feat: actually apply the disabled_color_multiplier in the debug-renderer

This commit is contained in:
Sébastien Crozet
2023-12-09 21:46:41 +01:00
parent 4015cefebf
commit 39f4520b91
2 changed files with 11 additions and 5 deletions

View File

@@ -39,7 +39,7 @@ pub struct DebugRenderStyle {
/// If a rigid-body is disabled, its attached entities will have their colors
/// multiplied by this array. (For a joint, both attached rigid-bodies must be disabled
/// for this multiplier to be applied).
pub disable_color_multiplier: [f32; 4],
pub disabled_color_multiplier: [f32; 4],
/// The length of the local coordinate axes rendered for a rigid-body.
pub rigid_body_axes_length: Real,
/// The collor for the segments joining the two contact points.
@@ -66,7 +66,7 @@ impl Default for DebugRenderStyle {
multibody_joint_anchor_color: [300.0, 1.0, 0.4, 1.0],
multibody_joint_separation_color: [0.0, 1.0, 0.4, 1.0],
sleep_color_multiplier: [1.0, 1.0, 0.2, 1.0],
disable_color_multiplier: [0.25, 1.0, 0.2, 1.0],
disabled_color_multiplier: [0.0, 0.0, 1.0, 1.0],
rigid_body_axes_length: 0.5,
contact_depth_color: [120.0, 1.0, 0.4, 1.0],
contact_normal_color: [0.0, 1.0, 1.0, 1.0],