feat: add a few more debug demos
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committed by
Sébastien Crozet
parent
9c5c14070d
commit
3ad9c5ad3b
53
benchmarks2d/vertical_stacks2.rs
Normal file
53
benchmarks2d/vertical_stacks2.rs
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use rapier2d::prelude::*;
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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*/
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let ground_size = 100.0;
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let ground_thickness = 1.0;
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let rigid_body = RigidBodyBuilder::fixed();
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let ground_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
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colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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/*
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* Create the cubes
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*/
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let num = 30;
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let rad = 0.5;
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let shift = rad * 2.0;
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let centery = shift / 2.0 + ground_thickness;
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for i in 0..num {
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for j in 0usize..1 + i * 2 {
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let fj = j as f32;
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let fi = i as f32;
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let x = (fj - fi) * shift; // (shift + rad / 2.0);
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let y = (num as f32 - fi - 1.0) * shift + centery;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![0.0, 2.5], 5.0);
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}
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