Add a character controller implementation
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@@ -33,8 +33,10 @@ mod fountain3;
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mod heightfield3;
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mod joints3;
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// mod joints3;
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mod character_controller3;
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mod keva3;
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mod locked_rotations3;
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mod newton_cradle3;
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mod one_way_platforms3;
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mod platform3;
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mod primitives3;
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@@ -79,6 +81,7 @@ pub fn main() {
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.to_camel_case();
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let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
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("Character controller", character_controller3::init_world),
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("Fountain", fountain3::init_world),
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("Primitives", primitives3::init_world),
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("Multibody joints", joints3::init_world_with_articulations),
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@@ -98,6 +101,7 @@ pub fn main() {
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("Sensor", sensor3::init_world),
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("TriMesh", trimesh3::init_world),
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("Keva tower", keva3::init_world),
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("Newton cradle", newton_cradle3::init_world),
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("(Debug) multibody_joints", debug_articulations3::init_world),
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(
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"(Debug) add/rm collider",
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