Start adding incremental topology update for the WQuadtree.
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@@ -150,6 +150,11 @@ impl WAABB {
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}
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}
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pub fn replace(&mut self, i: usize, aabb: AABB<f32>) {
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self.mins.replace(i, aabb.mins);
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self.maxs.replace(i, aabb.maxs);
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}
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pub fn intersects_ray(&self, ray: &WRay, max_toi: SimdFloat) -> SimdBool {
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let _0 = SimdFloat::zero();
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let _1 = SimdFloat::one();
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@@ -4,6 +4,7 @@ use crate::math::{Point, Vector};
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use crate::simd::{SimdFloat, SIMD_WIDTH};
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use ncollide::bounding_volume::BoundingVolume;
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use simba::simd::{SimdBool, SimdValue};
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use std::ops::Range;
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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struct NodeIndex {
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@@ -25,7 +26,7 @@ impl NodeIndex {
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}
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#[derive(Copy, Clone, Debug)]
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struct WQuadtreeNodeChildren {
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struct WQuadtreeNode {
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waabb: WAABB,
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// Index of the nodes of the 4 nodes represented by self.
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// If this is a leaf, it contains the proxy ids instead.
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@@ -50,7 +51,7 @@ impl ColliderNodeIndex {
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}
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pub struct WQuadtree {
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nodes: Vec<WQuadtreeNodeChildren>,
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nodes: Vec<WQuadtreeNode>,
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dirty: Vec<bool>, // TODO: use a bitvec/Vob and check it does not break cross-platform determinism.
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proxies: Vec<ColliderNodeIndex>,
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}
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@@ -92,7 +93,7 @@ impl WQuadtree {
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}
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// Build the tree recursively.
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let root_node = WQuadtreeNodeChildren {
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let root_node = WQuadtreeNode {
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waabb: WAABB::new_invalid(),
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children: [1, u32::MAX, u32::MAX, u32::MAX],
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parent: NodeIndex::invalid(),
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@@ -129,7 +130,7 @@ impl WQuadtree {
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proxy_ids[k] = *id as u32;
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}
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let node = WQuadtreeNodeChildren {
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let node = WQuadtreeNode {
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waabb: WAABB::from(leaf_aabbs),
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children: proxy_ids,
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parent,
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@@ -192,7 +193,7 @@ impl WQuadtree {
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// right_top.len()
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// );
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let node = WQuadtreeNodeChildren {
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let node = WQuadtreeNode {
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waabb: WAABB::new_invalid(),
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children: [0; 4], // Will be set after the recursive call
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parent,
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@@ -257,6 +258,150 @@ impl WQuadtree {
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}
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}
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struct WQuadtreeIncrementalBuilderStep {
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range: Range<usize>,
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parent: NodeIndex,
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}
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struct WQuadtreeIncrementalBuilder {
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quadtree: WQuadtree,
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to_insert: Vec<WQuadtreeIncrementalBuilderStep>,
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aabbs: Vec<AABB>,
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indices: Vec<usize>,
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}
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impl WQuadtreeIncrementalBuilder {
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pub fn new() -> Self {
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Self {
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quadtree: WQuadtree::new(),
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to_insert: Vec::new(),
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aabbs: Vec::new(),
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indices: Vec::new(),
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}
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}
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pub fn update_single_depth(&mut self) {
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if let Some(to_insert) = self.to_insert.pop() {
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let indices = &mut self.indices[to_insert.range];
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// Leaf case.
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if indices.len() <= 4 {
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let id = self.quadtree.nodes.len();
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let mut aabb = AABB::new_invalid();
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let mut leaf_aabbs = [AABB::new_invalid(); 4];
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let mut proxy_ids = [u32::MAX; 4];
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for (k, id) in indices.iter().enumerate() {
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aabb.merge(&self.aabbs[*id]);
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leaf_aabbs[k] = self.aabbs[*id];
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proxy_ids[k] = *id as u32;
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}
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let node = WQuadtreeNode {
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waabb: WAABB::from(leaf_aabbs),
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children: proxy_ids,
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parent: to_insert.parent,
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leaf: true,
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};
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self.quadtree.nodes[to_insert.parent.index as usize].children
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[to_insert.parent.lane as usize] = id as u32;
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self.quadtree.nodes[to_insert.parent.index as usize]
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.waabb
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.replace(to_insert.parent.lane as usize, aabb);
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self.quadtree.nodes.push(node);
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return;
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}
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// Compute the center and variance along each dimension.
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// In 3D we compute the variance to not-subdivide the dimension with lowest variance.
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// Therefore variance computation is not needed in 2D because we only have 2 dimension
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// to split in the first place.
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let mut center = Point::origin();
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#[cfg(feature = "dim3")]
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let mut variance = Vector::zeros();
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let denom = 1.0 / (indices.len() as f32);
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let mut aabb = AABB::new_invalid();
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for i in &*indices {
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let coords = self.aabbs[*i].center().coords;
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aabb.merge(&self.aabbs[*i]);
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center += coords * denom;
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#[cfg(feature = "dim3")]
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{
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variance += coords.component_mul(&coords) * denom;
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}
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}
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#[cfg(feature = "dim3")]
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{
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variance = variance - center.coords.component_mul(¢er.coords);
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}
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// Find the axis with minimum variance. This is the axis along
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// which we are **not** subdividing our set.
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let mut subdiv_dims = [0, 1];
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#[cfg(feature = "dim3")]
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{
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let min = variance.imin();
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subdiv_dims[0] = (min + 1) % 3;
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subdiv_dims[1] = (min + 2) % 3;
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}
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// Split the set along the two subdiv_dims dimensions.
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// TODO: should we split wrt. the median instead of the average?
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// TODO: we should ensure each subslice contains at least 4 elements each (or less if
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// indices has less than 16 elements in the first place.
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let (left, right) =
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split_indices_wrt_dim(indices, &self.aabbs, ¢er, subdiv_dims[0]);
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let (left_bottom, left_top) =
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split_indices_wrt_dim(left, &self.aabbs, ¢er, subdiv_dims[1]);
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let (right_bottom, right_top) =
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split_indices_wrt_dim(right, &self.aabbs, ¢er, subdiv_dims[1]);
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let node = WQuadtreeNode {
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waabb: WAABB::new_invalid(),
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children: [0; 4], // Will be set after the recursive call
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parent: to_insert.parent,
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leaf: false,
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};
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let id = self.quadtree.nodes.len() as u32;
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self.quadtree.nodes.push(node);
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// Recurse!
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let a = left_bottom.len();
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let b = a + left_top.len();
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let c = b + right_bottom.len();
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let d = c + right_top.len();
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self.to_insert.push(WQuadtreeIncrementalBuilderStep {
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range: 0..a,
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parent: NodeIndex::new(id, 0),
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});
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self.to_insert.push(WQuadtreeIncrementalBuilderStep {
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range: a..b,
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parent: NodeIndex::new(id, 1),
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});
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self.to_insert.push(WQuadtreeIncrementalBuilderStep {
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range: b..c,
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parent: NodeIndex::new(id, 2),
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});
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self.to_insert.push(WQuadtreeIncrementalBuilderStep {
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range: c..d,
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parent: NodeIndex::new(id, 3),
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});
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self.quadtree.nodes[to_insert.parent.index as usize].children
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[to_insert.parent.lane as usize] = id as u32;
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self.quadtree.nodes[to_insert.parent.index as usize]
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.waabb
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.replace(to_insert.parent.lane as usize, aabb);
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}
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}
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}
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fn split_indices_wrt_dim<'a>(
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indices: &'a mut [usize],
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aabbs: &[AABB],
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