Add restorative impulse in velocity solver
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@@ -40,17 +40,21 @@ impl BallVelocityConstraint {
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rb2: &RigidBody,
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joint: &BallJoint,
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) -> Self {
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let anchor1 = rb1.position * joint.local_anchor1 - rb1.world_com;
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let anchor2 = rb2.position * joint.local_anchor2 - rb2.world_com;
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let anchor_world1 = rb1.position * joint.local_anchor1;
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let anchor_world2 = rb2.position * joint.local_anchor2;
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let anchor1 = anchor_world1 - rb1.world_com;
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let anchor2 = anchor_world2 - rb2.world_com;
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let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1);
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let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2);
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let im1 = rb1.effective_inv_mass;
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let im2 = rb2.effective_inv_mass;
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let rhs = -(vel1 - vel2);
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let lhs;
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let mut rhs = params.velocity_solve_fraction * (vel2 - vel1);
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rhs += params.velocity_based_erp * params.inv_dt() * (anchor_world2 - anchor_world1);
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let lhs;
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let cmat1 = anchor1.gcross_matrix();
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let cmat2 = anchor2.gcross_matrix();
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@@ -271,22 +275,27 @@ impl BallVelocityGroundConstraint {
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joint: &BallJoint,
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flipped: bool,
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) -> Self {
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let (anchor1, anchor2) = if flipped {
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let (anchor_world1, anchor_world2) = if flipped {
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(
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rb1.position * joint.local_anchor2 - rb1.world_com,
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rb2.position * joint.local_anchor1 - rb2.world_com,
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rb1.position * joint.local_anchor2,
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rb2.position * joint.local_anchor1,
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)
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} else {
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(
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rb1.position * joint.local_anchor1 - rb1.world_com,
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rb2.position * joint.local_anchor2 - rb2.world_com,
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rb1.position * joint.local_anchor1,
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rb2.position * joint.local_anchor2,
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)
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};
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let anchor1 = anchor_world1 - rb1.world_com;
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let anchor2 = anchor_world2 - rb2.world_com;
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let im2 = rb2.effective_inv_mass;
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let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1);
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let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2);
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let rhs = vel2 - vel1;
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let mut rhs = params.velocity_solve_fraction * (vel2 - vel1);
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rhs += params.velocity_based_erp * params.inv_dt() * (anchor_world2 - anchor_world1);
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let cmat2 = anchor2.gcross_matrix();
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@@ -103,12 +103,37 @@ impl FixedVelocityConstraint {
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let ang_dvel = -rb1.angvel + rb2.angvel;
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#[cfg(feature = "dim2")]
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let rhs = Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel);
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let mut rhs =
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params.velocity_solve_fraction * Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel);
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#[cfg(feature = "dim3")]
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let rhs = Vector6::new(
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lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z,
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);
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let mut rhs = params.velocity_solve_fraction
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* Vector6::new(
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lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z,
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);
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if params.velocity_based_erp != 0.0 {
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let error = anchor2 * anchor1.inverse();
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let lin_err = error.translation.vector;
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#[cfg(feature = "dim2")]
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{
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let ang_err = error.rotation.angle();
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rhs += params.velocity_based_erp
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* params.inv_dt()
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* Vector3::new(lin_err.x, lin_err.y, ang_err);
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}
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#[cfg(feature = "dim3")]
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{
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let ang_err = error.rotation.scaled_axis();
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rhs += params.velocity_based_erp
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* params.inv_dt()
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* Vector6::new(
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lin_err.x, lin_err.y, lin_err.z, ang_err.x, ang_err.y, ang_err.z,
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);
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}
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}
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FixedVelocityConstraint {
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joint_id,
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@@ -293,11 +318,48 @@ impl FixedVelocityGroundConstraint {
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let ang_dvel = rb2.angvel - rb1.angvel;
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#[cfg(feature = "dim2")]
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let rhs = Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel);
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let mut rhs =
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params.velocity_solve_fraction * Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel);
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#[cfg(feature = "dim3")]
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let rhs = Vector6::new(
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lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z,
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);
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let mut rhs = params.velocity_solve_fraction
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* Vector6::new(
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lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z,
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);
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if params.velocity_based_erp != 0.0 {
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// let error = anchor2 * anchor1.inverse();
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// let lin_err = error.translation.vector;
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// let ang_err = error.rotation;
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// Doesn't quite do what it should
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// let target_pos = anchor1.lerp_slerp(
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// &anchor2,
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// params.velocity_based_erp * params.inv_dt(),
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// );
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// let error = target_pos * anchor1.inverse();
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// let lin_err = error.translation.vector;
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let lin_err = anchor2.translation.vector - anchor1.translation.vector;
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let ang_err = anchor2.rotation * anchor1.rotation.inverse();
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#[cfg(feature = "dim2")]
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{
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let ang_err = ang_err.angle();
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rhs += params.velocity_based_erp
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* params.inv_dt()
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* Vector3::new(lin_err.x, lin_err.y, ang_err);
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}
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#[cfg(feature = "dim3")]
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{
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let ang_err = ang_err.scaled_axis();
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rhs += params.velocity_based_erp
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* params.inv_dt()
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* Vector6::new(
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lin_err.x, lin_err.y, lin_err.z, ang_err.x, ang_err.y, ang_err.z,
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);
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}
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}
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FixedVelocityGroundConstraint {
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joint_id,
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