Allow using polylines as a collider shape.
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@@ -12,12 +12,14 @@ use std::cmp::Ordering;
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mod add_remove2;
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mod collision_groups2;
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mod convex_polygons2;
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mod damping2;
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mod debug_box_ball2;
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mod heightfield2;
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mod joints2;
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mod locked_rotations2;
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mod platform2;
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mod polyline2;
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mod pyramid2;
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mod restitution2;
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mod sensor2;
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@@ -58,11 +60,13 @@ pub fn main() {
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let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
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("Add remove", add_remove2::init_world),
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("Collision groups", collision_groups2::init_world),
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("Convex polygons", convex_polygons2::init_world),
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("Damping", damping2::init_world),
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("Heightfield", heightfield2::init_world),
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("Joints", joints2::init_world),
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("Locked rotations", locked_rotations2::init_world),
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("Platform", platform2::init_world),
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("Polyline", polyline2::init_world),
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("Pyramid", pyramid2::init_world),
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("Restitution", restitution2::init_world),
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("Sensor", sensor2::init_world),
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86
examples2d/convex_polygons2.rs
Normal file
86
examples2d/convex_polygons2.rs
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@@ -0,0 +1,86 @@
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use na::Point2;
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use rand::distributions::{Distribution, Standard};
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use rand::{rngs::StdRng, SeedableRng};
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use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier2d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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/*
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* Ground
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*/
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let ground_size = 30.0;
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let rigid_body = RigidBodyBuilder::new_static().build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
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colliders.insert(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(ground_size, ground_size * 2.0)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build();
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colliders.insert(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(-ground_size, ground_size * 2.0)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build();
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colliders.insert(collider, handle, &mut bodies);
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/*
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* Create the convex polygons
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*/
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let num = 14;
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let scale = 4.0;
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let border_rad = 0.0;
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let shift = border_rad * 2.0 + scale;
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let centerx = shift * (num as f32) / 2.0;
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let centery = shift / 2.0;
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let mut rng = StdRng::seed_from_u64(0);
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let distribution = Standard;
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for i in 0..num {
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for j in 0usize..num * 4 {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shift * 2.0 + centery + 2.0;
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
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let handle = bodies.insert(rigid_body);
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let mut points = Vec::new();
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for _ in 0..10 {
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let pt: Point2<f32> = distribution.sample(&mut rng);
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points.push(pt * scale);
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}
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let collider = ColliderBuilder::convex_hull(&points).unwrap().build();
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colliders.insert(collider, handle, &mut bodies);
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 50.0), 10.0);
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
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testbed.run()
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}
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74
examples2d/polyline2.rs
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74
examples2d/polyline2.rs
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@@ -0,0 +1,74 @@
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use na::{ComplexField, Point2};
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use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier2d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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/*
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* Ground
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*/
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let ground_size = 50.0;
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let nsubdivs = 2000;
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let step_size = ground_size / (nsubdivs as f32);
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let mut points = Vec::new();
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points.push(Point2::new(-ground_size / 2.0, 40.0));
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for i in 1..nsubdivs - 1 {
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let x = -ground_size / 2.0 + i as f32 * step_size;
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let y = ComplexField::cos(i as f32 * step_size) * 2.0;
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points.push(Point2::new(x, y));
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}
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points.push(Point2::new(ground_size / 2.0, 40.0));
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let rigid_body = RigidBodyBuilder::new_static().build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::polyline(points, None).build();
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colliders.insert(collider, handle, &mut bodies);
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/*
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* Create the cubes
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*/
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let num = 20;
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let rad = 0.5;
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let shift = rad * 2.0;
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let centerx = shift * (num / 2) as f32;
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let centery = shift / 2.0;
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for i in 0..num {
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for j in 0usize..num {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shift + centery + 3.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
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let handle = bodies.insert(rigid_body);
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if j % 2 == 0 {
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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colliders.insert(collider, handle, &mut bodies);
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} else {
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let collider = ColliderBuilder::ball(rad).build();
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colliders.insert(collider, handle, &mut bodies);
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}
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 0.0), 10.0);
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Heightfield", init_world)]);
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testbed.run()
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}
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