Move ColliderShape out of Rapier.
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@@ -3,7 +3,6 @@
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pub use self::broad_phase_multi_sap::BroadPhase;
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pub use self::collider::{Collider, ColliderBuilder};
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pub use self::collider_set::{ColliderHandle, ColliderSet};
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pub use self::collider_shape::ColliderShape;
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pub use self::contact_pair::{ContactData, ContactManifoldData};
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pub use self::contact_pair::{ContactPair, SolverContact, SolverFlags};
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pub use self::interaction_graph::{
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@@ -43,6 +42,7 @@ pub type Ray = cdl::query::Ray;
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pub type RayIntersection = cdl::query::RayIntersection;
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/// The the projection of a point on a collider.
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pub type PointProjection = cdl::query::PointProjection;
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pub use cdl::shape::SharedShape;
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#[derive(Copy, Clone, Hash, Debug)]
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/// Events occurring when two collision objects start or stop being in contact (or penetration).
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@@ -99,7 +99,6 @@ pub(crate) fn default_query_dispatcher() -> std::sync::Arc<dyn cdl::query::Query
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mod broad_phase_multi_sap;
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mod collider;
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mod collider_set;
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mod collider_shape;
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mod contact_pair;
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mod interaction_graph;
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mod interaction_groups;
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