Move ColliderShape out of Rapier.

This commit is contained in:
Crozet Sébastien
2021-01-22 18:10:54 +01:00
parent b779eb261e
commit 57072f3ba7
7 changed files with 49 additions and 435 deletions

View File

@@ -1,6 +1,6 @@
use na::{Isometry3, Point3};
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet, ColliderShape};
use rapier3d::geometry::{ColliderBuilder, ColliderSet, SharedShape};
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -66,15 +66,15 @@ pub fn init_world(testbed: &mut Testbed) {
let shapes = vec![
(
Isometry3::identity(),
ColliderShape::cuboid(rad * 10.0, rad, rad),
SharedShape::cuboid(rad * 10.0, rad, rad),
),
(
Isometry3::translation(rad * 10.0, rad * 10.0, 0.0),
ColliderShape::cuboid(rad, rad * 10.0, rad),
SharedShape::cuboid(rad, rad * 10.0, rad),
),
(
Isometry3::translation(-rad * 10.0, rad * 10.0, 0.0),
ColliderShape::cuboid(rad, rad * 10.0, rad),
SharedShape::cuboid(rad, rad * 10.0, rad),
),
];