Fix collider insertion/removal tracking.

This commit is contained in:
Crozet Sébastien
2020-11-26 11:41:43 +01:00
parent f293dc6024
commit 391bcf372a
8 changed files with 53 additions and 75 deletions

View File

@@ -24,17 +24,18 @@ pub fn init_world(testbed: &mut Testbed) {
.friction(0.15)
// .restitution(0.5)
.build();
colliders.insert(collider, ground_handle, &mut bodies);
let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies);
/*
* Rolling ball
*/
let ball_rad = 0.1;
let rb = RigidBodyBuilder::new_dynamic()
.translation(0.0, 0.2, 0.0)
.linvel(10.0, 0.0, 0.0)
.build();
let ball_handle = bodies.insert(rb);
let collider = ColliderBuilder::ball(0.1).density(100.0).build();
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies);
let mut linvel = Vector3::zeros();
@@ -43,8 +44,10 @@ pub fn init_world(testbed: &mut Testbed) {
let mut step = 0;
let snapped_frame = 51;
testbed.add_callback(move |_, physics, _, _, _| {
testbed.add_callback(move |window, physics, _, graphics, _| {
step += 1;
// Snap the ball velocity or restore it.
let mut ball = physics.bodies.get_mut(ball_handle).unwrap();
if step == snapped_frame {
@@ -59,9 +62,6 @@ pub fn init_world(testbed: &mut Testbed) {
ball.set_position(pos, true);
step = snapped_frame;
}
let ground = physics.bodies.get_mut(ground_handle).unwrap();
ground.set_position(Isometry3::translation(0.0, step as f32 * 0.001, 0.0), false);
});
/*