feat: reduce the amount of duplicate work the broad-phase is doing for user changes and CCD + release v0.28.0 (#872)
* feat: reduce the amount of duplicate work the broad-phase is doing for user changes and CCD * Release v0.28.0 * chore: fix warnings * chore: clippy fixes * chore: more clippy fixes
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@@ -13,7 +13,7 @@ other-backends = ["rapier_testbed3d/other-backends"]
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enhanced-determinism = ["rapier3d/enhanced-determinism"]
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[dependencies]
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rand = "0.8"
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rand = "0.9"
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getrandom = { version = "0.2", features = ["js"] }
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wasm-bindgen = "0.2"
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obj-rs = { version = "0.7", default-features = false }
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@@ -17,6 +17,7 @@ mod convex_polyhedron3;
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mod damping3;
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mod debug_add_remove_collider3;
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mod debug_articulations3;
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mod debug_balls3;
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mod debug_big_colliders3;
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mod debug_boxes3;
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mod debug_cylinder3;
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@@ -101,6 +102,7 @@ pub fn main() {
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),
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("(Debug) big colliders", debug_big_colliders3::init_world),
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("(Debug) boxes", debug_boxes3::init_world),
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("(Debug) balls", debug_balls3::init_world),
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("(Debug) pop", debug_pop3::init_world),
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(
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"(Debug) dyn. coll. add",
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@@ -1,4 +1,4 @@
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use rand::distributions::{Distribution, Standard};
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use rand::distr::{Distribution, StandardUniform};
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use rand::{SeedableRng, rngs::StdRng};
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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@@ -36,7 +36,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let centerz = shift * (num / 2) as f32;
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let mut rng = StdRng::seed_from_u64(0);
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let distribution = Standard;
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let distribution = StandardUniform;
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for j in 0usize..25 {
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for i in 0..num {
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59
examples3d/debug_balls3.rs
Normal file
59
examples3d/debug_balls3.rs
Normal file
@@ -0,0 +1,59 @@
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Create the balls
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*/
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let num_j = 10;
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let num_ik = 10;
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let rad = 0.5;
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let shift = rad * 2.0;
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let centerx = shift * (num_ik as f32) / 2.0;
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let centery = shift / 2.0;
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let centerz = shift * (num_ik as f32) / 2.0;
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for i in 0..num_ik {
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for j in 0usize..num_j {
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for k in 0..num_ik {
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let x = i as f32 * shift - centerx;
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let z = k as f32 * shift - centerz;
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let status = if j == 0 || i == 0 || k == 0 || i == num_ik - 1 || k == num_ik - 1 {
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RigidBodyType::Fixed
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} else {
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RigidBodyType::Dynamic
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};
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let y = if status.is_fixed() {
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j as f32 * shift + centery
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} else {
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j as f32 * shift * 2.0 + centery
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};
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new(status)
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.translation(vector![x, y, z])
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad).friction(0.0);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
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}
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@@ -54,7 +54,7 @@ pub fn init_world(testbed: &mut Testbed) {
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);
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testbed.harness_mut().physics.islands = state.islands;
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testbed.harness_mut().physics.broad_phase = Box::new(state.broad_phase);
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testbed.harness_mut().physics.broad_phase = state.broad_phase;
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testbed.harness_mut().physics.narrow_phase = state.narrow_phase;
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testbed.harness_mut().physics.integration_parameters = state.integration_parameters;
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testbed.harness_mut().physics.gravity = state.gravity;
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@@ -147,10 +147,7 @@ fn update_kinematic_controller(
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let character_shape = character_collider.shared_shape().clone();
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let character_mass = character_body.mass();
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let Some(broad_phase) = phx.broad_phase.downcast_ref::<BroadPhaseBvh>() else {
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return;
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};
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let mut query_pipeline = broad_phase.as_query_pipeline_mut(
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let mut query_pipeline = phx.broad_phase.as_query_pipeline_mut(
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phx.narrow_phase.query_dispatcher(),
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&mut phx.bodies,
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&mut phx.colliders,
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@@ -211,10 +211,7 @@ pub fn init_world(testbed: &mut Testbed) {
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predicate: Some(&|_, co: &Collider| co.shape().as_voxels().is_some()),
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..Default::default()
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};
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let Some(broad_phase) = physics.broad_phase.downcast_ref::<BroadPhaseBvh>() else {
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return;
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};
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let query_pipeline = broad_phase.as_query_pipeline(
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let query_pipeline = physics.broad_phase.as_query_pipeline(
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physics.narrow_phase.query_dispatcher(),
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&physics.bodies,
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&physics.colliders,
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