Fix collider insertion/removal tracking.
This commit is contained in:
@@ -13,8 +13,10 @@ use std::cmp::Ordering;
|
|||||||
mod collision_groups3;
|
mod collision_groups3;
|
||||||
mod compound3;
|
mod compound3;
|
||||||
mod damping3;
|
mod damping3;
|
||||||
|
mod debug_add_remove_collider3;
|
||||||
mod debug_boxes3;
|
mod debug_boxes3;
|
||||||
mod debug_cylinder3;
|
mod debug_cylinder3;
|
||||||
|
mod debug_dynamic_collider_add3;
|
||||||
mod debug_infinite_fall3;
|
mod debug_infinite_fall3;
|
||||||
mod debug_rollback3;
|
mod debug_rollback3;
|
||||||
mod debug_triangle3;
|
mod debug_triangle3;
|
||||||
@@ -82,7 +84,15 @@ pub fn main() {
|
|||||||
("Sensor", sensor3::init_world),
|
("Sensor", sensor3::init_world),
|
||||||
("Trimesh", trimesh3::init_world),
|
("Trimesh", trimesh3::init_world),
|
||||||
("Keva tower", keva3::init_world),
|
("Keva tower", keva3::init_world),
|
||||||
|
(
|
||||||
|
"(Debug) add/rm collider",
|
||||||
|
debug_add_remove_collider3::init_world,
|
||||||
|
),
|
||||||
("(Debug) boxes", debug_boxes3::init_world),
|
("(Debug) boxes", debug_boxes3::init_world),
|
||||||
|
(
|
||||||
|
"(Debug) dyn. coll. add",
|
||||||
|
debug_dynamic_collider_add3::init_world,
|
||||||
|
),
|
||||||
("(Debug) triangle", debug_triangle3::init_world),
|
("(Debug) triangle", debug_triangle3::init_world),
|
||||||
("(Debug) trimesh", debug_trimesh3::init_world),
|
("(Debug) trimesh", debug_trimesh3::init_world),
|
||||||
("(Debug) cylinder", debug_cylinder3::init_world),
|
("(Debug) cylinder", debug_cylinder3::init_world),
|
||||||
|
|||||||
@@ -13,17 +13,14 @@ pub fn init_world(testbed: &mut Testbed) {
|
|||||||
/*
|
/*
|
||||||
* Ground.
|
* Ground.
|
||||||
*/
|
*/
|
||||||
let ground_size = 20.0;
|
let ground_size = 3.0;
|
||||||
let ground_height = 0.1;
|
let ground_height = 0.1;
|
||||||
|
|
||||||
let rigid_body = RigidBodyBuilder::new_static()
|
let rigid_body = RigidBodyBuilder::new_static()
|
||||||
.translation(0.0, -ground_height, 0.0)
|
.translation(0.0, -ground_height, 0.0)
|
||||||
.build();
|
.build();
|
||||||
let ground_handle = bodies.insert(rigid_body);
|
let ground_handle = bodies.insert(rigid_body);
|
||||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
|
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4).build();
|
||||||
.friction(0.15)
|
|
||||||
// .restitution(0.5)
|
|
||||||
.build();
|
|
||||||
let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies);
|
let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -32,65 +29,17 @@ pub fn init_world(testbed: &mut Testbed) {
|
|||||||
let ball_rad = 0.1;
|
let ball_rad = 0.1;
|
||||||
let rb = RigidBodyBuilder::new_dynamic()
|
let rb = RigidBodyBuilder::new_dynamic()
|
||||||
.translation(0.0, 0.2, 0.0)
|
.translation(0.0, 0.2, 0.0)
|
||||||
.linvel(10.0, 0.0, 0.0)
|
|
||||||
.build();
|
.build();
|
||||||
let ball_handle = bodies.insert(rb);
|
let ball_handle = bodies.insert(rb);
|
||||||
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
|
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
|
||||||
colliders.insert(collider, ball_handle, &mut bodies);
|
colliders.insert(collider, ball_handle, &mut bodies);
|
||||||
|
|
||||||
let mut linvel = Vector3::zeros();
|
|
||||||
let mut angvel = Vector3::zeros();
|
|
||||||
let mut pos = Isometry3::identity();
|
|
||||||
let mut step = 0;
|
|
||||||
let mut extra_balls = Vec::new();
|
|
||||||
let snapped_frame = 51;
|
|
||||||
|
|
||||||
testbed.add_callback(move |window, physics, _, graphics, _| {
|
testbed.add_callback(move |window, physics, _, graphics, _| {
|
||||||
step += 1;
|
|
||||||
|
|
||||||
// Add a bigger ball collider
|
|
||||||
let collider = ColliderBuilder::ball(ball_rad + 0.01 * (step as f32))
|
|
||||||
.density(100.0)
|
|
||||||
.build();
|
|
||||||
let new_ball_collider_handle =
|
|
||||||
physics
|
|
||||||
.colliders
|
|
||||||
.insert(collider, ball_handle, &mut physics.bodies);
|
|
||||||
graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
|
|
||||||
extra_balls.push(new_ball_collider_handle);
|
|
||||||
|
|
||||||
// Snap the ball velocity or restore it.
|
|
||||||
let mut ball = physics.bodies.get_mut(ball_handle).unwrap();
|
|
||||||
|
|
||||||
if step == snapped_frame {
|
|
||||||
linvel = *ball.linvel();
|
|
||||||
angvel = *ball.angvel();
|
|
||||||
pos = *ball.position();
|
|
||||||
}
|
|
||||||
|
|
||||||
if step == 100 {
|
|
||||||
ball.set_linvel(linvel, true);
|
|
||||||
ball.set_angvel(angvel, true);
|
|
||||||
ball.set_position(pos, true);
|
|
||||||
step = snapped_frame;
|
|
||||||
|
|
||||||
for ball in &extra_balls {
|
|
||||||
physics.colliders.remove(*ball, &mut physics.bodies, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
extra_balls.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Remove then re-add the ground collider.
|
// Remove then re-add the ground collider.
|
||||||
// let ground = physics.bodies.get_mut(ground_handle).unwrap();
|
let coll = physics
|
||||||
// ground.set_position(Isometry3::translation(0.0, step as f32 * 0.001, 0.0), false);
|
.colliders
|
||||||
// let coll = physics
|
.remove(ground_collider_handle, &mut physics.bodies, true)
|
||||||
// .colliders
|
.unwrap();
|
||||||
// .remove(ground_collider_handle, &mut physics.bodies, true)
|
|
||||||
// .unwrap();
|
|
||||||
let coll = ColliderBuilder::cuboid(ground_size, ground_height + step as f32 * 0.01, 0.4)
|
|
||||||
.friction(0.15)
|
|
||||||
.build();
|
|
||||||
ground_collider_handle = physics
|
ground_collider_handle = physics
|
||||||
.colliders
|
.colliders
|
||||||
.insert(coll, ground_handle, &mut physics.bodies);
|
.insert(coll, ground_handle, &mut physics.bodies);
|
||||||
|
|||||||
@@ -91,7 +91,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
|||||||
let coll = ColliderBuilder::cuboid(ground_size, ground_height + step as f32 * 0.01, 0.4)
|
let coll = ColliderBuilder::cuboid(ground_size, ground_height + step as f32 * 0.01, 0.4)
|
||||||
.friction(0.15)
|
.friction(0.15)
|
||||||
.build();
|
.build();
|
||||||
new_ground_collider_handle =
|
let new_ground_collider_handle =
|
||||||
physics
|
physics
|
||||||
.colliders
|
.colliders
|
||||||
.insert(coll, ground_handle, &mut physics.bodies);
|
.insert(coll, ground_handle, &mut physics.bodies);
|
||||||
|
|||||||
@@ -24,17 +24,18 @@ pub fn init_world(testbed: &mut Testbed) {
|
|||||||
.friction(0.15)
|
.friction(0.15)
|
||||||
// .restitution(0.5)
|
// .restitution(0.5)
|
||||||
.build();
|
.build();
|
||||||
colliders.insert(collider, ground_handle, &mut bodies);
|
let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Rolling ball
|
* Rolling ball
|
||||||
*/
|
*/
|
||||||
|
let ball_rad = 0.1;
|
||||||
let rb = RigidBodyBuilder::new_dynamic()
|
let rb = RigidBodyBuilder::new_dynamic()
|
||||||
.translation(0.0, 0.2, 0.0)
|
.translation(0.0, 0.2, 0.0)
|
||||||
.linvel(10.0, 0.0, 0.0)
|
.linvel(10.0, 0.0, 0.0)
|
||||||
.build();
|
.build();
|
||||||
let ball_handle = bodies.insert(rb);
|
let ball_handle = bodies.insert(rb);
|
||||||
let collider = ColliderBuilder::ball(0.1).density(100.0).build();
|
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
|
||||||
colliders.insert(collider, ball_handle, &mut bodies);
|
colliders.insert(collider, ball_handle, &mut bodies);
|
||||||
|
|
||||||
let mut linvel = Vector3::zeros();
|
let mut linvel = Vector3::zeros();
|
||||||
@@ -43,8 +44,10 @@ pub fn init_world(testbed: &mut Testbed) {
|
|||||||
let mut step = 0;
|
let mut step = 0;
|
||||||
let snapped_frame = 51;
|
let snapped_frame = 51;
|
||||||
|
|
||||||
testbed.add_callback(move |_, physics, _, _, _| {
|
testbed.add_callback(move |window, physics, _, graphics, _| {
|
||||||
step += 1;
|
step += 1;
|
||||||
|
|
||||||
|
// Snap the ball velocity or restore it.
|
||||||
let mut ball = physics.bodies.get_mut(ball_handle).unwrap();
|
let mut ball = physics.bodies.get_mut(ball_handle).unwrap();
|
||||||
|
|
||||||
if step == snapped_frame {
|
if step == snapped_frame {
|
||||||
@@ -59,9 +62,6 @@ pub fn init_world(testbed: &mut Testbed) {
|
|||||||
ball.set_position(pos, true);
|
ball.set_position(pos, true);
|
||||||
step = snapped_frame;
|
step = snapped_frame;
|
||||||
}
|
}
|
||||||
|
|
||||||
let ground = physics.bodies.get_mut(ground_handle).unwrap();
|
|
||||||
ground.set_position(Isometry3::translation(0.0, step as f32 * 0.001, 0.0), false);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|||||||
@@ -71,7 +71,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Some(mut platform) = physics.bodies.get_mut(platform_handle) {
|
if let Some(platform) = physics.bodies.get_mut(platform_handle) {
|
||||||
let mut next_pos = *platform.position();
|
let mut next_pos = *platform.position();
|
||||||
|
|
||||||
let dt = 0.016;
|
let dt = 0.016;
|
||||||
|
|||||||
@@ -167,12 +167,10 @@ impl RigidBody {
|
|||||||
|
|
||||||
/// Adds a collider to this rigid-body.
|
/// Adds a collider to this rigid-body.
|
||||||
pub(crate) fn add_collider(&mut self, handle: ColliderHandle, coll: &Collider) {
|
pub(crate) fn add_collider(&mut self, handle: ColliderHandle, coll: &Collider) {
|
||||||
if !self.changes.contains(RigidBodyChanges::MODIFIED) {
|
self.changes.set(
|
||||||
self.changes.set(
|
RigidBodyChanges::MODIFIED | RigidBodyChanges::COLLIDERS,
|
||||||
RigidBodyChanges::MODIFIED | RigidBodyChanges::COLLIDERS,
|
true,
|
||||||
true,
|
);
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
let mass_properties = coll
|
let mass_properties = coll
|
||||||
.mass_properties()
|
.mass_properties()
|
||||||
@@ -193,6 +191,7 @@ impl RigidBody {
|
|||||||
/// Removes a collider from this rigid-body.
|
/// Removes a collider from this rigid-body.
|
||||||
pub(crate) fn remove_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
|
pub(crate) fn remove_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
|
||||||
if let Some(i) = self.colliders.iter().position(|e| *e == handle) {
|
if let Some(i) = self.colliders.iter().position(|e| *e == handle) {
|
||||||
|
self.changes.set(RigidBodyChanges::COLLIDERS, true);
|
||||||
self.colliders.swap_remove(i);
|
self.colliders.swap_remove(i);
|
||||||
let mass_properties = coll
|
let mass_properties = coll
|
||||||
.mass_properties()
|
.mass_properties()
|
||||||
|
|||||||
@@ -63,8 +63,11 @@ impl ColliderSet {
|
|||||||
coll.reset_internal_references();
|
coll.reset_internal_references();
|
||||||
|
|
||||||
coll.parent = parent_handle;
|
coll.parent = parent_handle;
|
||||||
|
|
||||||
|
// NOTE: we use `get_mut` instead of `get_mut_internal` so that the
|
||||||
|
// modification flag is updated properly.
|
||||||
let parent = bodies
|
let parent = bodies
|
||||||
.get_mut_internal(parent_handle)
|
.get_mut(parent_handle)
|
||||||
.expect("Parent rigid body not found.");
|
.expect("Parent rigid body not found.");
|
||||||
coll.position = parent.position * coll.delta;
|
coll.position = parent.position * coll.delta;
|
||||||
coll.predicted_position = parent.predicted_position * coll.delta;
|
coll.predicted_position = parent.predicted_position * coll.delta;
|
||||||
@@ -89,7 +92,9 @@ impl ColliderSet {
|
|||||||
/*
|
/*
|
||||||
* Delete the collider from its parent body.
|
* Delete the collider from its parent body.
|
||||||
*/
|
*/
|
||||||
if let Some(parent) = bodies.get_mut_internal(collider.parent) {
|
// NOTE: we use `get_mut` instead of `get_mut_internal` so that the
|
||||||
|
// modification flag is updated properly.
|
||||||
|
if let Some(parent) = bodies.get_mut(collider.parent) {
|
||||||
parent.remove_collider_internal(handle, &collider);
|
parent.remove_collider_internal(handle, &collider);
|
||||||
|
|
||||||
if wake_up {
|
if wake_up {
|
||||||
|
|||||||
@@ -237,7 +237,7 @@ impl GraphicsManager {
|
|||||||
for collider_handle in bodies[handle].colliders() {
|
for collider_handle in bodies[handle].colliders() {
|
||||||
let color = self.c2color.get(collider_handle).copied().unwrap_or(color);
|
let color = self.c2color.get(collider_handle).copied().unwrap_or(color);
|
||||||
let collider = &colliders[*collider_handle];
|
let collider = &colliders[*collider_handle];
|
||||||
self.add_collider(window, *collider_handle, collider, color, &mut new_nodes);
|
self.do_add_collider(window, *collider_handle, collider, color, &mut new_nodes);
|
||||||
}
|
}
|
||||||
|
|
||||||
new_nodes.iter_mut().for_each(|n| n.update(colliders));
|
new_nodes.iter_mut().for_each(|n| n.update(colliders));
|
||||||
@@ -256,7 +256,22 @@ impl GraphicsManager {
|
|||||||
nodes.append(&mut new_nodes);
|
nodes.append(&mut new_nodes);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn add_collider(
|
pub fn add_collider(
|
||||||
|
&mut self,
|
||||||
|
window: &mut Window,
|
||||||
|
handle: ColliderHandle,
|
||||||
|
colliders: &ColliderSet,
|
||||||
|
) {
|
||||||
|
let collider = &colliders[handle];
|
||||||
|
let color = *self.b2color.get(&collider.parent()).unwrap();
|
||||||
|
let color = self.c2color.get(&handle).copied().unwrap_or(color);
|
||||||
|
let mut nodes =
|
||||||
|
std::mem::replace(self.b2sn.get_mut(&collider.parent()).unwrap(), Vec::new());
|
||||||
|
self.do_add_collider(window, handle, collider, color, &mut nodes);
|
||||||
|
self.b2sn.insert(collider.parent(), nodes);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn do_add_collider(
|
||||||
&mut self,
|
&mut self,
|
||||||
window: &mut Window,
|
window: &mut Window,
|
||||||
handle: ColliderHandle,
|
handle: ColliderHandle,
|
||||||
|
|||||||
Reference in New Issue
Block a user