Add velocity-based kinematic bodies

This commit is contained in:
Crozet Sébastien
2021-06-01 14:55:50 +02:00
parent 826ce5f014
commit 5ef81cda40
3 changed files with 56 additions and 8 deletions

View File

@@ -275,7 +275,7 @@ impl RigidBody {
///
/// A kinematic body can move freely but is not affected by forces.
pub fn is_kinematic(&self) -> bool {
self.rb_type == RigidBodyType::Kinematic
self.rb_type.is_kinematic()
}
/// Is this rigid body static?
@@ -527,9 +527,9 @@ impl RigidBody {
}
/// If this rigid body is kinematic, sets its future orientation after the next timestep integration.
pub fn set_next_kinematic_translation(&mut self, rotation: Rotation<Real>) {
pub fn set_next_kinematic_translation(&mut self, translation: Vector<Real>) {
if self.is_kinematic() {
self.rb_pos.next_position.rotation = rotation;
self.rb_pos.next_position.translation = translation.into();
}
}
@@ -748,8 +748,13 @@ impl RigidBodyBuilder {
}
/// Initializes the builder of a new kinematic rigid body.
pub fn new_kinematic() -> Self {
Self::new(RigidBodyType::Kinematic)
pub fn new_kinematic_velocity_based() -> Self {
Self::new(RigidBodyType::KinematicVelocityBased)
}
/// Initializes the builder of a new kinematic rigid body.
pub fn new_kinematic_position_based() -> Self {
Self::new(RigidBodyType::KinematicPositionBased)
}
/// Initializes the builder of a new dynamic rigid body.