Add f64 testbed
This commit is contained in:
@@ -1,6 +1,6 @@
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[workspace]
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[workspace]
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members = [ "crates/rapier2d", "crates/rapier2d-f64", "crates/rapier_testbed2d", "examples2d", "benchmarks2d",
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members = [ "crates/rapier2d", "crates/rapier2d-f64", "crates/rapier_testbed2d", "crates/rapier_testbed2d-f64", "examples2d", "benchmarks2d",
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"crates/rapier3d", "crates/rapier3d-f64", "crates/rapier_testbed3d", "examples3d", "benchmarks3d" ]
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"crates/rapier3d", "crates/rapier3d-f64", "crates/rapier_testbed3d", "crates/rapier_testbed3d-f64", "examples3d", "examples3d-f64", "benchmarks3d" ]
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resolver = "2"
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resolver = "2"
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[patch.crates-io]
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[patch.crates-io]
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57
crates/rapier_testbed2d-f64/Cargo.toml
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57
crates/rapier_testbed2d-f64/Cargo.toml
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@@ -0,0 +1,57 @@
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[package]
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name = "rapier_testbed2d-f64"
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version = "0.12.0-alpha.1"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "Testbed for the Rapier 2-dimensional physics engine in Rust."
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homepage = "http://rapier.org"
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repository = "https://github.com/dimforge/rapier"
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categories = [ "science", "game-development", "mathematics", "simulation", "wasm"]
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keywords = [ "physics", "dynamics", "rigid", "real-time", "impulse_joints" ]
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license = "Apache-2.0"
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edition = "2021"
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[badges]
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maintenance = { status = "actively-developed" }
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[lib]
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name = "rapier_testbed2d"
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path = "../../src_testbed/lib.rs"
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required-features = [ "dim2" ]
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[features]
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default = [ "dim2" ]
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dim2 = [ ]
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parallel = [ "rapier/parallel", "num_cpus" ]
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other-backends = [ "wrapped2d" ]
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[dependencies]
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nalgebra = { version = "0.30", features = [ "rand" ] }
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rand = "0.8"
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rand_pcg = "0.3"
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instant = { version = "0.1", features = [ "web-sys", "now" ]}
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bitflags = "1"
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num_cpus = { version = "1", optional = true }
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wrapped2d = { version = "0.4", optional = true }
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crossbeam = "0.8"
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bincode = "1"
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Inflector = "0.11"
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md5 = "0.7"
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bevy_egui = "0.10"
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bevy_ecs = "0.6"
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# Dependencies for native only.
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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bevy = {version = "0.6", default-features = false, features = ["bevy_winit", "render", "x11"]}
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# Dependencies for WASM only.
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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bevy = {version = "0.6", default-features = false, features = ["bevy_winit", "render"]}
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#bevy_webgl2 = "0.5"
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[dependencies.rapier]
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package = "rapier2d-f64"
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path = "../rapier2d-f64"
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version = "0.12.0-alpha.1"
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features = [ "serde-serialize" ]
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55
crates/rapier_testbed3d-f64/Cargo.toml
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55
crates/rapier_testbed3d-f64/Cargo.toml
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@@ -0,0 +1,55 @@
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[package]
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name = "rapier_testbed3d-f64"
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version = "0.12.0-alpha.1"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "Testbed for the Rapier 3-dimensional physics engine in Rust."
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homepage = "http://rapier.org"
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repository = "https://github.com/dimforge/rapier"
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categories = [ "science", "game-development", "mathematics", "simulation", "wasm"]
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keywords = [ "physics", "dynamics", "rigid", "real-time", "impulse_joints" ]
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license = "Apache-2.0"
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edition = "2021"
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[badges]
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maintenance = { status = "actively-developed" }
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[lib]
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name = "rapier_testbed3d"
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path = "../../src_testbed/lib.rs"
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required-features = [ "dim3" ]
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[features]
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default = [ "dim3" ]
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dim3 = [ ]
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parallel = [ "rapier/parallel", "num_cpus" ]
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[dependencies]
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nalgebra = { version = "0.30", features = [ "rand" ] }
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rand = "0.8"
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rand_pcg = "0.3"
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instant = { version = "0.1", features = [ "web-sys", "now" ]}
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bitflags = "1"
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num_cpus = { version = "1", optional = true }
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crossbeam = "0.8"
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bincode = "1"
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md5 = "0.7"
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Inflector = "0.11"
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serde = { version = "1", features = [ "derive" ] }
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bevy_egui = "0.10"
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bevy_ecs = "0.6"
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# Dependencies for native only.
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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bevy = {version = "0.6", default-features = false, features = ["bevy_winit", "render", "x11"]}
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# Dependencies for WASM only.
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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bevy = {version = "0.6", default-features = false, features = ["bevy_winit", "render"]}
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#bevy_webgl2 = "0.5"
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[dependencies.rapier]
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package = "rapier3d-f64"
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path = "../rapier3d-f64"
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version = "0.12.0-alpha.1"
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features = [ "serde-serialize" ]
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36
examples3d-f64/Cargo.toml
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36
examples3d-f64/Cargo.toml
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@@ -0,0 +1,36 @@
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[package]
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name = "rapier-examples-3d-f64"
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version = "0.1.0"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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edition = "2021"
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default-run = "all_examples3-f64"
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[features]
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parallel = [ "rapier3d-f64/parallel", "rapier_testbed3d-f64/parallel" ]
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simd-stable = [ "rapier3d-f64/simd-stable" ]
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simd-nightly = [ "rapier3d-f64/simd-nightly" ]
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enhanced-determinism = [ "rapier3d-f64/enhanced-determinism" ]
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[dependencies]
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rand = "0.8"
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getrandom = { version = "0.2", features = [ "js" ] }
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Inflector = "0.11"
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wasm-bindgen = "0.2"
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obj-rs = { version = "0.6", default-features = false }
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bincode = "1"
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serde = "1"
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[dependencies.rapier_testbed3d-f64]
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path = "../crates/rapier_testbed3d-f64"
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[dependencies.rapier3d-f64]
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path = "../crates/rapier3d-f64"
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[[bin]]
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name = "all_examples3-f64"
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path = "./all_examples3-f64.rs"
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#[lib]
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#crate-type = ["cdylib", "rlib"]
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#path = "./all_examples3_wasm.rs"
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67
examples3d-f64/all_examples3-f64.rs
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67
examples3d-f64/all_examples3-f64.rs
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@@ -0,0 +1,67 @@
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#![allow(dead_code)]
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#[cfg(target_arch = "wasm32")]
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use wasm_bindgen::prelude::*;
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extern crate rapier3d_f64 as rapier3d;
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use inflector::Inflector;
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use rapier_testbed3d::{Testbed, TestbedApp};
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use std::cmp::Ordering;
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mod debug_serialized3;
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fn demo_name_from_command_line() -> Option<String> {
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let mut args = std::env::args();
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while let Some(arg) = args.next() {
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if &arg[..] == "--example" {
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return args.next();
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}
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}
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None
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}
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#[cfg(any(target_arch = "wasm32", target_arch = "asmjs"))]
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fn demo_name_from_url() -> Option<String> {
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None
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// let window = stdweb::web::window();
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// let hash = window.location()?.search().ok()?;
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// if hash.len() > 0 {
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// Some(hash[1..].to_string())
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// } else {
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// None
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// }
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}
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#[cfg(not(any(target_arch = "wasm32", target_arch = "asmjs")))]
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fn demo_name_from_url() -> Option<String> {
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None
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}
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#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))]
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pub fn main() {
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let demo = demo_name_from_command_line()
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.or_else(|| demo_name_from_url())
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.unwrap_or(String::new())
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.to_camel_case();
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let mut builders: Vec<(_, fn(&mut Testbed))> =
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vec![("(Debug) serialized", debug_serialized3::init_world)];
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// Lexicographic sort, with stress tests moved at the end of the list.
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builders.sort_by(|a, b| match (a.0.starts_with("("), b.0.starts_with("(")) {
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(true, true) | (false, false) => a.0.cmp(b.0),
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(true, false) => Ordering::Greater,
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(false, true) => Ordering::Less,
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});
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let i = builders
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.iter()
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.position(|builder| builder.0.to_camel_case().as_str() == demo.as_str())
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.unwrap_or(0);
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let testbed = TestbedApp::from_builders(i, builders);
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testbed.run()
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}
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72
examples3d-f64/debug_serialized3.rs
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72
examples3d-f64/debug_serialized3.rs
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@@ -0,0 +1,72 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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#[derive(serde::Deserialize)]
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struct State {
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pub islands: IslandManager,
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pub broad_phase: BroadPhase,
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pub narrow_phase: NarrowPhase,
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pub bodies: RigidBodySet,
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pub colliders: ColliderSet,
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pub impulse_joints: ImpulseJointSet,
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pub multibody_joints: MultibodyJointSet,
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pub ccd_solver: CCDSolver,
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}
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* Set up the testbed.
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*/
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let bytes = std::fs::read("state.bin").unwrap();
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let mut state: State = bincode::deserialize(&bytes).unwrap();
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for body in state.bodies.iter_mut() {
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dbg!(body.1.position());
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dbg!(body.1.is_ccd_enabled());
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dbg!(body.1.is_sleeping());
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// dbg!(body.1);
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body.1.clear_forces(false);
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}
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let mut to_remove = vec![];
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for (_, co) in state.colliders.iter() {
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if co.shape().as_ball().is_none() {
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if let Some(parent) = co.parent() {
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let body = &state.bodies[parent];
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if body.is_dynamic() {
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to_remove.push(parent);
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}
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}
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}
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}
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// for h in to_remove {
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// state.bodies.remove(
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// h,
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// &mut state.islands,
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// &mut state.colliders,
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// &mut state.impulse_joints,
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// &mut state.multibody_joints,
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// );
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// }
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testbed.set_world(
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state.bodies,
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state.colliders,
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state.impulse_joints,
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state.multibody_joints,
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);
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testbed.harness_mut().physics.islands = state.islands;
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testbed.harness_mut().physics.broad_phase = state.broad_phase;
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testbed.harness_mut().physics.narrow_phase = state.narrow_phase;
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testbed.harness_mut().physics.ccd_solver = state.ccd_solver;
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// testbed.harness_mut().physics.integration_parameters.erp = 0.0;
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// testbed
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// .harness_mut()
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// .physics
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// .integration_parameters
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// .delassus_inv_factor = 1.0;
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testbed.set_graphics_shift(vector![-541.0, -6377257.0, -61.0]);
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testbed.look_at(point![10.0, 10.0, 10.0], point![0.0, 0.0, 0.0]);
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}
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@@ -5,7 +5,7 @@ use na::{point, Point3};
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use crate::objects::node::EntityWithGraphics;
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use crate::objects::node::EntityWithGraphics;
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use rapier::dynamics::{RigidBodyHandle, RigidBodySet};
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use rapier::dynamics::{RigidBodyHandle, RigidBodySet};
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use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
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use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
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use rapier::math::{Isometry, Real};
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use rapier::math::{Isometry, Real, Vector};
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//use crate::objects::capsule::Capsule;
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//use crate::objects::capsule::Capsule;
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//#[cfg(feature = "dim3")]
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//#[cfg(feature = "dim3")]
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//use crate::objects::mesh::Mesh;
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//use crate::objects::mesh::Mesh;
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@@ -30,6 +30,7 @@ pub struct GraphicsManager {
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b2wireframe: HashMap<RigidBodyHandle, bool>,
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b2wireframe: HashMap<RigidBodyHandle, bool>,
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ground_color: Point3<f32>,
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ground_color: Point3<f32>,
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prefab_meshes: HashMap<ShapeType, Handle<Mesh>>,
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prefab_meshes: HashMap<ShapeType, Handle<Mesh>>,
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pub gfx_shift: Vector<Real>,
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}
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}
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impl GraphicsManager {
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impl GraphicsManager {
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@@ -42,6 +43,7 @@ impl GraphicsManager {
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ground_color: point![0.5, 0.5, 0.5],
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ground_color: point![0.5, 0.5, 0.5],
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b2wireframe: HashMap::new(),
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b2wireframe: HashMap::new(),
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prefab_meshes: HashMap::new(),
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prefab_meshes: HashMap::new(),
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gfx_shift: Vector::zeros(),
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}
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}
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}
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}
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@@ -239,7 +241,7 @@ impl GraphicsManager {
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|
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new_nodes
|
new_nodes
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.iter_mut()
|
.iter_mut()
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.for_each(|n| n.update(colliders, components));
|
.for_each(|n| n.update(colliders, components, &self.gfx_shift));
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|
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// for node in new_nodes.iter_mut().filter_map(|n| n.scene_node_mut()) {
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// for node in new_nodes.iter_mut().filter_map(|n| n.scene_node_mut()) {
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||||||
// if self.b2wireframe.get(&handle).cloned() == Some(true) {
|
// if self.b2wireframe.get(&handle).cloned() == Some(true) {
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@@ -368,7 +370,7 @@ impl GraphicsManager {
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// }
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// }
|
||||||
// }
|
// }
|
||||||
|
|
||||||
n.update(colliders, components);
|
n.update(colliders, components, &self.gfx_shift);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ use bevy::render::render_resource::PrimitiveTopology;
|
|||||||
use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
|
use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
|
||||||
#[cfg(feature = "dim3")]
|
#[cfg(feature = "dim3")]
|
||||||
use rapier::geometry::{Cone, Cylinder};
|
use rapier::geometry::{Cone, Cylinder};
|
||||||
use rapier::math::{Isometry, Real};
|
use rapier::math::{Isometry, Real, Vector};
|
||||||
|
|
||||||
use crate::graphics::BevyMaterial;
|
use crate::graphics::BevyMaterial;
|
||||||
#[cfg(feature = "dim2")]
|
#[cfg(feature = "dim2")]
|
||||||
@@ -168,15 +168,20 @@ impl EntityWithGraphics {
|
|||||||
self.base_color = color;
|
self.base_color = color;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update(&mut self, colliders: &ColliderSet, components: &mut Query<(&mut Transform,)>) {
|
pub fn update(
|
||||||
|
&mut self,
|
||||||
|
colliders: &ColliderSet,
|
||||||
|
components: &mut Query<(&mut Transform,)>,
|
||||||
|
gfx_shift: &Vector<Real>,
|
||||||
|
) {
|
||||||
if let Some(Some(co)) = self.collider.map(|c| colliders.get(c)) {
|
if let Some(Some(co)) = self.collider.map(|c| colliders.get(c)) {
|
||||||
if let Ok(mut pos) = components.get_component_mut::<Transform>(self.entity) {
|
if let Ok(mut pos) = components.get_component_mut::<Transform>(self.entity) {
|
||||||
let co_pos = co.position() * self.delta;
|
let co_pos = co.position() * self.delta;
|
||||||
pos.translation.x = co_pos.translation.vector.x as f32;
|
pos.translation.x = (co_pos.translation.vector.x + gfx_shift.x) as f32;
|
||||||
pos.translation.y = co_pos.translation.vector.y as f32;
|
pos.translation.y = (co_pos.translation.vector.y + gfx_shift.y) as f32;
|
||||||
#[cfg(feature = "dim3")]
|
#[cfg(feature = "dim3")]
|
||||||
{
|
{
|
||||||
pos.translation.z = co_pos.translation.vector.z as f32;
|
pos.translation.z = (co_pos.translation.vector.z + gfx_shift.z) as f32;
|
||||||
pos.rotation = Quat::from_xyzw(
|
pos.rotation = Quat::from_xyzw(
|
||||||
co_pos.rotation.i as f32,
|
co_pos.rotation.i as f32,
|
||||||
co_pos.rotation.j as f32,
|
co_pos.rotation.j as f32,
|
||||||
|
|||||||
@@ -362,7 +362,7 @@ impl TestbedApp {
|
|||||||
vsync: true,
|
vsync: true,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
})
|
})
|
||||||
.insert_resource(ClearColor(Color::rgb(0.85, 0.85, 0.85)))
|
.insert_resource(ClearColor(Color::rgb(0.15, 0.15, 0.15)))
|
||||||
.insert_resource(Msaa { samples: 4 })
|
.insert_resource(Msaa { samples: 4 })
|
||||||
.insert_resource(WgpuOptions {
|
.insert_resource(WgpuOptions {
|
||||||
// Required for wireframes.
|
// Required for wireframes.
|
||||||
@@ -536,6 +536,14 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn set_graphics_shift(&mut self, shift: Vector<Real>) {
|
||||||
|
if !self.state.camera_locked {
|
||||||
|
if let Some(graphics) = &mut self.graphics {
|
||||||
|
graphics.graphics.gfx_shift = shift;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(feature = "dim2")]
|
#[cfg(feature = "dim2")]
|
||||||
pub fn look_at(&mut self, at: Point2<f32>, zoom: f32) {
|
pub fn look_at(&mut self, at: Point2<f32>, zoom: f32) {
|
||||||
if !self.state.camera_locked {
|
if !self.state.camera_locked {
|
||||||
|
|||||||
Reference in New Issue
Block a user