Add explicit wake_up parameter to method setting the position and velocity of a rigid-body.

This commit is contained in:
Crozet Sébastien
2020-11-19 18:09:55 +01:00
parent 49fd861083
commit 5ce3606582
14 changed files with 154 additions and 48 deletions

View File

@@ -71,10 +71,10 @@ impl Box2dWorld {
let def = b2::BodyDef {
body_type,
position: na_vec_to_b2_vec(body.position.translation.vector),
angle: body.position.rotation.angle(),
linear_velocity: na_vec_to_b2_vec(body.linvel),
angular_velocity: body.angvel,
position: na_vec_to_b2_vec(body.position().translation.vector),
angle: body.position().rotation.angle(),
linear_velocity: na_vec_to_b2_vec(*body.linvel()),
angular_velocity: body.angvel(),
linear_damping,
angular_damping,
..b2::BodyDef::new()
@@ -223,7 +223,7 @@ impl Box2dWorld {
if let Some(pb2_handle) = self.rapier2box2d.get(&handle) {
let b2_body = self.world.body(*pb2_handle);
let pos = b2_transform_to_na_isometry(b2_body.transform().clone());
body.set_position(pos);
body.set_position(pos, false);
for coll_handle in body.colliders() {
let collider = &mut colliders[*coll_handle];