Fix the last few bugs and unbounded memory usage.

This commit is contained in:
Crozet Sébastien
2021-03-17 09:34:56 +01:00
parent d82a675b46
commit 326469a1df
10 changed files with 211 additions and 135 deletions

View File

@@ -1,6 +1,6 @@
use na::Point3;
use na::{Point3, Vector3};
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet, HalfSpace, SharedShape};
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -14,30 +14,27 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Ground
*/
let ground_size = 100.0;
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static().build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
.friction(1.5)
.build();
let halfspace = SharedShape::new(HalfSpace::new(Vector3::y_axis()));
let collider = ColliderBuilder::new(halfspace).build();
colliders.insert(collider, handle, &mut bodies);
let mut curr_y = 0.0;
let mut curr_width = 1_000.0;
let mut curr_width = 10_000.0;
for _ in 0..6 {
curr_y += curr_width;
for _ in 0..12 {
let curr_height = 0.1f32.min(curr_width);
curr_y += curr_height * 4.0;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, curr_y, 0.0)
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(curr_width, curr_width, curr_width).build();
let collider = ColliderBuilder::cuboid(curr_width, curr_height, curr_width).build();
colliders.insert(collider, handle, &mut bodies);
curr_width /= 10.0;
curr_width /= 5.0;
}
/*