Color visualization for grounded character controller (#705)

This commit is contained in:
Thierry Berger
2024-08-02 11:49:45 +02:00
committed by GitHub
parent 595b952c52
commit 364b5b7c37
3 changed files with 17 additions and 0 deletions

View File

@@ -29,6 +29,7 @@ pub fn init_world(testbed: &mut Testbed) {
let character_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(0.3, 0.15);
colliders.insert_with_parent(collider, character_handle, &mut bodies);
testbed.set_initial_body_color(character_handle, [0.8, 0.1, 0.1]);
/*
* Create the cubes