fix regressions with sleeping behavior of kinematic bodies (#885)
* fix kinematic bodies ignoring the wake_up flag when setting velocities * fix: don’t allow kinematic bodies to fall asleep unless they velocities are at zero exactly. * feat: add debug example for kinematic bodies sleep * chore: update changelog * chore: typo
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## Unreleased
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- Kinematic rigid-bodies will no longer fall asleep if they have a nonzero velocity, even if that velocity is very
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small. The rationale is that, since that velocity is chosen by the user, they really want the platform to move even
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if the speed is low.
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- Fix bug where kinematic bodies would ignore the `wake_up` flag passed to `set_linear_velocity` and
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`set_angular_velocity`.
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## v0.30.0 (03 Oct. 2025)
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- Update to parry 0.25 (which involves breaking changes in the `Voxels` API but improves its internal storage to support
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