Properly track some user-initiatied rigid-body modifications.
This commit is contained in:
@@ -9,9 +9,10 @@ pub use self::joint::{
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};
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pub use self::mass_properties::MassProperties;
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pub use self::rigid_body::{ActivationStatus, BodyStatus, RigidBody, RigidBodyBuilder};
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pub use self::rigid_body_set::{BodyPair, RigidBodyHandle, RigidBodyMut, RigidBodySet};
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pub use self::rigid_body_set::{BodyPair, RigidBodyHandle, RigidBodySet};
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// #[cfg(not(feature = "parallel"))]
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pub(crate) use self::joint::JointGraphEdge;
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pub(crate) use self::rigid_body::RigidBodyChanges;
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#[cfg(not(feature = "parallel"))]
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pub(crate) use self::solver::IslandSolver;
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#[cfg(feature = "parallel")]
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@@ -1,5 +1,7 @@
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use crate::dynamics::MassProperties;
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use crate::geometry::{Collider, ColliderHandle, InteractionGraph, RigidBodyGraphIndex};
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use crate::geometry::{
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Collider, ColliderHandle, ColliderSet, InteractionGraph, RigidBodyGraphIndex,
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};
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use crate::math::{AngVector, AngularInertia, Isometry, Point, Rotation, Translation, Vector};
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use crate::utils::{WCross, WDot};
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use num::Zero;
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@@ -23,6 +25,17 @@ pub enum BodyStatus {
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// Disabled,
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}
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bitflags::bitflags! {
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// Flags affecting the behavior of the constraints solver for a given contact manifold.
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pub(crate) struct RigidBodyChanges: u32 {
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const MODIFIED = 0b001;
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const POSITION = 0b010;
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const SLEEP = 0b100;
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const COLLIDERS = 0b1000;
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}
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}
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// A rigid body.
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///
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@@ -56,6 +69,7 @@ pub struct RigidBody {
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pub(crate) active_set_id: usize,
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pub(crate) active_set_offset: usize,
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pub(crate) active_set_timestamp: u32,
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pub(crate) changes: RigidBodyChanges,
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/// The status of the body, governing how it is affected by external forces.
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pub body_status: BodyStatus,
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/// User-defined data associated to this rigid-body.
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@@ -83,6 +97,7 @@ impl RigidBody {
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active_set_id: 0,
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active_set_offset: 0,
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active_set_timestamp: 0,
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changes: RigidBodyChanges::all(),
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body_status: BodyStatus::Dynamic,
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user_data: 0,
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}
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@@ -151,7 +166,14 @@ impl RigidBody {
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}
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/// Adds a collider to this rigid-body.
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pub(crate) fn add_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
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pub(crate) fn add_collider(&mut self, handle: ColliderHandle, coll: &Collider) {
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if !self.changes.contains(RigidBodyChanges::MODIFIED) {
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self.changes.set(
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RigidBodyChanges::MODIFIED | RigidBodyChanges::COLLIDERS,
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true,
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);
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}
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let mass_properties = coll
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.mass_properties()
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.transform_by(coll.position_wrt_parent());
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@@ -160,6 +182,14 @@ impl RigidBody {
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self.update_world_mass_properties();
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}
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pub(crate) fn update_colliders_positions(&mut self, colliders: &mut ColliderSet) {
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for handle in &self.colliders {
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let collider = &mut colliders[*handle];
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collider.position = self.position * collider.delta;
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collider.predicted_position = self.predicted_position * collider.delta;
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}
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}
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/// Removes a collider from this rigid-body.
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pub(crate) fn remove_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
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if let Some(i) = self.colliders.iter().position(|e| *e == handle) {
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@@ -189,7 +219,10 @@ impl RigidBody {
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/// If `strong` is `true` then it is assured that the rigid-body will
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/// remain awake during multiple subsequent timesteps.
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pub fn wake_up(&mut self, strong: bool) {
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self.activation.sleeping = false;
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if self.activation.sleeping {
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self.changes.insert(RigidBodyChanges::SLEEP);
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self.activation.sleeping = false;
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}
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if (strong || self.activation.energy == 0.0) && self.is_dynamic() {
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self.activation.energy = self.activation.threshold.abs() * 2.0;
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@@ -301,14 +334,21 @@ impl RigidBody {
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/// If `wake_up` is `true` then the rigid-body will be woken up if it was
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/// put to sleep because it did not move for a while.
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pub fn set_position(&mut self, pos: Isometry<f32>, wake_up: bool) {
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self.changes.insert(RigidBodyChanges::POSITION);
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self.set_position_internal(pos);
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// TODO: Do we really need to check that the body isn't dynamic?
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if wake_up && self.is_dynamic() {
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self.wake_up(true)
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}
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}
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pub(crate) fn set_position_internal(&mut self, pos: Isometry<f32>) {
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self.position = pos;
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// TODO: update the predicted position for dynamic bodies too?
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if self.is_static() || self.is_kinematic() {
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self.predicted_position = pos;
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} else if wake_up {
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// wake_up is true and the rigid-body is dynamic.
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self.wake_up(true);
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}
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}
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@@ -609,7 +649,7 @@ impl RigidBodyBuilder {
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pub fn build(&self) -> RigidBody {
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let mut rb = RigidBody::new();
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rb.predicted_position = self.position; // FIXME: compute the correct value?
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rb.set_position(self.position, false);
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rb.set_position_internal(self.position);
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rb.linvel = self.linvel;
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rb.angvel = self.angvel;
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rb.body_status = self.body_status;
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@@ -2,54 +2,9 @@
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use rayon::prelude::*;
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use crate::data::arena::Arena;
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use crate::dynamics::{BodyStatus, Joint, JointSet, RigidBody};
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use crate::geometry::{ColliderHandle, ColliderSet, ContactPair, InteractionGraph, NarrowPhase};
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use crossbeam::channel::{Receiver, Sender};
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use std::ops::{Deref, DerefMut, Index, IndexMut};
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/// A mutable reference to a rigid-body.
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pub struct RigidBodyMut<'a> {
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rb: &'a mut RigidBody,
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was_sleeping: bool,
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handle: RigidBodyHandle,
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sender: &'a Sender<RigidBodyHandle>,
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}
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impl<'a> RigidBodyMut<'a> {
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fn new(
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handle: RigidBodyHandle,
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rb: &'a mut RigidBody,
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sender: &'a Sender<RigidBodyHandle>,
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) -> Self {
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Self {
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was_sleeping: rb.is_sleeping(),
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handle,
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sender,
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rb,
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}
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}
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}
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impl<'a> Deref for RigidBodyMut<'a> {
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type Target = RigidBody;
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fn deref(&self) -> &RigidBody {
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&*self.rb
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}
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}
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impl<'a> DerefMut for RigidBodyMut<'a> {
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fn deref_mut(&mut self) -> &mut RigidBody {
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self.rb
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}
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}
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impl<'a> Drop for RigidBodyMut<'a> {
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fn drop(&mut self) {
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if self.was_sleeping && !self.rb.is_sleeping() {
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self.sender.send(self.handle).unwrap();
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}
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}
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}
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use crate::dynamics::{Joint, JointSet, RigidBody, RigidBodyChanges};
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use crate::geometry::{ColliderHandle, ColliderSet, InteractionGraph, NarrowPhase};
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use std::ops::{Index, IndexMut};
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/// The unique handle of a rigid body added to a `RigidBodySet`.
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pub type RigidBodyHandle = crate::data::arena::Index;
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@@ -90,15 +45,12 @@ pub struct RigidBodySet {
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pub(crate) modified_inactive_set: Vec<RigidBodyHandle>,
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pub(crate) active_islands: Vec<usize>,
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active_set_timestamp: u32,
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pub(crate) modified_bodies: Vec<RigidBodyHandle>,
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pub(crate) modified_all_bodies: bool,
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#[cfg_attr(feature = "serde-serialize", serde(skip))]
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can_sleep: Vec<RigidBodyHandle>, // Workspace.
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#[cfg_attr(feature = "serde-serialize", serde(skip))]
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stack: Vec<RigidBodyHandle>, // Workspace.
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#[cfg_attr(
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feature = "serde-serialize",
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serde(skip, default = "crossbeam::channel::unbounded")
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)]
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activation_channel: (Sender<RigidBodyHandle>, Receiver<RigidBodyHandle>),
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}
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impl RigidBodySet {
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@@ -111,9 +63,10 @@ impl RigidBodySet {
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modified_inactive_set: Vec::new(),
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active_islands: Vec::new(),
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active_set_timestamp: 0,
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modified_bodies: Vec::new(),
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modified_all_bodies: false,
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can_sleep: Vec::new(),
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stack: Vec::new(),
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activation_channel: crossbeam::channel::unbounded(),
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}
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}
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@@ -127,28 +80,6 @@ impl RigidBodySet {
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self.bodies.len()
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}
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pub(crate) fn activate(&mut self, handle: RigidBodyHandle) {
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let mut rb = &mut self.bodies[handle];
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match rb.body_status {
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// XXX: this case should only concern the dynamic bodies.
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// For static bodies we should use the modified_inactive_set, or something
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// similar. Right now we do this for static bodies as well so the broad-phase
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// takes them into account the first time they are inserted.
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BodyStatus::Dynamic | BodyStatus::Static => {
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if self.active_dynamic_set.get(rb.active_set_id) != Some(&handle) {
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rb.active_set_id = self.active_dynamic_set.len();
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self.active_dynamic_set.push(handle);
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}
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}
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BodyStatus::Kinematic => {
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if self.active_kinematic_set.get(rb.active_set_id) != Some(&handle) {
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rb.active_set_id = self.active_kinematic_set.len();
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self.active_kinematic_set.push(handle);
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}
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}
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}
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}
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/// Is the given body handle valid?
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pub fn contains(&self, handle: RigidBodyHandle) -> bool {
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self.bodies.contains(handle)
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@@ -159,24 +90,18 @@ impl RigidBodySet {
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// Make sure the internal links are reset, they may not be
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// if this rigid-body was obtained by cloning another one.
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rb.reset_internal_references();
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rb.changes.set(RigidBodyChanges::all(), true);
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let handle = self.bodies.insert(rb);
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let rb = &mut self.bodies[handle];
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self.modified_bodies.push(handle);
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if !rb.is_sleeping() && rb.is_dynamic() {
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rb.active_set_id = self.active_dynamic_set.len();
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self.active_dynamic_set.push(handle);
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}
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let rb = &mut self.bodies[handle];
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if rb.is_kinematic() {
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rb.active_set_id = self.active_kinematic_set.len();
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self.active_kinematic_set.push(handle);
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}
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if !rb.is_dynamic() {
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self.modified_inactive_set.push(handle);
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}
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handle
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}
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@@ -262,11 +187,13 @@ impl RigidBodySet {
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///
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/// Using this is discouraged in favor of `self.get_mut(handle)` which does not
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/// suffer form the ABA problem.
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pub fn get_unknown_gen_mut(&mut self, i: usize) -> Option<(RigidBodyMut, RigidBodyHandle)> {
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let sender = &self.activation_channel.0;
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self.bodies
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.get_unknown_gen_mut(i)
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.map(|(rb, handle)| (RigidBodyMut::new(handle, rb, sender), handle))
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pub fn get_unknown_gen_mut(&mut self, i: usize) -> Option<(&mut RigidBody, RigidBodyHandle)> {
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let result = self.bodies.get_unknown_gen_mut(i)?;
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if !self.modified_all_bodies && !result.0.changes.contains(RigidBodyChanges::MODIFIED) {
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result.0.changes = RigidBodyChanges::MODIFIED;
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self.modified_bodies.push(result.1);
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}
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Some(result)
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}
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/// Gets the rigid-body with the given handle.
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@@ -275,11 +202,13 @@ impl RigidBodySet {
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}
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/// Gets a mutable reference to the rigid-body with the given handle.
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pub fn get_mut(&mut self, handle: RigidBodyHandle) -> Option<RigidBodyMut> {
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let sender = &self.activation_channel.0;
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self.bodies
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.get_mut(handle)
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.map(|rb| RigidBodyMut::new(handle, rb, sender))
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pub fn get_mut(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody> {
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let result = self.bodies.get_mut(handle)?;
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if !self.modified_all_bodies && !result.changes.contains(RigidBodyChanges::MODIFIED) {
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result.changes = RigidBodyChanges::MODIFIED;
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self.modified_bodies.push(handle);
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}
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Some(result)
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}
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pub(crate) fn get_mut_internal(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody> {
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@@ -300,11 +229,10 @@ impl RigidBodySet {
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}
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/// Iterates mutably through all the rigid-bodies on this set.
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pub fn iter_mut(&mut self) -> impl Iterator<Item = (RigidBodyHandle, RigidBodyMut)> {
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let sender = &self.activation_channel.0;
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self.bodies
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.iter_mut()
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.map(move |(h, rb)| (h, RigidBodyMut::new(h, rb, sender)))
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pub fn iter_mut(&mut self) -> impl Iterator<Item = (RigidBodyHandle, &mut RigidBody)> {
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self.modified_bodies.clear();
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self.modified_all_bodies = true;
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self.bodies.iter_mut()
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}
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/// Iter through all the active kinematic rigid-bodies on this set.
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@@ -433,17 +361,70 @@ impl RigidBodySet {
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&self.active_dynamic_set[self.active_island_range(island_id)]
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}
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pub(crate) fn maintain_active_set(&mut self) {
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for handle in self.activation_channel.1.try_iter() {
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if let Some(rb) = self.bodies.get_mut(handle) {
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// Push the body to the active set if it is not
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// sleeping and if it is not already inside of the active set.
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if !rb.is_sleeping() // May happen if the body was put to sleep manually.
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&& rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
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&& self.active_dynamic_set.get(rb.active_set_id) != Some(&handle)
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{
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rb.active_set_id = self.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
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self.active_dynamic_set.push(handle);
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// Utility function to avoid some borrowing issue in the `maintain` method.
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fn maintain_one(
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colliders: &mut ColliderSet,
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handle: RigidBodyHandle,
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rb: &mut RigidBody,
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modified_inactive_set: &mut Vec<RigidBodyHandle>,
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active_kinematic_set: &mut Vec<RigidBodyHandle>,
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active_dynamic_set: &mut Vec<RigidBodyHandle>,
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) {
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// Update the positions of the colliders.
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if rb.changes.contains(RigidBodyChanges::POSITION)
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|| rb.changes.contains(RigidBodyChanges::COLLIDERS)
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{
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rb.update_colliders_positions(colliders);
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if rb.is_static() {
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modified_inactive_set.push(handle);
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}
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if rb.is_kinematic() && active_kinematic_set.get(rb.active_set_id) != Some(&handle) {
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rb.active_set_id = active_kinematic_set.len();
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active_kinematic_set.push(handle);
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}
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}
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// Push the body to the active set if it is not
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// sleeping and if it is not already inside of the active set.
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if rb.changes.contains(RigidBodyChanges::SLEEP)
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&& !rb.is_sleeping() // May happen if the body was put to sleep manually.
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&& rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
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&& active_dynamic_set.get(rb.active_set_id) != Some(&handle)
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{
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rb.active_set_id = active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
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active_dynamic_set.push(handle);
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}
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rb.changes = RigidBodyChanges::empty();
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}
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pub(crate) fn maintain(&mut self, colliders: &mut ColliderSet) {
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if self.modified_all_bodies {
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for (handle, rb) in self.bodies.iter_mut() {
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Self::maintain_one(
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colliders,
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handle,
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rb,
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&mut self.modified_inactive_set,
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&mut self.active_kinematic_set,
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&mut self.active_dynamic_set,
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)
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}
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self.modified_bodies.clear();
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} else {
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for handle in self.modified_bodies.drain(..) {
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if let Some(rb) = self.bodies.get_mut(handle) {
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Self::maintain_one(
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colliders,
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handle,
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rb,
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&mut self.modified_inactive_set,
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&mut self.active_kinematic_set,
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&mut self.active_dynamic_set,
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)
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}
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}
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}
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@@ -250,7 +250,7 @@ impl ParallelIslandSolver {
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let batch_size = thread.batch_size;
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for handle in active_bodies[thread.position_writeback_index] {
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let rb = &mut bodies[*handle];
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rb.set_position(positions[rb.active_set_offset], false);
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rb.set_position_internal(positions[rb.active_set_offset]);
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}
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}
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})
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@@ -120,7 +120,7 @@ impl PositionSolver {
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}
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bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
|
||||
rb.set_position(self.positions[rb.active_set_offset], false)
|
||||
rb.set_position_internal(self.positions[rb.active_set_offset])
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -634,6 +634,7 @@ impl BroadPhase {
|
||||
.active_dynamic_set
|
||||
.iter()
|
||||
.chain(bodies.active_kinematic_set.iter())
|
||||
.chain(bodies.modified_inactive_set.iter())
|
||||
{
|
||||
for handle in &bodies[*body_handle].colliders {
|
||||
let collider = &mut colliders[*handle];
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
|
||||
use crate::geometry::{
|
||||
Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, HeightField, InteractionGraph,
|
||||
InteractionGroups, Proximity, Segment, Shape, ShapeType, Triangle, Trimesh,
|
||||
Ball, Capsule, Cuboid, HeightField, InteractionGroups, Segment, Shape, ShapeType, Triangle,
|
||||
Trimesh,
|
||||
};
|
||||
#[cfg(feature = "dim3")]
|
||||
use crate::geometry::{Cone, Cylinder, RoundCylinder};
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use crate::data::arena::Arena;
|
||||
use crate::data::pubsub::PubSub;
|
||||
use crate::dynamics::{RigidBodyHandle, RigidBodySet};
|
||||
use crate::geometry::{Collider, ColliderGraphIndex};
|
||||
use crate::geometry::Collider;
|
||||
use std::ops::{Index, IndexMut};
|
||||
|
||||
/// The unique identifier of a collider added to a collider set.
|
||||
@@ -70,8 +70,7 @@ impl ColliderSet {
|
||||
coll.predicted_position = parent.predicted_position * coll.delta;
|
||||
let handle = self.colliders.insert(coll);
|
||||
let coll = self.colliders.get(handle).unwrap();
|
||||
parent.add_collider_internal(handle, &coll);
|
||||
bodies.activate(parent_handle);
|
||||
parent.add_collider(handle, &coll);
|
||||
handle
|
||||
}
|
||||
|
||||
@@ -147,13 +146,13 @@ impl ColliderSet {
|
||||
self.colliders.get_mut(handle)
|
||||
}
|
||||
|
||||
pub(crate) fn get2_mut_internal(
|
||||
&mut self,
|
||||
h1: ColliderHandle,
|
||||
h2: ColliderHandle,
|
||||
) -> (Option<&mut Collider>, Option<&mut Collider>) {
|
||||
self.colliders.get2_mut(h1, h2)
|
||||
}
|
||||
// pub(crate) fn get2_mut_internal(
|
||||
// &mut self,
|
||||
// h1: ColliderHandle,
|
||||
// h2: ColliderHandle,
|
||||
// ) -> (Option<&mut Collider>, Option<&mut Collider>) {
|
||||
// self.colliders.get2_mut(h1, h2)
|
||||
// }
|
||||
|
||||
// pub fn iter_mut(&mut self) -> impl Iterator<Item = (ColliderHandle, ColliderMut)> {
|
||||
// // let sender = &self.activation_channel_sender;
|
||||
|
||||
@@ -47,7 +47,7 @@ impl CollisionPipeline {
|
||||
proximity_pair_filter: Option<&dyn ProximityPairFilter>,
|
||||
events: &dyn EventHandler,
|
||||
) {
|
||||
bodies.maintain_active_set();
|
||||
bodies.maintain(colliders);
|
||||
self.broadphase_collider_pairs.clear();
|
||||
|
||||
broad_phase.update_aabbs(prediction_distance, bodies, colliders);
|
||||
|
||||
@@ -74,9 +74,9 @@ impl PhysicsPipeline {
|
||||
events: &dyn EventHandler,
|
||||
) {
|
||||
self.counters.step_started();
|
||||
bodies.maintain(colliders);
|
||||
broad_phase.maintain(colliders);
|
||||
narrow_phase.maintain(colliders, bodies);
|
||||
bodies.maintain_active_set();
|
||||
|
||||
// Update kinematic bodies velocities.
|
||||
// TODO: what is the best place for this? It should at least be
|
||||
@@ -242,11 +242,7 @@ impl PhysicsPipeline {
|
||||
rb.update_predicted_position(integration_parameters.dt());
|
||||
}
|
||||
|
||||
for handle in &rb.colliders {
|
||||
let collider = &mut colliders[*handle];
|
||||
collider.position = rb.position * collider.delta;
|
||||
collider.predicted_position = rb.predicted_position * collider.delta;
|
||||
}
|
||||
rb.update_colliders_positions(colliders);
|
||||
});
|
||||
|
||||
self.counters.stages.solver_time.pause();
|
||||
|
||||
Reference in New Issue
Block a user