Add some abs to checks
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@@ -413,7 +413,7 @@ impl KinematicCharacterController {
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let normal1 = character_pos * m.local_n1;
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let normal1 = character_pos * m.local_n1;
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let normal2 = -normal1;
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let normal2 = -normal1;
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if normal1.dot(&self.up) <= -1.0e-5 {
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if normal1.dot(&self.up).abs() <= -1.0e-5 {
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println!("Grounded 1");
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println!("Grounded 1");
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grounded = true;
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grounded = true;
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}
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}
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@@ -463,7 +463,7 @@ impl KinematicCharacterController {
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for m in &manifolds {
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for m in &manifolds {
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let normal = character_pos * m.local_n1;
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let normal = character_pos * m.local_n1;
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if normal.dot(&self.up) <= -1.0e-5 {
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if normal.dot(&self.up).abs() <= -1.0e-5 {
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for contact in &m.points {
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for contact in &m.points {
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if contact.dist <= prediction {
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if contact.dist <= prediction {
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println!("Grounded 2");
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println!("Grounded 2");
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