Fiddle with prediction

This commit is contained in:
Jan Nils Ferner
2023-01-28 01:09:19 +01:00
parent 3b537a20c2
commit 220d2b09ab

View File

@@ -353,7 +353,7 @@ impl KinematicCharacterController {
}
fn predict_ground(&self, up_extends: Real) -> Real {
self.offset.eval(up_extends) * 1.4
self.offset.eval(up_extends) * 1.1
}
fn detect_grounded_status_and_apply_friction(