simplify prismatic limits

This commit is contained in:
Emil Ernerfeldt
2021-02-23 19:26:47 +01:00
parent 4ef7b1cefe
commit 54eae9bb7b
2 changed files with 50 additions and 38 deletions

View File

@@ -48,12 +48,13 @@ pub(crate) struct PrismaticVelocityConstraint {
motor_inv_lhs: Real, motor_inv_lhs: Real,
motor_max_impulse: Real, motor_max_impulse: Real,
limits_active: bool,
limits_impulse: Real, limits_impulse: Real,
/// World-coordinate direction of the limit force on rb2. /// World-coordinate direction of the limit force on rb2.
/// The force direction on rb1 is opposite (Newton's third law).. /// The force direction on rb1 is opposite (Newton's third law)..
limits_forcedir2: Vector<Real>, limits_forcedir2: Vector<Real>,
limits_rhs: Real, limits_rhs: Real,
limits_inv_lhs: Option<Real>, limits_inv_lhs: Real,
/// min/max applied impulse due to limits /// min/max applied impulse due to limits
limits_impulse_limits: (Real, Real), limits_impulse_limits: (Real, Real),
@@ -207,13 +208,12 @@ impl PrismaticVelocityConstraint {
joint.motor_max_impulse, joint.motor_max_impulse,
); );
/* // Setup limit constraint.
* Setup limit constraint. let mut limits_active = false;
*/
let limits_forcedir2 = axis2.into_inner(); // hopefully axis1 is colinear with axis2 let limits_forcedir2 = axis2.into_inner(); // hopefully axis1 is colinear with axis2
let mut limits_rhs = 0.0; let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0; let mut limits_impulse = 0.0;
let mut limits_inv_lhs = None; let mut limits_inv_lhs = 0.0;
let mut limits_impulse_limits = (0.0, 0.0); let mut limits_impulse_limits = (0.0, 0.0);
if joint.limits_enabled { if joint.limits_enabled {
@@ -233,7 +233,8 @@ impl PrismaticVelocityConstraint {
limits_impulse_limits.0 = -Real::INFINITY; limits_impulse_limits.0 = -Real::INFINITY;
} }
if min_enabled || max_enabled { limits_active = min_enabled || max_enabled;
if limits_active {
limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1)) limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1))
* params.velocity_solve_fraction; * params.velocity_solve_fraction;
@@ -242,11 +243,11 @@ impl PrismaticVelocityConstraint {
let gcross1 = r1.gcross(*axis1); let gcross1 = r1.gcross(*axis1);
let gcross2 = r2.gcross(*axis2); let gcross2 = r2.gcross(*axis2);
limits_inv_lhs = Some(crate::utils::inv( limits_inv_lhs = crate::utils::inv(
im1 + im2 im1 + im2
+ gcross1.gdot(ii1.transform_vector(gcross1)) + gcross1.gdot(ii1.transform_vector(gcross1))
+ gcross2.gdot(ii2.transform_vector(gcross2)), + gcross2.gdot(ii2.transform_vector(gcross2)),
)); );
limits_impulse = joint limits_impulse = joint
.limits_impulse .limits_impulse
@@ -264,6 +265,7 @@ impl PrismaticVelocityConstraint {
im2, im2,
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt, ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
impulse: joint.impulse * params.warmstart_coeff, impulse: joint.impulse * params.warmstart_coeff,
limits_active,
limits_impulse: limits_impulse * params.warmstart_coeff, limits_impulse: limits_impulse * params.warmstart_coeff,
limits_forcedir2, limits_forcedir2,
limits_rhs, limits_rhs,
@@ -308,7 +310,7 @@ impl PrismaticVelocityConstraint {
mj_lambda2.linear -= self.motor_axis2 * (self.im2 * self.motor_impulse); mj_lambda2.linear -= self.motor_axis2 * (self.im2 * self.motor_impulse);
// Warmstart limits. // Warmstart limits.
if self.limits_inv_lhs.is_some() { if self.limits_active {
let limits_forcedir1 = -self.limits_forcedir2; let limits_forcedir1 = -self.limits_forcedir2;
let limits_forcedir2 = self.limits_forcedir2; let limits_forcedir2 = self.limits_forcedir2;
let limit_impulse1 = limits_forcedir1 * self.limits_impulse; let limit_impulse1 = limits_forcedir1 * self.limits_impulse;
@@ -359,7 +361,7 @@ impl PrismaticVelocityConstraint {
} }
fn solve_limits(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) { fn solve_limits(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
if let Some(limits_inv_lhs) = self.limits_inv_lhs { if self.limits_active {
let limits_forcedir1 = -self.limits_forcedir2; let limits_forcedir1 = -self.limits_forcedir2;
let limits_forcedir2 = self.limits_forcedir2; let limits_forcedir2 = self.limits_forcedir2;
@@ -369,7 +371,7 @@ impl PrismaticVelocityConstraint {
let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2))) let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ limits_forcedir1.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1))) + limits_forcedir1.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1)))
+ self.limits_rhs; + self.limits_rhs;
let new_impulse = (self.limits_impulse - lin_dvel * limits_inv_lhs) let new_impulse = (self.limits_impulse - lin_dvel * self.limits_inv_lhs)
.max(self.limits_impulse_limits.0) .max(self.limits_impulse_limits.0)
.min(self.limits_impulse_limits.1); .min(self.limits_impulse_limits.1);
let dimpulse = new_impulse - self.limits_impulse; let dimpulse = new_impulse - self.limits_impulse;
@@ -447,6 +449,7 @@ pub(crate) struct PrismaticVelocityGroundConstraint {
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
impulse: Vector5<Real>, impulse: Vector5<Real>,
limits_active: bool,
limits_forcedir2: Vector<Real>, limits_forcedir2: Vector<Real>,
limits_impulse: Real, limits_impulse: Real,
limits_rhs: Real, limits_rhs: Real,
@@ -650,6 +653,7 @@ impl PrismaticVelocityGroundConstraint {
/* /*
* Setup limit constraint. * Setup limit constraint.
*/ */
let mut limits_active = false;
let limits_forcedir2 = axis2.into_inner(); let limits_forcedir2 = axis2.into_inner();
let mut limits_rhs = 0.0; let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0; let mut limits_impulse = 0.0;
@@ -672,7 +676,8 @@ impl PrismaticVelocityGroundConstraint {
limits_impulse_limits.0 = -Real::INFINITY; limits_impulse_limits.0 = -Real::INFINITY;
} }
if min_enabled || max_enabled { limits_active = min_enabled || max_enabled;
if limits_active {
limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1)) limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1))
* params.velocity_solve_fraction; * params.velocity_solve_fraction;
@@ -692,7 +697,11 @@ impl PrismaticVelocityGroundConstraint {
im2, im2,
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt, ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
impulse: joint.impulse * params.warmstart_coeff, impulse: joint.impulse * params.warmstart_coeff,
limits_active,
limits_forcedir2,
limits_impulse: limits_impulse * params.warmstart_coeff, limits_impulse: limits_impulse * params.warmstart_coeff,
limits_rhs,
limits_impulse_limits,
motor_rhs, motor_rhs,
motor_inv_lhs, motor_inv_lhs,
motor_impulse, motor_impulse,
@@ -702,9 +711,6 @@ impl PrismaticVelocityGroundConstraint {
rhs, rhs,
r2, r2,
axis2: axis2.into_inner(), axis2: axis2.into_inner(),
limits_forcedir2,
limits_rhs,
limits_impulse_limits,
} }
} }
@@ -756,7 +762,7 @@ impl PrismaticVelocityGroundConstraint {
} }
fn solve_limits(&mut self, mj_lambda2: &mut DeltaVel<Real>) { fn solve_limits(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
if self.limits_impulse_limits != (0.0, 0.0) { if self.limits_active {
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = self let lin_dvel = self

View File

@@ -48,10 +48,11 @@ pub(crate) struct WPrismaticVelocityConstraint {
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
impulse: Vector2<SimdReal>, impulse: Vector2<SimdReal>,
limits_active: bool,
limits_impulse: SimdReal, limits_impulse: SimdReal,
limits_forcedir2: Vector<SimdReal>, limits_forcedir2: Vector<SimdReal>,
limits_rhs: SimdReal, limits_rhs: SimdReal,
limits_inv_lhs: Option<SimdReal>, limits_inv_lhs: SimdReal,
limits_impulse_limits: (SimdReal, SimdReal), limits_impulse_limits: (SimdReal, SimdReal),
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
@@ -231,9 +232,10 @@ impl WPrismaticVelocityConstraint {
// Setup limit constraint. // Setup limit constraint.
let zero: SimdReal = na::zero(); let zero: SimdReal = na::zero();
let limits_forcedir2 = axis2; // hopefully axis1 is colinear with axis2 let limits_forcedir2 = axis2; // hopefully axis1 is colinear with axis2
let mut limits_active = false;
let mut limits_rhs = zero; let mut limits_rhs = zero;
let mut limits_impulse = zero; let mut limits_impulse = zero;
let mut limits_inv_lhs = None; let mut limits_inv_lhs = zero;
let mut limits_impulse_limits = (zero, zero); let mut limits_impulse_limits = (zero, zero);
let limits_enabled = SimdBool::from(array![|ii| cparams[ii].limits_enabled; SIMD_WIDTH]); let limits_enabled = SimdBool::from(array![|ii| cparams[ii].limits_enabled; SIMD_WIDTH]);
@@ -252,7 +254,8 @@ impl WPrismaticVelocityConstraint {
limits_impulse_limits.1 = SimdReal::splat(Real::INFINITY).select(min_enabled, zero); limits_impulse_limits.1 = SimdReal::splat(Real::INFINITY).select(min_enabled, zero);
limits_impulse_limits.0 = SimdReal::splat(-Real::INFINITY).select(max_enabled, zero); limits_impulse_limits.0 = SimdReal::splat(-Real::INFINITY).select(max_enabled, zero);
if (min_enabled | max_enabled).any() { limits_active = (min_enabled | max_enabled).any();
if limits_active {
let gcross1 = r1.gcross(axis1); let gcross1 = r1.gcross(axis1);
let gcross2 = r2.gcross(axis2); let gcross2 = r2.gcross(axis2);
@@ -268,13 +271,11 @@ impl WPrismaticVelocityConstraint {
.simd_max(limits_impulse_limits.0) .simd_max(limits_impulse_limits.0)
.simd_min(limits_impulse_limits.1); .simd_min(limits_impulse_limits.1);
limits_inv_lhs = Some( limits_inv_lhs = SimdReal::splat(1.0)
SimdReal::splat(1.0) / (im1
/ (im1 + im2
+ im2 + gcross1.gdot(ii1.transform_vector(gcross1))
+ gcross1.gdot(ii1.transform_vector(gcross1)) + gcross2.gdot(ii2.transform_vector(gcross2)));
+ gcross2.gdot(ii2.transform_vector(gcross2))),
);
} }
} }
@@ -286,6 +287,7 @@ impl WPrismaticVelocityConstraint {
ii1_sqrt, ii1_sqrt,
im2, im2,
ii2_sqrt, ii2_sqrt,
limits_active,
impulse: impulse * SimdReal::splat(params.warmstart_coeff), impulse: impulse * SimdReal::splat(params.warmstart_coeff),
limits_impulse: limits_impulse * SimdReal::splat(params.warmstart_coeff), limits_impulse: limits_impulse * SimdReal::splat(params.warmstart_coeff),
limits_forcedir2, limits_forcedir2,
@@ -335,7 +337,7 @@ impl WPrismaticVelocityConstraint {
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse)); .transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
// Warmstart limits. // Warmstart limits.
if self.limits_inv_lhs.is_some() { if self.limits_active {
let limit_impulse1 = -self.limits_forcedir2 * self.limits_impulse; let limit_impulse1 = -self.limits_forcedir2 * self.limits_impulse;
let limit_impulse2 = self.limits_forcedir2 * self.limits_impulse; let limit_impulse2 = self.limits_forcedir2 * self.limits_impulse;
@@ -399,7 +401,7 @@ impl WPrismaticVelocityConstraint {
mj_lambda1: &mut DeltaVel<SimdReal>, mj_lambda1: &mut DeltaVel<SimdReal>,
mj_lambda2: &mut DeltaVel<SimdReal>, mj_lambda2: &mut DeltaVel<SimdReal>,
) { ) {
if let Some(limits_inv_lhs) = self.limits_inv_lhs { if self.limits_active {
let limits_forcedir1 = -self.limits_forcedir2; let limits_forcedir1 = -self.limits_forcedir2;
let limits_forcedir2 = self.limits_forcedir2; let limits_forcedir2 = self.limits_forcedir2;
@@ -409,8 +411,9 @@ impl WPrismaticVelocityConstraint {
let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2))) let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ limits_forcedir1.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1))) + limits_forcedir1.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1)))
+ self.limits_rhs; + self.limits_rhs;
let new_impulse = let new_impulse = (self.limits_impulse - lin_dvel * self.limits_inv_lhs)
(self.limits_impulse - lin_dvel * limits_inv_lhs).simd_max(na::zero()); .simd_max(self.limits_impulse_limits.0)
.simd_min(self.limits_impulse_limits.1);
let dimpulse = new_impulse - self.limits_impulse; let dimpulse = new_impulse - self.limits_impulse;
self.limits_impulse = new_impulse; self.limits_impulse = new_impulse;
@@ -488,7 +491,7 @@ pub(crate) struct WPrismaticVelocityGroundConstraint {
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
impulse: Vector5<SimdReal>, impulse: Vector5<SimdReal>,
limits_enabled: bool, limits_active: bool,
limits_forcedir2: Vector<SimdReal>, limits_forcedir2: Vector<SimdReal>,
limits_impulse: SimdReal, limits_impulse: SimdReal,
limits_rhs: SimdReal, limits_rhs: SimdReal,
@@ -660,13 +663,13 @@ impl WPrismaticVelocityGroundConstraint {
// Setup limit constraint. // Setup limit constraint.
let zero: SimdReal = na::zero(); let zero: SimdReal = na::zero();
let limits_forcedir2 = axis2; // hopefully axis1 is colinear with axis2 let limits_forcedir2 = axis2; // hopefully axis1 is colinear with axis2
let mut limits_active = false;
let mut limits_rhs = zero; let mut limits_rhs = zero;
let mut limits_impulse = zero; let mut limits_impulse = zero;
let mut limits_impulse_limits = (zero, zero); let mut limits_impulse_limits = (zero, zero);
let limits_enabled = let limits_enabled = SimdBool::from(array![|ii| cparams[ii].limits_enabled; SIMD_WIDTH]);
SimdBool::from(array![|ii| cparams[ii].limits_enabled; SIMD_WIDTH]).any(); if limits_enabled.any() {
if limits_enabled {
let danchor = anchor2 - anchor1; let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1); let dist = danchor.dot(&axis1);
@@ -680,7 +683,8 @@ impl WPrismaticVelocityGroundConstraint {
limits_impulse_limits.1 = SimdReal::splat(Real::INFINITY).select(min_enabled, zero); limits_impulse_limits.1 = SimdReal::splat(Real::INFINITY).select(min_enabled, zero);
limits_impulse_limits.0 = SimdReal::splat(-Real::INFINITY).select(max_enabled, zero); limits_impulse_limits.0 = SimdReal::splat(-Real::INFINITY).select(max_enabled, zero);
if (min_enabled | max_enabled).any() { limits_active = (min_enabled | max_enabled).any();
if limits_active {
limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1)) limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1))
* velocity_solve_fraction; * velocity_solve_fraction;
@@ -701,7 +705,7 @@ impl WPrismaticVelocityGroundConstraint {
im2, im2,
ii2_sqrt, ii2_sqrt,
impulse: impulse * SimdReal::splat(params.warmstart_coeff), impulse: impulse * SimdReal::splat(params.warmstart_coeff),
limits_enabled, limits_active,
limits_forcedir2, limits_forcedir2,
limits_rhs, limits_rhs,
limits_impulse: limits_impulse * SimdReal::splat(params.warmstart_coeff), limits_impulse: limits_impulse * SimdReal::splat(params.warmstart_coeff),
@@ -768,7 +772,7 @@ impl WPrismaticVelocityGroundConstraint {
} }
fn solve_limits(&mut self, mj_lambda2: &mut DeltaVel<SimdReal>) { fn solve_limits(&mut self, mj_lambda2: &mut DeltaVel<SimdReal>) {
if self.limits_enabled { if self.limits_active {
// FIXME: the transformation by ii2_sqrt could be avoided by // FIXME: the transformation by ii2_sqrt could be avoided by
// reusing some computations above. // reusing some computations above.
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
@@ -777,7 +781,9 @@ impl WPrismaticVelocityGroundConstraint {
.limits_forcedir2 .limits_forcedir2
.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2))) .dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ self.limits_rhs; + self.limits_rhs;
let new_impulse = (self.limits_impulse - lin_dvel / self.im2).simd_max(na::zero()); let new_impulse = (self.limits_impulse - lin_dvel / self.im2)
.simd_max(self.limits_impulse_limits.0)
.simd_min(self.limits_impulse_limits.1);
let dimpulse = new_impulse - self.limits_impulse; let dimpulse = new_impulse - self.limits_impulse;
self.limits_impulse = new_impulse; self.limits_impulse = new_impulse;