Add example for 3D convex polyhedron.

This commit is contained in:
Crozet Sébastien
2020-12-21 16:01:22 +01:00
parent 0fb4b4faef
commit 486fbd972f
5 changed files with 205 additions and 13 deletions

View File

@@ -14,6 +14,7 @@ mod balls3;
mod boxes3; mod boxes3;
mod capsules3; mod capsules3;
mod compound3; mod compound3;
mod convex_polyhedron3;
mod heightfield3; mod heightfield3;
mod joint_ball3; mod joint_ball3;
mod joint_fixed3; mod joint_fixed3;
@@ -52,6 +53,7 @@ pub fn main() {
("Boxes", boxes3::init_world), ("Boxes", boxes3::init_world),
("Capsules", capsules3::init_world), ("Capsules", capsules3::init_world),
("Compound", compound3::init_world), ("Compound", compound3::init_world),
("Convex polyhedron", convex_polyhedron3::init_world),
("Heightfield", heightfield3::init_world), ("Heightfield", heightfield3::init_world),
("Stacks", stacks3::init_world), ("Stacks", stacks3::init_world),
("Pyramid", pyramid3::init_world), ("Pyramid", pyramid3::init_world),

View File

@@ -0,0 +1,71 @@
use na::Point3;
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let joints = JointSet::new();
/*
* Ground
*/
let ground_size = 200.1;
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static()
.translation(0.0, -ground_height, 0.0)
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
colliders.insert(collider, handle, &mut bodies);
/*
* Create the cubes
*/
let num = 8;
let rad = 1.0;
let shift = rad * 2.0 + rad;
let centerx = shift * (num / 2) as f32;
let centery = shift / 2.0;
let centerz = shift * (num / 2) as f32;
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
for j in 0usize..47 {
for i in 0..num {
for k in 0usize..num {
let x = i as f32 * shift - centerx + offset;
let y = j as f32 * shift + centery + 3.0;
let z = k as f32 * shift - centerz + offset;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
let handle = bodies.insert(rigid_body);
let cylinder = rapier3d::cdl::shape::Cylinder::new(rad, rad).to_trimesh(4);
let collider = ColliderBuilder::round_convex_hull(&cylinder.0, 0.1)
.unwrap()
.build();
colliders.insert(collider, handle, &mut bodies);
}
}
offset -= 0.05 * rad * (num as f32 - 1.0);
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
}
fn main() {
let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
testbed.run()
}

View File

@@ -1,13 +1,15 @@
use crate::cdl::shape::HalfSpace;
use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet}; use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
use crate::geometry::InteractionGroups; use crate::geometry::InteractionGroups;
use crate::math::{AngVector, Isometry, Point, Rotation, Vector}; use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
use cdl::bounding_volume::AABB; use cdl::bounding_volume::AABB;
use cdl::shape::{ use cdl::shape::{
Ball, Capsule, Cuboid, HeightField, Segment, Shape, ShapeType, TriMesh, Triangle, Ball, Capsule, Cuboid, HalfSpace, HeightField, RoundCuboid, RoundTriangle, Segment, Shape,
ShapeType, ShapeWithBorder, TriMesh, Triangle,
}; };
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
use cdl::shape::{Cone, Cylinder, RoundCylinder}; use cdl::shape::{
Cone, ConvexPolyhedron, Cylinder, RoundCone, RoundConvexPolyhedron, RoundCylinder,
};
use na::Point3; use na::Point3;
use std::ops::Deref; use std::ops::Deref;
use std::sync::Arc; use std::sync::Arc;
@@ -42,11 +44,21 @@ impl ColliderShape {
/// radius of the sphere used for dilating the cylinder). /// radius of the sphere used for dilating the cylinder).
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
pub fn round_cylinder(half_height: f32, radius: f32, border_radius: f32) -> Self { pub fn round_cylinder(half_height: f32, radius: f32, border_radius: f32) -> Self {
ColliderShape(Arc::new(RoundCylinder::new( ColliderShape(Arc::new(ShapeWithBorder {
half_height, base_shape: Cylinder::new(half_height, radius),
radius,
border_radius, border_radius,
))) }))
}
/// Initialize a rounded cone shape defined by its half-height
/// (along along the y axis), its radius, and its roundedness (the
/// radius of the sphere used for dilating the cylinder).
#[cfg(feature = "dim3")]
pub fn round_cone(half_height: f32, radius: f32, border_radius: f32) -> Self {
ColliderShape(Arc::new(ShapeWithBorder {
base_shape: Cone::new(half_height, radius),
border_radius,
}))
} }
/// Initialize a cone shape defined by its half-height /// Initialize a cone shape defined by its half-height
@@ -81,6 +93,40 @@ impl ColliderShape {
ColliderShape(Arc::new(TriMesh::new(vertices, indices))) ColliderShape(Arc::new(TriMesh::new(vertices, indices)))
} }
#[cfg(feature = "dim3")]
pub fn convex_hull(points: &[Point<f32>]) -> Option<Self> {
ConvexPolyhedron::from_convex_hull(points).map(|ch| ColliderShape(Arc::new(ch)))
}
#[cfg(feature = "dim3")]
pub fn convex_mesh(points: Vec<Point<f32>>, indices: &[usize]) -> Option<Self> {
ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| ColliderShape(Arc::new(ch)))
}
#[cfg(feature = "dim3")]
pub fn round_convex_hull(points: &[Point<f32>], border_radius: f32) -> Option<Self> {
ConvexPolyhedron::from_convex_hull(points).map(|ch| {
ColliderShape(Arc::new(ShapeWithBorder {
base_shape: ch,
border_radius,
}))
})
}
#[cfg(feature = "dim3")]
pub fn round_convex_mesh(
points: Vec<Point<f32>>,
indices: &[usize],
border_radius: f32,
) -> Option<Self> {
ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| {
ColliderShape(Arc::new(ShapeWithBorder {
base_shape: ch,
border_radius,
}))
})
}
/// Initializes an heightfield shape defined by its set of height and a scale /// Initializes an heightfield shape defined by its set of height and a scale
/// factor along each coordinate axis. /// factor along each coordinate axis.
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
@@ -169,12 +215,22 @@ impl<'de> serde::Deserialize<'de> for ColliderShape {
Some(ShapeType::TriMesh) => deser::<A, TriMesh>(&mut seq)?, Some(ShapeType::TriMesh) => deser::<A, TriMesh>(&mut seq)?,
Some(ShapeType::HeightField) => deser::<A, HeightField>(&mut seq)?, Some(ShapeType::HeightField) => deser::<A, HeightField>(&mut seq)?,
Some(ShapeType::HalfSpace) => deser::<A, HalfSpace>(&mut seq)?, Some(ShapeType::HalfSpace) => deser::<A, HalfSpace>(&mut seq)?,
Some(ShapeType::RoundCuboid) => deser::<A, RoundCuboid>(&mut seq)?,
Some(ShapeType::RoundTriangle) => deser::<A, RoundTriangle>(&mut seq)?,
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
Some(ShapeType::Cylinder) => deser::<A, Cylinder>(&mut seq)?, Some(ShapeType::Cylinder) => deser::<A, Cylinder>(&mut seq)?,
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
Some(ShapeType::ConvexPolyhedron) => deser::<A, ConvexPolyhedron>(&mut seq)?,
#[cfg(feature = "dim3")]
Some(ShapeType::Cone) => deser::<A, Cone>(&mut seq)?, Some(ShapeType::Cone) => deser::<A, Cone>(&mut seq)?,
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
Some(ShapeType::RoundCylinder) => deser::<A, RoundCylinder>(&mut seq)?, Some(ShapeType::RoundCylinder) => deser::<A, RoundCylinder>(&mut seq)?,
#[cfg(feature = "dim3")]
Some(ShapeType::RoundCone) => deser::<A, RoundCone>(&mut seq)?,
#[cfg(feature = "dim3")]
Some(ShapeType::RoundConvexPolyhedron) => {
deser::<A, RoundConvexPolyhedron>(&mut seq)?
}
None => { None => {
return Err(serde::de::Error::custom( return Err(serde::de::Error::custom(
"found invalid shape type to deserialize", "found invalid shape type to deserialize",
@@ -365,6 +421,18 @@ impl ColliderBuilder {
Self::new(ColliderShape::cone(half_height, radius)) Self::new(ColliderShape::cone(half_height, radius))
} }
/// Initialize a new collider builder with a rounded cone shape defined by its half-height
/// (along along the y axis), its radius, and its roundedness (the
/// radius of the sphere used for dilating the cylinder).
#[cfg(feature = "dim3")]
pub fn round_cone(half_height: f32, radius: f32, border_radius: f32) -> Self {
Self::new(ColliderShape::round_cone(
half_height,
radius,
border_radius,
))
}
/// Initialize a new collider builder with a cuboid shape defined by its half-extents. /// Initialize a new collider builder with a cuboid shape defined by its half-extents.
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
pub fn cuboid(hx: f32, hy: f32) -> Self { pub fn cuboid(hx: f32, hy: f32) -> Self {
@@ -411,6 +479,30 @@ impl ColliderBuilder {
Self::new(ColliderShape::trimesh(vertices, indices)) Self::new(ColliderShape::trimesh(vertices, indices))
} }
#[cfg(feature = "dim3")]
pub fn convex_hull(points: &[Point<f32>]) -> Option<Self> {
ColliderShape::convex_hull(points).map(|cp| Self::new(cp))
}
#[cfg(feature = "dim3")]
pub fn round_convex_hull(points: &[Point<f32>], border_radius: f32) -> Option<Self> {
ColliderShape::round_convex_hull(points, border_radius).map(|cp| Self::new(cp))
}
#[cfg(feature = "dim3")]
pub fn convex_mesh(points: Vec<Point<f32>>, indices: &[usize]) -> Option<Self> {
ColliderShape::convex_mesh(points, indices).map(|cp| Self::new(cp))
}
#[cfg(feature = "dim3")]
pub fn round_convex_mesh(
points: Vec<Point<f32>>,
indices: &[usize],
border_radius: f32,
) -> Option<Self> {
ColliderShape::round_convex_mesh(points, indices, border_radius).map(|cp| Self::new(cp))
}
/// Initializes a collider builder with a heightfield shape defined by its set of height and a scale /// Initializes a collider builder with a heightfield shape defined by its set of height and a scale
/// factor along each coordinate axis. /// factor along each coordinate axis.
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]

View File

@@ -14,7 +14,7 @@ use crate::objects::node::{GraphicsNode, Node};
use rapier::dynamics::{RigidBodyHandle, RigidBodySet}; use rapier::dynamics::{RigidBodyHandle, RigidBodySet};
use rapier::geometry::{Collider, ColliderHandle, ColliderSet}; use rapier::geometry::{Collider, ColliderHandle, ColliderSet};
//use crate::objects::capsule::Capsule; //use crate::objects::capsule::Capsule;
//use crate::objects::convex::Convex; use crate::objects::convex::Convex;
//#[cfg(feature = "dim3")] //#[cfg(feature = "dim3")]
//use crate::objects::mesh::Mesh; //use crate::objects::mesh::Mesh;
//use crate::objects::plane::Plane; //use crate::objects::plane::Plane;
@@ -292,7 +292,10 @@ impl GraphicsManager {
// window, // window,
// ))), // ))),
if let Some(cuboid) = shape.as_cuboid() { if let Some(cuboid) = shape
.as_cuboid()
.or(shape.as_round_cuboid().map(|r| &r.base_shape))
{
out.push(Node::Box(BoxNode::new( out.push(Node::Box(BoxNode::new(
handle, handle,
cuboid.half_extents, cuboid.half_extents,
@@ -305,7 +308,10 @@ impl GraphicsManager {
out.push(Node::Capsule(Capsule::new(handle, capsule, color, window))) out.push(Node::Capsule(Capsule::new(handle, capsule, color, window)))
} }
if let Some(triangle) = shape.as_triangle() { if let Some(triangle) = shape
.as_triangle()
.or(shape.as_round_triangle().map(|r| &r.base_shape))
{
out.push(Node::Mesh(Mesh::new( out.push(Node::Mesh(Mesh::new(
handle, handle,
vec![triangle.a, triangle.b, triangle.c], vec![triangle.a, triangle.b, triangle.c],
@@ -338,10 +344,21 @@ impl GraphicsManager {
))) )))
} }
#[cfg(feature = "dim3")]
if let Some(convex_polyhedron) = shape
.as_convex_polyhedron()
.or(shape.as_round_convex_polyhedron().map(|r| &r.base_shape))
{
let (vertices, indices) = convex_polyhedron.to_trimesh();
out.push(Node::Convex(Convex::new(
handle, vertices, indices, color, window,
)))
}
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
if let Some(cylinder) = shape if let Some(cylinder) = shape
.as_cylinder() .as_cylinder()
.or(shape.as_round_cylinder().map(|r| &r.cylinder)) .or(shape.as_round_cylinder().map(|r| &r.base_shape))
{ {
out.push(Node::Cylinder(Cylinder::new( out.push(Node::Cylinder(Cylinder::new(
handle, handle,
@@ -353,7 +370,10 @@ impl GraphicsManager {
} }
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
if let Some(cone) = shape.as_cone() { if let Some(cone) = shape
.as_cone()
.or(shape.as_round_cone().map(|r| &r.base_shape))
{
out.push(Node::Cone(Cone::new( out.push(Node::Cone(Cone::new(
handle, handle,
cone.half_height, cone.half_height,

View File

@@ -19,13 +19,20 @@ impl Convex {
pub fn new( pub fn new(
body: ColliderHandle, body: ColliderHandle,
vertices: Vec<Point<f32>>, vertices: Vec<Point<f32>>,
#[cfg(feature = "dim3")] indices: Vec<Point<u32>>,
color: Point3<f32>, color: Point3<f32>,
window: &mut Window, window: &mut Window,
) -> Convex { ) -> Convex {
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
let node = window.add_convex_polygon(vertices, Vector::from_element(1.0)); let node = window.add_convex_polygon(vertices, Vector::from_element(1.0));
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
let node = unimplemented!(); let node = {
use std::cell::RefCell;
use std::rc::Rc;
let is = indices.into_iter().map(na::convert).collect();
let mesh = kiss3d::resource::Mesh::new(vertices, is, None, None, false);
window.add_mesh(Rc::new(RefCell::new(mesh)), na::Vector3::from_element(1.0))
};
let mut res = Convex { let mut res = Convex {
color, color,