feat: impl Default for RigidBodyBuilder and ColliderBuilder

This commit is contained in:
Sébastien Crozet
2024-05-26 18:13:10 +02:00
committed by Sébastien Crozet
parent c785ea4996
commit 5922612ef3
2 changed files with 15 additions and 2 deletions

View File

@@ -16,7 +16,7 @@ use parry::shape::{Shape, TriMeshFlags};
use crate::geometry::HeightFieldFlags;
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
#[derive(Clone, Debug)]
/// A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.
///
/// To build a new collider, use the [`ColliderBuilder`] structure.
@@ -527,6 +527,12 @@ pub struct ColliderBuilder {
pub contact_skin: Real,
}
impl Default for ColliderBuilder {
fn default() -> Self {
Self::ball(0.5)
}
}
impl ColliderBuilder {
/// Initialize a new collider builder with the given shape.
pub fn new(shape: SharedShape) -> Self {