Allow using polylines as a collider shape.
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@@ -13,6 +13,7 @@ use std::cmp::Ordering;
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mod collision_groups3;
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mod compound3;
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mod convex_decomposition3;
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mod convex_polyhedron3;
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mod damping3;
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mod debug_add_remove_collider3;
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mod debug_boxes3;
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@@ -76,6 +77,7 @@ pub fn main() {
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("Collision groups", collision_groups3::init_world),
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("Compound", compound3::init_world),
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("Convex decomposition", convex_decomposition3::init_world),
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("Convex polyhedron", convex_polyhedron3::init_world),
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("Damping", damping3::init_world),
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("Domino", domino3::init_world),
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("Heightfield", heightfield3::init_world),
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78
examples3d/convex_polyhedron3.rs
Normal file
78
examples3d/convex_polyhedron3.rs
Normal file
@@ -0,0 +1,78 @@
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use na::Point3;
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use rand::distributions::{Distribution, Standard};
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use rand::{rngs::StdRng, SeedableRng};
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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/*
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* Ground
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*/
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let ground_size = 40.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(0.0, -ground_height, 0.0)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
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colliders.insert(collider, handle, &mut bodies);
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/*
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* Create the polyhedra
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*/
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let num = 5;
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let scale = 2.0;
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let border_rad = 0.1;
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let shift = border_rad * 2.0 + scale;
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let centerx = shift * (num / 2) as f32;
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let centery = shift / 2.0;
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let centerz = shift * (num / 2) as f32;
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let mut rng = StdRng::seed_from_u64(0);
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let distribution = Standard;
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for j in 0usize..25 {
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for i in 0..num {
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for k in 0usize..num {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shift + centery + 3.0;
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let z = k as f32 * shift - centerz;
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let mut points = Vec::new();
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for _ in 0..10 {
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let pt: Point3<f32> = distribution.sample(&mut rng);
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points.push(pt * scale);
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}
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::round_convex_hull(&points, border_rad)
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.unwrap()
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.build();
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colliders.insert(collider, handle, &mut bodies);
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}
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point3::new(30.0, 30.0, 30.0), Point3::origin());
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
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testbed.run()
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}
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