Complete the WQuadtree construction and ray-cast.

This commit is contained in:
Crozet Sébastien
2020-09-21 17:26:57 +02:00
parent 7b8e322446
commit 2dda0e5ce4
5 changed files with 386 additions and 229 deletions

View File

@@ -52,7 +52,8 @@ pub(crate) use self::contact_generator::{clip_segments, clip_segments_with_norma
pub(crate) use self::narrow_phase::ContactManifoldIndex;
#[cfg(feature = "dim3")]
pub(crate) use self::polyhedron_feature3d::PolyhedronFace;
pub(crate) use self::waabb::WAABB;
pub(crate) use self::waabb::{WRay, WAABB};
pub(crate) use self::wquadtree::WQuadtree;
//pub(crate) use self::z_order::z_cmp_floats;
mod ball;
@@ -79,4 +80,5 @@ pub(crate) mod sat;
pub(crate) mod triangle;
mod trimesh;
mod waabb;
mod wquadtree;
//mod z_order;