Fix testbed compilation with other backends.
This commit is contained in:
@@ -167,44 +167,42 @@ impl Box2dWorld {
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fixture_def.is_sensor = collider.is_sensor();
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fixture_def.filter = b2::Filter::new();
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match collider.shape() {
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Shape::Ball(b) => {
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let mut b2_shape = b2::CircleShape::new();
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b2_shape.set_radius(b.radius);
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b2_shape.set_position(center);
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body.create_fixture(&b2_shape, &mut fixture_def);
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}
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Shape::Cuboid(c) => {
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let b2_shape = b2::PolygonShape::new_box(c.half_extents.x, c.half_extents.y);
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body.create_fixture(&b2_shape, &mut fixture_def);
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}
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Shape::Polygon(poly) => {
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let points: Vec<_> = poly
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.vertices()
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.iter()
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.map(|p| collider.position_wrt_parent() * p)
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.map(|p| na_vec_to_b2_vec(p.coords))
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.collect();
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let b2_shape = b2::PolygonShape::new_with(&points);
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body.create_fixture(&b2_shape, &mut fixture_def);
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}
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Shape::HeightField(heightfield) => {
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let mut segments = heightfield.segments();
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let seg1 = segments.next().unwrap();
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let mut vertices = vec![
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na_vec_to_b2_vec(seg1.a.coords),
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na_vec_to_b2_vec(seg1.b.coords),
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];
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let shape = collider.shape();
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// TODO: this will not handle holes properly.
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segments.for_each(|seg| {
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vertices.push(na_vec_to_b2_vec(seg.b.coords));
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});
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if let Some(b) = shape.as_ball() {
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let mut b2_shape = b2::CircleShape::new();
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b2_shape.set_radius(b.radius);
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b2_shape.set_position(center);
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body.create_fixture(&b2_shape, &mut fixture_def);
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} else if let Some(c) = shape.as_cuboid() {
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let b2_shape = b2::PolygonShape::new_box(c.half_extents.x, c.half_extents.y);
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body.create_fixture(&b2_shape, &mut fixture_def);
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// } else if let Some(polygon) = shape.as_polygon() {
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// let points: Vec<_> = poly
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// .vertices()
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// .iter()
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// .map(|p| collider.position_wrt_parent() * p)
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// .map(|p| na_vec_to_b2_vec(p.coords))
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// .collect();
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// let b2_shape = b2::PolygonShape::new_with(&points);
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// body.create_fixture(&b2_shape, &mut fixture_def);
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} else if let Some(heightfield) = shape.as_heightfield() {
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let mut segments = heightfield.segments();
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let seg1 = segments.next().unwrap();
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let mut vertices = vec![
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na_vec_to_b2_vec(seg1.a.coords),
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na_vec_to_b2_vec(seg1.b.coords),
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];
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let b2_shape = b2::ChainShape::new_chain(&vertices);
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body.create_fixture(&b2_shape, &mut fixture_def);
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}
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_ => eprintln!("Creating a shape unknown to the Box2d backend."),
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// TODO: this will not handle holes properly.
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segments.for_each(|seg| {
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vertices.push(na_vec_to_b2_vec(seg.b.coords));
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});
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let b2_shape = b2::ChainShape::new_chain(&vertices);
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body.create_fixture(&b2_shape, &mut fixture_def);
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} else {
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eprintln!("Creating a shape unknown to the Box2d backend.");
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}
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}
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@@ -177,28 +177,36 @@ fn nphysics_collider_from_rapier_collider(
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) -> Option<ColliderDesc<f32>> {
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let margin = ColliderDesc::<f32>::default_margin();
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let mut pos = *collider.position_wrt_parent();
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let shape = collider.shape();
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let shape = match collider.shape() {
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Shape::Cuboid(cuboid) => {
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ShapeHandle::new(Cuboid::new(cuboid.half_extents.map(|e| e - margin)))
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}
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Shape::Ball(ball) => ShapeHandle::new(Ball::new(ball.radius - margin)),
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Shape::Capsule(capsule) => {
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pos *= capsule.transform_wrt_y();
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ShapeHandle::new(Capsule::new(capsule.half_height(), capsule.radius))
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}
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Shape::HeightField(heightfield) => ShapeHandle::new(heightfield.clone()),
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let shape = if let Some(cuboid) = shape.as_cuboid() {
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ShapeHandle::new(Cuboid::new(cuboid.half_extents.map(|e| e - margin)))
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} else if let Some(ball) = shape.as_ball() {
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ShapeHandle::new(Ball::new(ball.radius - margin))
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} else if let Some(capsule) = shape.as_capsule() {
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ShapeHandle::new(Capsule::new(capsule.half_height, capsule.radius))
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} else if let Some(heightfield) = shape.as_heightfield() {
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ShapeHandle::new(heightfield.clone())
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} else {
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#[cfg(feature = "dim3")]
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Shape::Trimesh(trimesh) => ShapeHandle::new(TriMesh::new(
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trimesh.vertices().to_vec(),
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trimesh
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.indices()
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.iter()
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.map(|idx| na::convert(*idx))
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.collect(),
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None,
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)),
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_ => return None,
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if let Some(trimesh) = shape.as_trimesh() {
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ShapeHandle::new(TriMesh::new(
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trimesh.vertices().to_vec(),
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trimesh
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.indices()
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.iter()
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.map(|idx| na::convert(*idx))
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.collect(),
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None,
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))
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} else {
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return None;
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}
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#[cfg(feature = "dim2")]
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{
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return None;
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}
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};
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let density = if is_dynamic { collider.density() } else { 0.0 };
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@@ -422,27 +422,22 @@ fn physx_collider_from_rapier_collider(
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collider: &Collider,
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) -> Option<(ColliderDesc, Isometry3<f32>)> {
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let mut local_pose = *collider.position_wrt_parent();
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let desc = match collider.shape() {
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Shape::Cuboid(cuboid) => ColliderDesc::Box(
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let shape = collider.shape();
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let desc = if let Some(cuboid) = shape.as_cuboid() {
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ColliderDesc::Box(
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cuboid.half_extents.x,
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cuboid.half_extents.y,
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cuboid.half_extents.z,
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),
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Shape::Ball(ball) => ColliderDesc::Sphere(ball.radius),
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Shape::Capsule(capsule) => {
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let center = capsule.center();
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let mut dir = capsule.b - capsule.a;
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if dir.x < 0.0 {
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dir = -dir;
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}
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let rot = UnitQuaternion::rotation_between(&Vector3::x(), &dir);
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local_pose *=
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Translation3::from(center.coords) * rot.unwrap_or(UnitQuaternion::identity());
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ColliderDesc::Capsule(capsule.radius, capsule.height())
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}
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Shape::Trimesh(trimesh) => ColliderDesc::TriMesh {
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)
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} else if let Some(ball) = shape.as_ball() {
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ColliderDesc::Sphere(ball.radius)
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} else if let Some(capsule) = shape.as_capsule() {
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let rot = UnitQuaternion::rotation_between(&Vector3::x(), &Vector3::y());
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local_pose *= rot.unwrap_or(UnitQuaternion::identity());
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ColliderDesc::Capsule(capsule.radius, capsule.height())
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} else if let Some(trimesh) = shape.as_trimesh() {
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ColliderDesc::TriMesh {
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vertices: trimesh
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.vertices()
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.iter()
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@@ -450,11 +445,10 @@ fn physx_collider_from_rapier_collider(
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.collect(),
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indices: trimesh.flat_indices().to_vec(),
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mesh_scale: Vector3::repeat(1.0).into_glam(),
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},
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_ => {
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eprintln!("Creating a shape unknown to the PhysX backend.");
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return None;
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}
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} else {
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eprintln!("Creating a shape unknown to the PhysX backend.");
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return None;
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};
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Some((desc, local_pose))
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