Make raycast vehicle friction_slip property public
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@@ -135,7 +135,7 @@ pub struct Wheel {
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///
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///
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/// The larger the value, the more instantaneous braking will happen (with the risk of
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/// The larger the value, the more instantaneous braking will happen (with the risk of
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/// causing the vehicle to flip if it’s too strong).
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/// causing the vehicle to flip if it’s too strong).
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friction_slip: Real,
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pub friction_slip: Real,
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/// The wheel’s current rotation on its axle.
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/// The wheel’s current rotation on its axle.
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pub rotation: Real,
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pub rotation: Real,
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delta_rotation: Real,
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delta_rotation: Real,
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