @@ impl NPhysicsWorld {
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let c = FixedConstraint::new(
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b1,
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b2,
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params.local_anchor1.translation.vector.into(),
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params.local_anchor1.rotation,
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params.local_anchor2.translation.vector.into(),
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params.local_anchor2.rotation,
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params.local_frame1.translation.vector.into(),
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params.local_frame1.rotation,
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params.local_frame2.translation.vector.into(),
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params.local_frame2.rotation,
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);
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nphysics_joints.insert(c);
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}
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@@ -172,7 +174,9 @@ impl NPhysicsWorld {
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for coll_handle in rb.colliders() {
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let collider = &mut colliders[*coll_handle];
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collider.set_position_debug(pos * collider.position_wrt_parent());
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collider.set_position(
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pos * collider.position_wrt_parent().copied().unwrap_or(na::one()),
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);
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}
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}
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}
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@@ -183,7 +187,7 @@ fn nphysics_collider_from_rapier_collider(
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is_dynamic: bool,
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) -> Option<ColliderDesc<f32>> {
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let mut margin = ColliderDesc::<f32>::default_margin();
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let mut pos = *collider.position_wrt_parent();
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let mut pos = collider.position_wrt_parent().copied().unwrap_or(na::one());
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let shape = collider.shape();
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let shape = if let Some(cuboid) = shape.as_cuboid() {
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@@ -209,7 +213,7 @@ fn nphysics_collider_from_rapier_collider(
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trimesh
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.indices()
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.iter()
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.map(|idx| na::Point3::new(idx[0] as usize, idx[1] as usize, idx[2] as usize))
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.map(|idx| na::point![idx[0] as usize, idx[1] as usize, idx[2] as usize])
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.collect(),
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None,
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))
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@@ -2,7 +2,7 @@ use bevy::prelude::*;
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use bevy::render::mesh::{Indices, VertexAttributeValues};
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//use crate::objects::plane::Plane;
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use na::{Point3, Vector3};
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use na::{point, Point3, Vector3};
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use std::collections::HashMap;
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use bevy::render::pipeline::PrimitiveTopology;
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@@ -106,7 +106,7 @@ impl EntityWithGraphics {
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pub fn select(&mut self, materials: &mut Assets<StandardMaterial>) {
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// NOTE: we don't just call `self.set_color` because that would
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// overwrite self.base_color too.
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self.color = Point3::new(1.0, 0.0, 0.0);
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self.color = point![1.0, 0.0, 0.0];
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if let Some(material) = materials.get_mut(&self.material) {
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material.base_color = Color::rgb(self.color.x, self.color.y, self.color.z);
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}
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@@ -210,10 +210,10 @@ impl EntityWithGraphics {
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// Halfspace
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//
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let vertices = vec![
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Point3::new(-1000.0, 0.0, -1000.0),
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Point3::new(1000.0, 0.0, -1000.0),
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Point3::new(1000.0, 0.0, 1000.0),
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Point3::new(-1000.0, 0.0, 1000.0),
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point![-1000.0, 0.0, -1000.0],
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point![1000.0, 0.0, -1000.0],
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point![1000.0, 0.0, 1000.0],
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point![-1000.0, 0.0, 1000.0],
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];
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let indices = vec![[0, 1, 2], [0, 2, 3]];
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let mesh = bevy_mesh((vertices, indices));
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@@ -365,7 +365,7 @@ fn generate_collider_mesh(co_shape: &dyn Shape) -> Option<Mesh> {
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let vertices = trimesh
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.vertices()
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.iter()
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.map(|p| Point3::new(p.x, p.y, 0.0))
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.map(|p| point![p.x, p.y, 0.0])
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.collect();
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bevy_mesh((vertices, trimesh.indices().to_vec()))
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}
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@@ -220,23 +220,28 @@ impl PhysxWorld {
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if let Some((mut px_shape, px_material, collider_pos)) =
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physx_collider_from_rapier_collider(&mut *physics, &mut cooking, &collider)
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{
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let parent_body = &bodies[collider.parent()];
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if let Some(parent_handle) = collider.parent() {
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let parent_body = &bodies[parent_handle];
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if !parent_body.is_dynamic() {
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let actor = rapier2static.get_mut(&collider.parent()).unwrap();
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actor.attach_shape(&mut px_shape);
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} else {
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let actor = rapier2dynamic.get_mut(&collider.parent()).unwrap();
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actor.attach_shape(&mut px_shape);
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if !parent_body.is_dynamic() {
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let actor = rapier2static.get_mut(&parent_handle).unwrap();
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actor.attach_shape(&mut px_shape);
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} else {
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let actor = rapier2dynamic.get_mut(&parent_handle).unwrap();
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actor.attach_shape(&mut px_shape);
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}
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unsafe {
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let pose = collider_pos.into_physx();
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physx_sys::PxShape_setLocalPose_mut(
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px_shape.as_mut_ptr(),
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&pose.into(),
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);
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}
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shapes.push(px_shape);
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materials.push(px_material);
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}
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unsafe {
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let pose = collider_pos.into_physx();
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physx_sys::PxShape_setLocalPose_mut(px_shape.as_mut_ptr(), &pose.into());
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}
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shapes.push(px_shape);
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materials.push(px_material);
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}
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}
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@@ -454,8 +459,8 @@ impl PhysxWorld {
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}
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}
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JointParams::FixedJoint(params) => {
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let frame1 = params.local_anchor1.into_physx().into();
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let frame2 = params.local_anchor2.into_physx().into();
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let frame1 = params.local_frame1.into_physx().into();
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let frame2 = params.local_frame2.into_physx().into();
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physx_sys::phys_PxFixedJointCreate(
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physics.as_mut_ptr(),
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@@ -500,7 +505,9 @@ impl PhysxWorld {
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for coll_handle in rb.colliders() {
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let collider = &mut colliders[*coll_handle];
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collider.set_position_debug(pos * collider.position_wrt_parent());
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collider.set_position(
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pos * collider.position_wrt_parent().copied().unwrap_or(na::one()),
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);
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}
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}
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}
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@@ -511,7 +518,7 @@ fn physx_collider_from_rapier_collider(
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cooking: &PxCooking,
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collider: &Collider,
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) -> Option<(Owner<PxShape>, Owner<PxMaterial>, Isometry3<f32>)> {
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let mut local_pose = *collider.position_wrt_parent();
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let mut local_pose = collider.position_wrt_parent().copied().unwrap_or(na::one());
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let shape = collider.shape();
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let shape_flags = if collider.is_sensor() {
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ShapeFlag::TriggerShape.into()
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@@ -429,7 +429,7 @@ impl TestbedApp {
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}
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impl<'a, 'b, 'c, 'd> TestbedGraphics<'a, 'b, 'c, 'd> {
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pub fn set_body_color(&mut self, body: RigidBodyHandle, color: Point3<f32>) {
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pub fn set_body_color(&mut self, body: RigidBodyHandle, color: [f32; 3]) {
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self.manager
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.set_body_color(&mut self.materials, body, color);
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}
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@@ -588,13 +588,13 @@ impl<'a, 'b, 'c, 'd> Testbed<'a, 'b, 'c, 'd> {
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}
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}
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pub fn set_initial_body_color(&mut self, body: RigidBodyHandle, color: Point3<f32>) {
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pub fn set_initial_body_color(&mut self, body: RigidBodyHandle, color: [f32; 3]) {
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if let Some(graphics) = &mut self.graphics {
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graphics.manager.set_initial_body_color(body, color);
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}
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}
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pub fn set_initial_collider_color(&mut self, collider: ColliderHandle, color: Point3<f32>) {
|
||||
pub fn set_initial_collider_color(&mut self, collider: ColliderHandle, color: [f32; 3]) {
|
||||
if let Some(graphics) = &mut self.graphics {
|
||||
graphics.manager.set_initial_collider_color(collider, color);
|
||||
}
|
||||
@@ -752,14 +752,14 @@ fn draw_contacts(_nf: &NarrowPhase, _colliders: &ColliderSet) {
|
||||
// let n = manifold.data.normal;
|
||||
//
|
||||
// use crate::engine::GraphicsWindow;
|
||||
// window.draw_graphics_line(&p, &(p + n * 0.4), &Point3::new(0.5, 1.0, 0.5));
|
||||
// window.draw_graphics_line(&p, &(p + n * 0.4), &point![0.5, 1.0, 0.5]);
|
||||
// }
|
||||
// */
|
||||
// for pt in manifold.contacts() {
|
||||
// let color = if pt.dist > 0.0 {
|
||||
// Point3::new(0.0, 0.0, 1.0)
|
||||
// point![0.0, 0.0, 1.0]
|
||||
// } else {
|
||||
// Point3::new(1.0, 0.0, 0.0)
|
||||
// point![1.0, 0.0, 0.0]
|
||||
// };
|
||||
// let pos1 = colliders[pair.pair.collider1].position();
|
||||
// let pos2 = colliders[pair.pair.collider2].position();
|
||||
@@ -771,7 +771,7 @@ fn draw_contacts(_nf: &NarrowPhase, _colliders: &ColliderSet) {
|
||||
// * manifold.subshape_pos1.unwrap_or(Isometry::identity())
|
||||
// * manifold.local_n1;
|
||||
//
|
||||
// // window.draw_graphics_line(&start, &(start + n * 0.4), &Point3::new(0.5, 1.0, 0.5));
|
||||
// // window.draw_graphics_line(&start, &(start + n * 0.4), &point![0.5, 1.0, 0.5]);
|
||||
// // window.draw_graphics_line(&start, &end, &color);
|
||||
// }
|
||||
// }
|
||||
@@ -1228,10 +1228,13 @@ fn highlight_hovered_body(
|
||||
|
||||
if let Some((handle, _)) = hit {
|
||||
let collider = &physics.colliders[handle];
|
||||
if physics.bodies[collider.parent()].is_dynamic() {
|
||||
testbed_state.highlighted_body = Some(collider.parent());
|
||||
for node in graphics_manager.body_nodes_mut(collider.parent()).unwrap() {
|
||||
node.select(materials)
|
||||
|
||||
if let Some(parent_handle) = collider.parent() {
|
||||
if physics.bodies[parent_handle].is_dynamic() {
|
||||
testbed_state.highlighted_body = Some(parent_handle);
|
||||
for node in graphics_manager.body_nodes_mut(parent_handle).unwrap() {
|
||||
node.select(materials)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user