Allow disabling colliders, rigid-bodies and impulse joints

This commit is contained in:
Sébastien Crozet
2022-11-19 16:05:46 +01:00
parent c600549aac
commit 46d976d97b
15 changed files with 408 additions and 107 deletions

View File

@@ -133,7 +133,7 @@ impl Default for KinematicCharacterController {
pub struct EffectiveCharacterMovement {
/// The movement to apply.
pub translation: Vector<Real>,
/// Is the character touching the ground after applying `EffictiveKineamticMovement::translation`?
/// Is the character touching the ground after applying `EffectiveKineamticMovement::translation`?
pub grounded: bool,
}

View File

@@ -98,7 +98,8 @@ impl IslandManager {
let rb = bodies.index_mut_internal(handle);
rb.activation.wake_up(strong);
if self.active_dynamic_set.get(rb.ids.active_set_id) != Some(&handle) {
if rb.is_enabled() && self.active_dynamic_set.get(rb.ids.active_set_id) != Some(&handle)
{
rb.ids.active_set_id = self.active_dynamic_set.len();
self.active_dynamic_set.push(handle);
}
@@ -256,12 +257,12 @@ impl IslandManager {
// in contact or joined with this collider.
push_contacting_bodies(&rb.colliders, colliders, narrow_phase, &mut self.stack);
for inter in impulse_joints.attached_joints(handle) {
for inter in impulse_joints.attached_enabled_joints(handle) {
let other = crate::utils::select_other((inter.0, inter.1), handle);
self.stack.push(other);
}
for other in multibody_joints.attached_bodies(handle) {
for other in multibody_joints.bodies_attached_with_enabled_joint(handle) {
self.stack.push(other);
}

View File

@@ -5,6 +5,7 @@ use crate::utils::{WBasis, WReal};
#[cfg(feature = "dim3")]
use crate::dynamics::SphericalJoint;
use crate::geometry::ColliderEnabled;
#[cfg(feature = "dim3")]
bitflags::bitflags! {
@@ -182,6 +183,19 @@ impl JointMotor {
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// Enum indicating whether or not a joint is enabled.
pub enum JointEnabled {
/// The joint is enabled.
Enabled,
/// The joint wasnt disabled by the user explicitly but it is attached to
/// a disabled rigid-body.
DisabledByAttachedBody,
/// The joint is disabled by the user explicitly.
Disabled,
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
/// A generic joint.
@@ -208,6 +222,8 @@ pub struct GenericJoint {
pub motors: [JointMotor; SPATIAL_DIM],
/// Are contacts between the attached rigid-bodies enabled?
pub contacts_enabled: bool,
/// Whether or not the joint is enabled.
pub enabled: JointEnabled,
}
impl Default for GenericJoint {
@@ -222,6 +238,7 @@ impl Default for GenericJoint {
limits: [JointLimits::default(); SPATIAL_DIM],
motors: [JointMotor::default(); SPATIAL_DIM],
contacts_enabled: true,
enabled: JointEnabled::Enabled,
}
}
}
@@ -260,6 +277,27 @@ impl GenericJoint {
}
}
/// Is this joint enabled?
pub fn is_enabled(&self) -> bool {
self.enabled == JointEnabled::Enabled
}
/// Set whether this joint is enabled or not.
pub fn set_enabled(&mut self, enabled: bool) {
match self.enabled {
JointEnabled::Enabled | JointEnabled::DisabledByAttachedBody => {
if !enabled {
self.enabled = JointEnabled::Disabled;
}
}
JointEnabled::Disabled => {
if enabled {
self.enabled = JointEnabled::Enabled;
}
}
}
}
/// Add the specified axes to the set of axes locked by this joint.
pub fn lock_axes(&mut self, axes: JointAxesMask) -> &mut Self {
self.locked_axes |= axes;

View File

@@ -72,11 +72,11 @@ impl ImpulseJointSet {
}
/// Iterates through all the joints between two rigid-bodies.
pub fn joints_between<'a>(
&'a self,
pub fn joints_between(
&self,
body1: RigidBodyHandle,
body2: RigidBodyHandle,
) -> impl Iterator<Item = (ImpulseJointHandle, &'a ImpulseJoint)> {
) -> impl Iterator<Item = (ImpulseJointHandle, &ImpulseJoint)> {
self.rb_graph_ids
.get(body1.0)
.zip(self.rb_graph_ids.get(body2.0))
@@ -86,15 +86,15 @@ impl ImpulseJointSet {
}
/// Iterates through all the impulse joints attached to the given rigid-body.
pub fn attached_joints<'a>(
&'a self,
pub fn attached_joints(
&self,
body: RigidBodyHandle,
) -> impl Iterator<
Item = (
RigidBodyHandle,
RigidBodyHandle,
ImpulseJointHandle,
&'a ImpulseJoint,
&ImpulseJoint,
),
> {
self.rb_graph_ids
@@ -104,6 +104,35 @@ impl ImpulseJointSet {
.map(|inter| (inter.0, inter.1, inter.2.handle, inter.2))
}
/// Iterates through all the impulse joints attached to the given rigid-body.
pub fn map_attached_joints_mut<'a>(
&'a mut self,
body: RigidBodyHandle,
mut f: impl FnMut(RigidBodyHandle, RigidBodyHandle, ImpulseJointHandle, &mut ImpulseJoint),
) {
self.rb_graph_ids.get(body.0).into_iter().for_each(|id| {
for inter in self.joint_graph.interactions_with_mut(*id) {
(f)(inter.0, inter.1, inter.3.handle, inter.3)
}
})
}
/// Iterates through all the enabled impulse joints attached to the given rigid-body.
pub fn attached_enabled_joints(
&self,
body: RigidBodyHandle,
) -> impl Iterator<
Item = (
RigidBodyHandle,
RigidBodyHandle,
ImpulseJointHandle,
&ImpulseJoint,
),
> {
self.attached_joints(body)
.filter(|inter| inter.3.data.is_enabled())
}
/// Is the given joint handle valid?
pub fn contains(&self, handle: ImpulseJointHandle) -> bool {
self.joint_ids.contains(handle.0)
@@ -246,7 +275,7 @@ impl ImpulseJointSet {
ImpulseJointHandle(handle)
}
/// Retrieve all the impulse_joints happening between two active bodies.
/// Retrieve all the enabled impulse joints happening between two active bodies.
// NOTE: this is very similar to the code from NarrowPhase::select_active_interactions.
pub(crate) fn select_active_interactions(
&self,
@@ -264,7 +293,8 @@ impl ImpulseJointSet {
let rb1 = &bodies[joint.body1];
let rb2 = &bodies[joint.body2];
if (rb1.is_dynamic() || rb2.is_dynamic())
if joint.data.is_enabled()
&& (rb1.is_dynamic() || rb2.is_dynamic())
&& (!rb1.is_dynamic() || !rb1.is_sleeping())
&& (!rb2.is_dynamic() || !rb2.is_sleeping())
{

View File

@@ -372,7 +372,7 @@ impl MultibodyJointSet {
}
/// Iterate through the handles of all the rigid-bodies attached to this rigid-body
/// by an multibody_joint.
/// by a multibody_joint.
pub fn attached_bodies<'a>(
&'a self,
body: RigidBodyHandle,
@@ -384,6 +384,21 @@ impl MultibodyJointSet {
.map(move |inter| crate::utils::select_other((inter.0, inter.1), body))
}
/// Iterate through the handles of all the rigid-bodies attached to this rigid-body
/// by an enabled multibody_joint.
pub fn bodies_attached_with_enabled_joint<'a>(
&'a self,
body: RigidBodyHandle,
) -> impl Iterator<Item = RigidBodyHandle> + 'a {
self.attached_bodies(body).filter(move |other| {
if let Some((_, _, link)) = self.joint_between(body, *other) {
link.joint.data.is_enabled()
} else {
false
}
})
}
/// Iterates through all the multibodies on this set.
pub fn multibodies(&self) -> impl Iterator<Item = &Multibody> {
self.multibodies.iter().map(|e| e.1)

View File

@@ -35,6 +35,7 @@ pub struct RigidBody {
pub(crate) body_type: RigidBodyType,
/// The dominance group this rigid-body is part of.
pub(crate) dominance: RigidBodyDominance,
pub(crate) enabled: bool,
/// User-defined data associated to this rigid-body.
pub user_data: u128,
}
@@ -61,6 +62,7 @@ impl RigidBody {
changes: RigidBodyChanges::all(),
body_type: RigidBodyType::Dynamic,
dominance: RigidBodyDominance::default(),
enabled: true,
user_data: 0,
}
}
@@ -81,6 +83,28 @@ impl RigidBody {
&mut self.activation
}
/// Is this rigid-body enabled?
pub fn is_enabled(&self) -> bool {
self.enabled
}
/// Sets whether this rigid-body is enabled or not.
pub fn set_enabled(&mut self, enabled: bool) {
if enabled != self.enabled {
if enabled {
// NOTE: this is probably overkill, but it makes sure we dont
// forget anything that needs to be updated because the rigid-body
// was basically interpreted as if it was removed while it was
// disabled.
self.changes = RigidBodyChanges::all();
} else {
self.changes |= RigidBodyChanges::ENABLED_OR_DISABLED;
}
self.enabled = enabled;
}
}
/// The linear damping coefficient of this rigid-body.
#[inline]
pub fn linear_damping(&self) -> Real {
@@ -963,6 +987,8 @@ pub struct RigidBodyBuilder {
pub ccd_enabled: bool,
/// The dominance group of the rigid-body to be built.
pub dominance_group: i8,
/// Will the rigid-body being built be enabled?
pub enabled: bool,
/// An arbitrary user-defined 128-bit integer associated to the rigid-bodies built by this builder.
pub user_data: u128,
}
@@ -984,6 +1010,7 @@ impl RigidBodyBuilder {
sleeping: false,
ccd_enabled: false,
dominance_group: 0,
enabled: true,
user_data: 0,
}
}
@@ -1230,6 +1257,12 @@ impl RigidBodyBuilder {
self
}
/// Enable or disable the rigid-body after its creation.
pub fn enabled(mut self, enabled: bool) -> Self {
self.enabled = enabled;
self
}
/// Build a new rigid-body with the parameters configured with this builder.
pub fn build(&self) -> RigidBody {
let mut rb = RigidBody::new();
@@ -1252,6 +1285,7 @@ impl RigidBodyBuilder {
rb.damping.angular_damping = self.angular_damping;
rb.forces.gravity_scale = self.gravity_scale;
rb.dominance = RigidBodyDominance(self.dominance_group);
rb.enabled = self.enabled;
rb.enable_ccd(self.ccd_enabled);
if self.can_sleep && self.sleeping {

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@@ -112,6 +112,8 @@ bitflags::bitflags! {
const DOMINANCE = 1 << 5;
/// Flag indicating that the local mass-properties of this rigid-body must be recomputed.
const LOCAL_MASS_PROPERTIES = 1 << 6;
/// Flag indicating that the rigid-body was enabled or disabled.
const ENABLED_OR_DISABLED = 1 << 7;
}
}
@@ -329,12 +331,14 @@ impl RigidBodyMassProps {
for handle in &attached_colliders.0 {
if let Some(co) = colliders.get(*handle) {
if let Some(co_parent) = co.parent {
let to_add = co
.mprops
.mass_properties(&*co.shape)
.transform_by(&co_parent.pos_wrt_parent);
self.local_mprops += to_add;
if co.is_enabled() {
if let Some(co_parent) = co.parent {
let to_add = co
.mprops
.mass_properties(&*co.shape)
.transform_by(&co_parent.pos_wrt_parent);
self.local_mprops += to_add;
}
}
}
}

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@@ -176,7 +176,11 @@ impl BroadPhase {
/// This method will actually remove from the proxy list all the proxies
/// marked as deletable by `self.predelete_proxy`, making their proxy
/// handles re-usable by new proxies.
fn complete_removals(&mut self, removed_colliders: &[ColliderHandle]) {
fn complete_removals(
&mut self,
colliders: &mut ColliderSet,
removed_colliders: &[ColliderHandle],
) {
// If there is no layer, there is nothing to remove.
if self.layers.is_empty() {
return;
@@ -224,6 +228,11 @@ impl BroadPhase {
self.proxies.remove(proxy_id);
}
}
if let Some(co) = colliders.get_mut_internal(*removed) {
// Reset the proxy index.
co.bf_data.proxy_index = crate::INVALID_U32;
}
}
}
@@ -460,9 +469,10 @@ impl BroadPhase {
// NOTE: we use `get` because the collider may no longer
// exist if it has been removed.
if let Some(co) = colliders.get_mut_internal(*handle) {
if !co.changes.needs_broad_phase_update() {
if !co.is_enabled() || !co.changes.needs_broad_phase_update() {
continue;
}
let mut new_proxy_id = co.bf_data.proxy_index;
if self.handle_modified_collider(
@@ -496,7 +506,7 @@ impl BroadPhase {
// Phase 5: bottom-up pass to remove proxies, and propagate region removed from smaller
// layers to possible remove regions from larger layers that would become empty that way.
self.complete_removals(removed_colliders);
self.complete_removals(colliders, removed_colliders);
}
/// Propagate regions from the smallest layers up to the larger layers.

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@@ -7,6 +7,7 @@ use crate::geometry::{
use crate::math::{AngVector, Isometry, Point, Real, Rotation, Vector, DIM};
use crate::parry::transformation::vhacd::VHACDParameters;
use crate::pipeline::{ActiveEvents, ActiveHooks};
use crate::prelude::ColliderEnabled;
use na::Unit;
use parry::bounding_volume::Aabb;
use parry::shape::{Shape, TriMeshFlags};
@@ -154,6 +155,32 @@ impl Collider {
}
}
/// Is this collider enabled?
pub fn is_enabled(&self) -> bool {
match self.flags.enabled {
ColliderEnabled::Enabled => true,
_ => false,
}
}
/// Sets whether or not this collider is enabled.
pub fn set_enabled(&mut self, enabled: bool) {
match self.flags.enabled {
ColliderEnabled::Enabled | ColliderEnabled::DisabledByParent => {
if !enabled {
self.changes.insert(ColliderChanges::ENABLED_OR_DISABLED);
self.flags.enabled = ColliderEnabled::Disabled;
}
}
ColliderEnabled::Disabled => {
if enabled {
self.changes.insert(ColliderChanges::ENABLED_OR_DISABLED);
self.flags.enabled = ColliderEnabled::Enabled;
}
}
}
}
/// Sets the translational part of this collider's position.
pub fn set_translation(&mut self, translation: Vector<Real>) {
self.changes.insert(ColliderChanges::POSITION);
@@ -402,6 +429,8 @@ pub struct ColliderBuilder {
pub collision_groups: InteractionGroups,
/// The solver groups for the collider being built.
pub solver_groups: InteractionGroups,
/// Will the collider being built be enabled?
pub enabled: bool,
/// The total force magnitude beyond which a contact force event can be emitted.
pub contact_force_event_threshold: Real,
}
@@ -424,6 +453,7 @@ impl ColliderBuilder {
active_collision_types: ActiveCollisionTypes::default(),
active_hooks: ActiveHooks::empty(),
active_events: ActiveEvents::empty(),
enabled: true,
contact_force_event_threshold: 0.0,
}
}
@@ -834,6 +864,12 @@ impl ColliderBuilder {
self
}
/// Enable or disable the collider after its creation.
pub fn enabled(mut self, enabled: bool) -> Self {
self.enabled = enabled;
self
}
/// Builds a new collider attached to the given rigid-body.
pub fn build(&self) -> Collider {
let shape = self.shape.clone();
@@ -849,6 +885,11 @@ impl ColliderBuilder {
active_collision_types: self.active_collision_types,
active_hooks: self.active_hooks,
active_events: self.active_events,
enabled: if self.enabled {
ColliderEnabled::Enabled
} else {
ColliderEnabled::Disabled
},
};
let changes = ColliderChanges::all();
let pos = ColliderPosition(self.position);

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@@ -64,6 +64,8 @@ bitflags::bitflags! {
/// This flags is automatically set by the `PhysicsPipeline` when the `RigidBodyChanges::DOMINANCE`
/// or `RigidBodyChanges::TYPE` of the parent rigid-body of this collider is detected.
const PARENT_EFFECTIVE_DOMINANCE = 1 << 7; // NF update.
/// Flag indicating that whether or not the collider is enabled was changed.
const ENABLED_OR_DISABLED = 1 << 8; // BF & NF updates.
}
}
@@ -372,6 +374,19 @@ impl Default for ActiveCollisionTypes {
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// Enum indicating whether or not a collider is enabled.
pub enum ColliderEnabled {
/// The collider is enabled.
Enabled,
/// The collider wasnt disabled by the user explicitly but it is attached to
/// a disabled rigid-body.
DisabledByParent,
/// The collider is disabled by the user explicitly.
Disabled,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// A set of flags for controlling collision/intersection filtering, modification, and events.
@@ -389,6 +404,8 @@ pub struct ColliderFlags {
pub active_hooks: ActiveHooks,
/// The events enabled for this collider.
pub active_events: ActiveEvents,
/// Whether or not the collider is enabled.
pub enabled: ColliderEnabled,
}
impl Default for ColliderFlags {
@@ -399,6 +416,7 @@ impl Default for ColliderFlags {
solver_groups: InteractionGroups::all(),
active_hooks: ActiveHooks::empty(),
active_events: ActiveEvents::empty(),
enabled: ColliderEnabled::Enabled,
}
}
}

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@@ -41,6 +41,14 @@ impl ColliderSet {
self.colliders.iter().map(|(h, c)| (ColliderHandle(h), c))
}
/// Iterate through all the enabled colliders on this set.
pub fn iter_enabled(&self) -> impl Iterator<Item = (ColliderHandle, &Collider)> {
self.colliders
.iter()
.map(|(h, c)| (ColliderHandle(h), c))
.filter(|(_, c)| c.is_enabled())
}
/// Iterates mutably through all the colliders on this set.
#[cfg(not(feature = "dev-remove-slow-accessors"))]
pub fn iter_mut(&mut self) -> impl Iterator<Item = (ColliderHandle, &mut Collider)> {
@@ -52,6 +60,12 @@ impl ColliderSet {
})
}
/// Iterates mutably through all the enabled colliders on this set.
#[cfg(not(feature = "dev-remove-slow-accessors"))]
pub fn iter_enabled_mut(&mut self) -> impl Iterator<Item = (ColliderHandle, &mut Collider)> {
self.iter_mut().filter(|(_, c)| c.is_enabled())
}
/// The number of colliders on this set.
pub fn len(&self) -> usize {
self.colliders.len()
@@ -268,6 +282,17 @@ impl ColliderSet {
pub(crate) fn get_mut_internal(&mut self, handle: ColliderHandle) -> Option<&mut Collider> {
self.colliders.get_mut(handle.0)
}
// Just a very long name instead of `.get_mut` to make sure
// this is really the method we wanted to use instead of `get_mut_internal`.
pub(crate) fn get_mut_internal_with_modification_tracking(
&mut self,
handle: ColliderHandle,
) -> Option<&mut Collider> {
let result = self.colliders.get_mut(handle.0)?;
Self::mark_as_modified(handle, result, &mut self.modified_colliders);
Some(result)
}
}
impl Index<crate::data::Index> for ColliderSet {

View File

@@ -127,9 +127,20 @@ impl CollisionPipeline {
None,
bodies,
colliders,
&mut ImpulseJointSet::new(),
&mut MultibodyJointSet::new(),
&modified_bodies,
&mut modified_colliders,
);
// Disabled colliders are treated as if they were removed.
removed_colliders.extend(
modified_colliders
.iter()
.copied()
.filter(|h| colliders.get(*h).map(|c| !c.is_enabled()).unwrap_or(false)),
);
self.detect_collisions(
prediction_distance,
broad_phase,

View File

@@ -422,6 +422,7 @@ impl PhysicsPipeline {
// Apply modifications.
let mut modified_colliders = colliders.take_modified();
let mut removed_colliders = colliders.take_removed();
super::user_changes::handle_user_changes_to_colliders(
bodies,
colliders,
@@ -433,10 +434,22 @@ impl PhysicsPipeline {
Some(islands),
bodies,
colliders,
impulse_joints,
multibody_joints,
&modified_bodies,
&mut modified_colliders,
);
// Disabled colliders are treated as if they were removed.
// NOTE: this must be called here, after handle_user_changes_to_rigid_bodies to take into
// account colliders disabled because of their parent rigid-body.
removed_colliders.extend(
modified_colliders
.iter()
.copied()
.filter(|h| colliders.get(*h).map(|c| !c.is_enabled()).unwrap_or(false)),
);
// TODO: do this only on user-change.
// TODO: do we want some kind of automatic inverse kinematics?
for multibody in &mut multibody_joints.multibodies {

View File

@@ -358,12 +358,12 @@ impl QueryPipeline {
fn for_each(&mut self, mut f: impl FnMut(ColliderHandle, Aabb)) {
match self.mode {
QueryPipelineMode::CurrentPosition => {
for (h, co) in self.colliders.iter() {
for (h, co) in self.colliders.iter_enabled() {
f(h, co.shape.compute_aabb(&co.pos))
}
}
QueryPipelineMode::SweepTestWithNextPosition => {
for (h, co) in self.colliders.iter() {
for (h, co) in self.colliders.iter_enabled() {
if let Some(co_parent) = co.parent {
let rb_next_pos = &self.bodies[co_parent.handle].pos.next_position;
let next_position = rb_next_pos * co_parent.pos_wrt_parent;
@@ -374,7 +374,7 @@ impl QueryPipeline {
}
}
QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
for (h, co) in self.colliders.iter() {
for (h, co) in self.colliders.iter_enabled() {
if let Some(co_parent) = co.parent {
let rb = &self.bodies[co_parent.handle];
let predicted_pos = rb.pos.integrate_forces_and_velocities(

View File

@@ -1,7 +1,10 @@
use crate::dynamics::{
IslandManager, RigidBodyChanges, RigidBodyHandle, RigidBodySet, RigidBodyType,
ImpulseJointSet, IslandManager, JointEnabled, MultibodyJointSet, RigidBodyChanges,
RigidBodyHandle, RigidBodySet, RigidBodyType,
};
use crate::geometry::{
ColliderChanges, ColliderEnabled, ColliderHandle, ColliderPosition, ColliderSet,
};
use crate::geometry::{ColliderChanges, ColliderHandle, ColliderPosition, ColliderSet};
pub(crate) fn handle_user_changes_to_colliders(
bodies: &mut RigidBodySet,
@@ -21,10 +24,12 @@ pub(crate) fn handle_user_changes_to_colliders(
}
}
if co
.changes
.intersects(ColliderChanges::SHAPE | ColliderChanges::LOCAL_MASS_PROPERTIES)
{
if co.changes.intersects(
ColliderChanges::SHAPE
| ColliderChanges::LOCAL_MASS_PROPERTIES
| ColliderChanges::ENABLED_OR_DISABLED
| ColliderChanges::PARENT,
) {
if let Some(rb) = co
.parent
.and_then(|p| bodies.get_mut_internal_with_modification_tracking(p.handle))
@@ -40,12 +45,15 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
mut islands: Option<&mut IslandManager>,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
impulse_joints: &mut ImpulseJointSet,
multibody_joints: &mut MultibodyJointSet,
modified_bodies: &[RigidBodyHandle],
modified_colliders: &mut Vec<ColliderHandle>,
) {
enum FinalAction {
UpdateActiveKinematicSetId,
UpdateActiveDynamicSetId,
UpdateActiveKinematicSetId(usize),
UpdateActiveDynamicSetId(usize),
RemoveFromIsland,
}
for handle in modified_bodies {
@@ -62,89 +70,95 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
let mut activation = rb.activation;
{
// The body's status changed. We need to make sure
// it is on the correct active set.
if let Some(islands) = islands.as_deref_mut() {
if changes.contains(RigidBodyChanges::TYPE) {
match rb.body_type {
RigidBodyType::Dynamic => {
// Remove from the active kinematic set if it was there.
if islands.active_kinematic_set.get(ids.active_set_id) == Some(handle) {
islands.active_kinematic_set.swap_remove(ids.active_set_id);
final_action = Some((
FinalAction::UpdateActiveKinematicSetId,
ids.active_set_id,
));
}
if rb.is_enabled() {
// The body's status changed. We need to make sure
// it is on the correct active set.
if let Some(islands) = islands.as_deref_mut() {
if changes.contains(RigidBodyChanges::TYPE) {
match rb.body_type {
RigidBodyType::Dynamic => {
// Remove from the active kinematic set if it was there.
if islands.active_kinematic_set.get(ids.active_set_id)
== Some(handle)
{
islands.active_kinematic_set.swap_remove(ids.active_set_id);
final_action = Some(FinalAction::UpdateActiveKinematicSetId(
ids.active_set_id,
));
}
// Add to the active dynamic set.
activation.wake_up(true);
// Make sure the sleep change flag is set (even if for some
// reasons the rigid-body was already awake) to make
// sure the code handling sleeping change adds the body to
// the active_dynamic_set.
changes.set(RigidBodyChanges::SLEEP, true);
}
RigidBodyType::KinematicVelocityBased
| RigidBodyType::KinematicPositionBased => {
// Remove from the active dynamic set if it was there.
if islands.active_dynamic_set.get(ids.active_set_id) == Some(handle) {
islands.active_dynamic_set.swap_remove(ids.active_set_id);
final_action = Some((
FinalAction::UpdateActiveDynamicSetId,
ids.active_set_id,
));
// Add to the active dynamic set.
activation.wake_up(true);
// Make sure the sleep change flag is set (even if for some
// reasons the rigid-body was already awake) to make
// sure the code handling sleeping change adds the body to
// the active_dynamic_set.
changes.set(RigidBodyChanges::SLEEP, true);
}
RigidBodyType::KinematicVelocityBased
| RigidBodyType::KinematicPositionBased => {
// Remove from the active dynamic set if it was there.
if islands.active_dynamic_set.get(ids.active_set_id) == Some(handle)
{
islands.active_dynamic_set.swap_remove(ids.active_set_id);
final_action = Some(FinalAction::UpdateActiveDynamicSetId(
ids.active_set_id,
));
}
// Add to the active kinematic set.
if islands.active_kinematic_set.get(ids.active_set_id) != Some(handle) {
ids.active_set_id = islands.active_kinematic_set.len();
islands.active_kinematic_set.push(*handle);
// Add to the active kinematic set.
if islands.active_kinematic_set.get(ids.active_set_id)
!= Some(handle)
{
ids.active_set_id = islands.active_kinematic_set.len();
islands.active_kinematic_set.push(*handle);
}
}
RigidBodyType::Fixed => {}
}
RigidBodyType::Fixed => {}
}
}
// Update the positions of the colliders.
if changes.contains(RigidBodyChanges::POSITION)
|| changes.contains(RigidBodyChanges::COLLIDERS)
{
rb.colliders
.update_positions(colliders, modified_colliders, &rb.pos.position);
if rb.is_kinematic()
&& islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
// Update the active kinematic set.
if changes.contains(RigidBodyChanges::POSITION)
|| changes.contains(RigidBodyChanges::COLLIDERS)
{
ids.active_set_id = islands.active_kinematic_set.len();
islands.active_kinematic_set.push(*handle);
if rb.is_kinematic()
&& islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
{
ids.active_set_id = islands.active_kinematic_set.len();
islands.active_kinematic_set.push(*handle);
}
}
// Push the body to the active set if it is not
// sleeping and if it is not already inside of the active set.
if changes.contains(RigidBodyChanges::SLEEP)
&& rb.is_enabled()
&& !activation.sleeping // May happen if the body was put to sleep manually.
&& rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
&& islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
{
ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
islands.active_dynamic_set.push(*handle);
}
}
}
// Push the body to the active set if it is not
// sleeping and if it is not already inside of the active set.
if changes.contains(RigidBodyChanges::SLEEP)
&& !activation.sleeping // May happen if the body was put to sleep manually.
&& rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
&& islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
{
ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
islands.active_dynamic_set.push(*handle);
}
} else {
// We don't use islands. So just update the colliders' positions.
if changes.contains(RigidBodyChanges::POSITION)
|| changes.contains(RigidBodyChanges::COLLIDERS)
{
rb.colliders
.update_positions(colliders, modified_colliders, &rb.pos.position);
}
// Update the colliders' positions.
if changes.contains(RigidBodyChanges::POSITION)
|| changes.contains(RigidBodyChanges::COLLIDERS)
{
rb.colliders
.update_positions(colliders, modified_colliders, &rb.pos.position);
}
if changes.contains(RigidBodyChanges::DOMINANCE)
|| changes.contains(RigidBodyChanges::TYPE)
{
for handle in rb.colliders.0.iter() {
// NOTE: we cant just use `colliders.get_mut_internal_with_modification_tracking`
// here because that would modify the `modified_colliders` inside of the `ColliderSet`
// instead of the one passed to this method.
let co = colliders.index_mut_internal(*handle);
if !co.changes.contains(ColliderChanges::MODIFIED) {
modified_colliders.push(*handle);
@@ -165,6 +179,43 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
);
}
if changes.contains(RigidBodyChanges::ENABLED_OR_DISABLED) {
// Propagate the rigid-bodys enabled/disable status to its colliders.
for handle in rb.colliders.0.iter() {
// NOTE: we cant just use `colliders.get_mut_internal_with_modification_tracking`
// here because that would modify the `modified_colliders` inside of the `ColliderSet`
// instead of the one passed to this method.
let co = colliders.index_mut_internal(*handle);
if !co.changes.contains(ColliderChanges::MODIFIED) {
modified_colliders.push(*handle);
}
if rb.enabled && co.flags.enabled == ColliderEnabled::DisabledByParent {
co.flags.enabled = ColliderEnabled::Enabled;
} else if !rb.enabled && co.flags.enabled == ColliderEnabled::Enabled {
co.flags.enabled = ColliderEnabled::DisabledByParent;
}
co.changes |= ColliderChanges::MODIFIED | ColliderChanges::ENABLED_OR_DISABLED;
}
// Propagate the rigid-bodys enabled/disable status to its attached impulse joints.
impulse_joints.map_attached_joints_mut(*handle, |_, _, _, joint| {
if rb.enabled && joint.data.enabled == JointEnabled::DisabledByAttachedBody {
joint.data.enabled = JointEnabled::Enabled;
} else if !rb.enabled && joint.data.enabled == JointEnabled::Enabled {
joint.data.enabled = JointEnabled::DisabledByAttachedBody;
}
});
// FIXME: Propagate the rigid-bodys enabled/disable status to its attached multibody joints.
// Remove the rigid-body from the island manager.
if !rb.enabled {
final_action = Some(FinalAction::RemoveFromIsland);
}
}
rb.changes = RigidBodyChanges::empty();
rb.ids = ids;
rb.activation = activation;
@@ -172,15 +223,25 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
// Adjust some ids, if needed.
if let Some(islands) = islands.as_deref_mut() {
if let Some((action, id)) = final_action {
let active_set = match action {
FinalAction::UpdateActiveKinematicSetId => &mut islands.active_kinematic_set,
FinalAction::UpdateActiveDynamicSetId => &mut islands.active_dynamic_set,
if let Some(action) = final_action {
match action {
FinalAction::RemoveFromIsland => {
let ids = rb.ids;
islands.rigid_body_removed(*handle, &ids, bodies);
}
FinalAction::UpdateActiveKinematicSetId(id) => {
let active_set = &mut islands.active_kinematic_set;
if id < active_set.len() {
bodies.index_mut_internal(active_set[id]).ids.active_set_id = id;
}
}
FinalAction::UpdateActiveDynamicSetId(id) => {
let active_set = &mut islands.active_dynamic_set;
if id < active_set.len() {
bodies.index_mut_internal(active_set[id]).ids.active_set_id = id;
}
}
};
if id < active_set.len() {
bodies.index_mut_internal(active_set[id]).ids.active_set_id = id;
}
}
}
}