Add f64 testbed

This commit is contained in:
Sébastien Crozet
2022-01-23 16:48:24 +01:00
parent ca635674fc
commit 31e7d95ff9
9 changed files with 313 additions and 11 deletions

View File

@@ -0,0 +1,72 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
#[derive(serde::Deserialize)]
struct State {
pub islands: IslandManager,
pub broad_phase: BroadPhase,
pub narrow_phase: NarrowPhase,
pub bodies: RigidBodySet,
pub colliders: ColliderSet,
pub impulse_joints: ImpulseJointSet,
pub multibody_joints: MultibodyJointSet,
pub ccd_solver: CCDSolver,
}
pub fn init_world(testbed: &mut Testbed) {
/*
* Set up the testbed.
*/
let bytes = std::fs::read("state.bin").unwrap();
let mut state: State = bincode::deserialize(&bytes).unwrap();
for body in state.bodies.iter_mut() {
dbg!(body.1.position());
dbg!(body.1.is_ccd_enabled());
dbg!(body.1.is_sleeping());
// dbg!(body.1);
body.1.clear_forces(false);
}
let mut to_remove = vec![];
for (_, co) in state.colliders.iter() {
if co.shape().as_ball().is_none() {
if let Some(parent) = co.parent() {
let body = &state.bodies[parent];
if body.is_dynamic() {
to_remove.push(parent);
}
}
}
}
// for h in to_remove {
// state.bodies.remove(
// h,
// &mut state.islands,
// &mut state.colliders,
// &mut state.impulse_joints,
// &mut state.multibody_joints,
// );
// }
testbed.set_world(
state.bodies,
state.colliders,
state.impulse_joints,
state.multibody_joints,
);
testbed.harness_mut().physics.islands = state.islands;
testbed.harness_mut().physics.broad_phase = state.broad_phase;
testbed.harness_mut().physics.narrow_phase = state.narrow_phase;
testbed.harness_mut().physics.ccd_solver = state.ccd_solver;
// testbed.harness_mut().physics.integration_parameters.erp = 0.0;
// testbed
// .harness_mut()
// .physics
// .integration_parameters
// .delassus_inv_factor = 1.0;
testbed.set_graphics_shift(vector![-541.0, -6377257.0, -61.0]);
testbed.look_at(point![10.0, 10.0, 10.0], point![0.0, 0.0, 0.0]);
}