enable graphics and windows related code in examples

This commit is contained in:
rezural
2021-01-03 19:54:56 +11:00
parent 34e79e9afc
commit 5ca82eeaee
6 changed files with 37 additions and 56 deletions

View File

@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies);
testbed.add_callback(move |window, graphics, physics, _, _| {
testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
// Remove then re-add the ground collider.
let coll = physics
.colliders
@@ -44,13 +44,8 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
// TODO: need a way to access graphics & window
if graphics.is_some() {
graphics.unwrap().add_collider(
window.unwrap(),
ground_collider_handle,
&physics.colliders,
);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.add_collider(window, ground_collider_handle, &physics.colliders);
}
});