enable graphics and windows related code in examples

This commit is contained in:
rezural
2021-01-03 19:54:56 +11:00
parent 34e79e9afc
commit 5ca82eeaee
6 changed files with 37 additions and 56 deletions

View File

@@ -73,8 +73,7 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |_, graphics, physics, events, _| {
let graphics = &graphics;
testbed.add_callback(move |_, mut graphics, physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
@@ -84,16 +83,13 @@ pub fn init_world(testbed: &mut Testbed) {
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
match graphics {
Some(graphics) => {
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
// graphics.set_body_color(parent_handle1, color);
}
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
// graphics.set_body_color(parent_handle2, color);
}
if let Some(graphics) = &mut graphics {
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
graphics.set_body_color(parent_handle1, color);
}
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
graphics.set_body_color(parent_handle2, color);
}
None => {}
}
}
});