Profiling support (#743)
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@@ -18,7 +18,7 @@ use rand_pcg::Pcg32;
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use std::collections::HashMap;
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#[cfg(feature = "dim2")]
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pub type BevyMaterial = ColorMaterial;
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pub type BevyMaterial = bevy_sprite::ColorMaterial;
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#[cfg(feature = "dim3")]
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pub type BevyMaterial = StandardMaterial;
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