Color visualization for grounded character controller (#705)
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@@ -29,6 +29,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let character_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::capsule_y(0.3, 0.15);
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colliders.insert_with_parent(collider, character_handle, &mut bodies);
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testbed.set_initial_body_color(character_handle, [0.8, 0.1, 0.1]);
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/*
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* Create the cubes
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