Fix crashes on MacOS
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@@ -395,8 +395,8 @@ impl TestbedApp {
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.add_plugins(DefaultPlugins.set(window_plugin))
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.add_plugins(OrbitCameraPlugin)
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.add_plugins(WireframePlugin)
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// .add_plugins(debug_render::RapierDebugRenderPlugin::default())
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.add_plugins(bevy_egui::EguiPlugin);
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// .add_plugins(debug_render::RapierDebugRenderPlugin::default());
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#[cfg(target_arch = "wasm32")]
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app.add_plugin(bevy_webgl2::WebGL2Plugin);
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@@ -412,7 +412,7 @@ impl TestbedApp {
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.insert_non_send_resource(self.plugins)
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// .add_stage_before(CoreStage::Update, "physics", SystemStage::single_threaded())
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// .add_system_to_stage("physics", update_testbed)
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.add_systems(PreUpdate, update_testbed)
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.add_systems(Update, update_testbed)
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.add_systems(Update, egui_focus);
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init(&mut app);
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app.run();
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@@ -1100,7 +1100,7 @@ fn update_testbed(
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// mut pipelines: ResMut<Assets<RenderPipelineDescriptor>>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<BevyMaterial>>,
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builders: NonSendMut<SceneBuilders>,
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builders: ResMut<SceneBuilders>,
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mut graphics: NonSendMut<GraphicsManager>,
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mut state: ResMut<TestbedState>,
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mut harness: NonSendMut<Harness>,
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