enable graphics and windows related code in examples
This commit is contained in:
@@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let rad = 0.5;
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let rad = 0.5;
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// Callback that will be executed on the main loop to handle proximities.
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |window, graphics, physics, _, _| {
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testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
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let rigid_body = RigidBodyBuilder::new_dynamic()
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(0.0, 10.0)
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.translation(0.0, 10.0)
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.build();
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.build();
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@@ -20,10 +20,8 @@ pub fn init_world(testbed: &mut Testbed) {
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.colliders
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.colliders
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.insert(collider, handle, &mut physics.bodies);
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.insert(collider, handle, &mut physics.bodies);
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if graphics.is_some() {
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if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
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graphics
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graphics.add(*window, handle, &physics.bodies, &physics.colliders);
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.unwrap()
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.add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
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}
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}
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let to_remove: Vec<_> = physics
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let to_remove: Vec<_> = physics
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@@ -37,10 +35,9 @@ pub fn init_world(testbed: &mut Testbed) {
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.bodies
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.bodies
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.remove(handle, &mut physics.colliders, &mut physics.joints);
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.remove(handle, &mut physics.colliders, &mut physics.joints);
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// FIXME: need a way to access graphics & window in a loop
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if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
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// if graphics.is_some() {
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graphics.remove_body_nodes(*window, handle);
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// graphics.unwrap().remove_body_nodes(window.unwrap(), handle);
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}
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// }
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}
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}
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});
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});
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@@ -69,7 +69,7 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
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testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
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// Callback that will be executed on the main loop to handle proximities.
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |_, _, physics, events, _| {
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testbed.add_callback(move |_, mut graphics, physics, events, _| {
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while let Ok(prox) = events.proximity_events.try_recv() {
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while let Ok(prox) = events.proximity_events.try_recv() {
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let color = match prox.new_status {
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let color = match prox.new_status {
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Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
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Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
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@@ -78,14 +78,13 @@ pub fn init_world(testbed: &mut Testbed) {
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let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
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let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
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let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
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let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
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if let Some(graphics) = &mut graphics {
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if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
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if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
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// FIXME: need a way to access graphics & window in a loop
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graphics.set_body_color(parent_handle1, color);
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// graphics.set_body_color(parent_handle1, color);
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}
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}
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if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
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if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
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graphics.set_body_color(parent_handle2, color);
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// FIXME: need a way to access graphics & window in a loop
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}
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// graphics.set_body_color(parent_handle2, color);
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}
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}
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}
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}
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});
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});
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@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
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let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
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colliders.insert(collider, ball_handle, &mut bodies);
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colliders.insert(collider, ball_handle, &mut bodies);
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testbed.add_callback(move |window, graphics, physics, _, _| {
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testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
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// Remove then re-add the ground collider.
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// Remove then re-add the ground collider.
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let coll = physics
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let coll = physics
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.colliders
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.colliders
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@@ -44,13 +44,8 @@ pub fn init_world(testbed: &mut Testbed) {
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.colliders
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.colliders
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.insert(coll, ground_handle, &mut physics.bodies);
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.insert(coll, ground_handle, &mut physics.bodies);
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// TODO: need a way to access graphics & window
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if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
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if graphics.is_some() {
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graphics.add_collider(window, ground_collider_handle, &physics.colliders);
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graphics.unwrap().add_collider(
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window.unwrap(),
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ground_collider_handle,
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&physics.colliders,
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);
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}
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}
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});
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});
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@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let mut extra_colliders = Vec::new();
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let mut extra_colliders = Vec::new();
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let snapped_frame = 51;
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let snapped_frame = 51;
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testbed.add_callback(move |window, graphics, physics, _, _| {
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testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
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step += 1;
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step += 1;
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// Add a bigger ball collider
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// Add a bigger ball collider
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@@ -57,13 +57,10 @@ pub fn init_world(testbed: &mut Testbed) {
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.colliders
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.colliders
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.insert(collider, ball_handle, &mut physics.bodies);
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.insert(collider, ball_handle, &mut physics.bodies);
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if graphics.is_some() {
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if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
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graphics.unwrap().add_collider(
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graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
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window.unwrap(),
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new_ball_collider_handle,
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&physics.colliders,
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);
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}
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}
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extra_colliders.push(new_ball_collider_handle);
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extra_colliders.push(new_ball_collider_handle);
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// Snap the ball velocity or restore it.
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// Snap the ball velocity or restore it.
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@@ -103,10 +100,9 @@ pub fn init_world(testbed: &mut Testbed) {
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.colliders
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.colliders
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.insert(coll, ground_handle, &mut physics.bodies);
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.insert(coll, ground_handle, &mut physics.bodies);
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//FIXME: This causes an error
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if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
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// if graphics.is_some() {
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graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
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// graphics.unwrap().add_collider(window.unwrap(), new_ground_collider_handle, &physics.colliders);
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}
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// }
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extra_colliders.push(new_ground_collider_handle);
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extra_colliders.push(new_ground_collider_handle);
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});
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});
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@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let mut k = 0;
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let mut k = 0;
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// Callback that will be executed on the main loop to handle proximities.
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |window, graphics, physics, _, _| {
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testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
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k += 1;
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k += 1;
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let rigid_body = RigidBodyBuilder::new_dynamic()
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(0.0, 10.0, 0.0)
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.translation(0.0, 10.0, 0.0)
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@@ -42,10 +42,8 @@ pub fn init_world(testbed: &mut Testbed) {
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.colliders
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.colliders
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.insert(collider, handle, &mut physics.bodies);
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.insert(collider, handle, &mut physics.bodies);
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if graphics.is_some() {
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if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
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graphics
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graphics.add(window, handle, &physics.bodies, &physics.colliders);
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.unwrap()
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.add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
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}
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}
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if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
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if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
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@@ -73,9 +71,9 @@ pub fn init_world(testbed: &mut Testbed) {
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.narrow_phase
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.narrow_phase
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.maintain(&mut physics.colliders, &mut physics.bodies);
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.maintain(&mut physics.colliders, &mut physics.bodies);
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// if graphics.is_some() {
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if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
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// graphics.unwrap().remove_body_nodes(window.unwrap(), *handle);
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graphics.remove_body_nodes(window, *handle);
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// }
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}
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}
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}
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}
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}
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});
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});
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@@ -73,8 +73,7 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
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testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
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// Callback that will be executed on the main loop to handle proximities.
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |_, graphics, physics, events, _| {
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testbed.add_callback(move |_, mut graphics, physics, events, _| {
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let graphics = &graphics;
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while let Ok(prox) = events.proximity_events.try_recv() {
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while let Ok(prox) = events.proximity_events.try_recv() {
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let color = match prox.new_status {
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let color = match prox.new_status {
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Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
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Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
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@@ -84,16 +83,13 @@ pub fn init_world(testbed: &mut Testbed) {
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let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
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let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
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let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
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let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
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match graphics {
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if let Some(graphics) = &mut graphics {
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Some(graphics) => {
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if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
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if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
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graphics.set_body_color(parent_handle1, color);
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// graphics.set_body_color(parent_handle1, color);
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}
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}
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if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
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if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
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graphics.set_body_color(parent_handle2, color);
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// graphics.set_body_color(parent_handle2, color);
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}
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}
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}
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None => {}
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}
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}
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}
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}
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});
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});
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