Allow using polylines as a collider shape.

This commit is contained in:
Crozet Sébastien
2021-01-26 16:41:21 +01:00
parent e1f50eb6e8
commit 23a86c294e
10 changed files with 294 additions and 53 deletions

View File

@@ -12,12 +12,14 @@ use std::cmp::Ordering;
mod add_remove2;
mod collision_groups2;
mod convex_polygons2;
mod damping2;
mod debug_box_ball2;
mod heightfield2;
mod joints2;
mod locked_rotations2;
mod platform2;
mod polyline2;
mod pyramid2;
mod restitution2;
mod sensor2;
@@ -58,11 +60,13 @@ pub fn main() {
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
("Add remove", add_remove2::init_world),
("Collision groups", collision_groups2::init_world),
("Convex polygons", convex_polygons2::init_world),
("Damping", damping2::init_world),
("Heightfield", heightfield2::init_world),
("Joints", joints2::init_world),
("Locked rotations", locked_rotations2::init_world),
("Platform", platform2::init_world),
("Polyline", polyline2::init_world),
("Pyramid", pyramid2::init_world),
("Restitution", restitution2::init_world),
("Sensor", sensor2::init_world),