Fix crash caused by a collider being remove before the first timestep.
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@@ -139,7 +139,9 @@ impl ColliderSet {
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self.modified_all_colliders = false;
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} else {
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for handle in self.modified_colliders.drain(..) {
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self.colliders[handle.0].changes = ColliderChanges::empty();
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if let Some(co) = self.colliders.get_mut(handle.0) {
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co.changes = ColliderChanges::empty();
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}
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}
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}
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}
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