feat: add configurable distance cap to soft-ccd

This commit is contained in:
Sébastien Crozet
2024-04-21 23:42:21 +02:00
committed by Sébastien Crozet
parent 33dd38016c
commit 6635d49c8b
5 changed files with 88 additions and 42 deletions

View File

@@ -46,9 +46,9 @@ pub fn init_world(testbed: &mut Testbed) {
.translation(vector![0.0, 5.0, 0.0]) .translation(vector![0.0, 5.0, 0.0])
.rotation(vector![0.5, 0.0, 0.5]) .rotation(vector![0.5, 0.0, 0.5])
.linvel(vector![0.0, -100.0, 0.0]) .linvel(vector![0.0, -100.0, 0.0])
.soft_ccd_enabled(true); .soft_ccd_prediction(10.0);
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(0.01, 0.015, 5.0); let collider = ColliderBuilder::cuboid(5.0, 0.015, 5.0);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*

View File

@@ -448,17 +448,26 @@ impl RigidBody {
self.ccd.ccd_enabled self.ccd.ccd_enabled
} }
/// Enables of disable soft CCD (soft Continuous Collision-Detection) for this rigid-body. /// Sets the maximum prediction distance Soft Continuous Collision-Detection.
/// ///
/// Soft-CCD helps prevent tunneling, but may still let tunnelling happen depending on solver /// When set to 0, soft-CCD is disabled. Soft-CCD helps prevent tunneling especially of
/// convergence. This is cheaper than the full ccd enabled by [`RigidBody::enable_ccd`]. /// slow-but-thin to moderately fast objects. The soft CCD prediction distance indicates how
pub fn enable_soft_ccd(&mut self, enabled: bool) { /// far in the objects path the CCD algorithm is allowed to inspect. Large values can impact
self.ccd.soft_ccd_enabled = enabled; /// performance badly by increasing the work needed from the broad-phase.
///
/// It is a generally cheaper variant of regular CCD (that can be enabled with
/// [`RigidBody::enable_ccd`] since it relies on predictive constraints instead of
/// shape-cast and substeps.
pub fn set_soft_ccd_prediction(&mut self, prediction_distance: Real) {
self.ccd.soft_ccd_prediction = prediction_distance;
} }
/// Is Soft-CCD (Soft Continous Collision-Detection) enabled for this rigid-body? /// The soft-CCD prediction distance for this rigid-body.
pub fn is_soft_ccd_enabled(&self) -> bool { ///
self.ccd.soft_ccd_enabled /// See the documentation of [`RigidBody::set_soft_ccd_prediction`] for additional details on
/// soft-CCD.
pub fn soft_ccd_prediction(&self) -> Real {
self.ccd.soft_ccd_prediction
} }
// This is different from `is_ccd_enabled`. This checks that CCD // This is different from `is_ccd_enabled`. This checks that CCD
@@ -878,6 +887,25 @@ impl RigidBody {
} }
} }
/// Predicts the next position of this rigid-body, by integrating its velocity and forces
/// by a time of `dt`.
pub(crate) fn predict_position_using_velocity_and_forces_with_max_dist(
&self,
dt: Real,
max_dist: Real,
) -> Isometry<Real> {
let new_vels = self.forces.integrate(dt, &self.vels, &self.mprops);
// Compute the clamped dt such that the body doesnt travel more than `max_dist`.
let linvel_norm = new_vels.linvel.norm();
let clamped_linvel = linvel_norm.min(max_dist * crate::utils::inv(dt));
let clamped_dt = dt * clamped_linvel * crate::utils::inv(linvel_norm);
new_vels.integrate(
clamped_dt,
&self.pos.position,
&self.mprops.local_mprops.local_com,
)
}
/// Predicts the next position of this rigid-body, by integrating its velocity and forces /// Predicts the next position of this rigid-body, by integrating its velocity and forces
/// by a time of `dt`. /// by a time of `dt`.
pub fn predict_position_using_velocity_and_forces(&self, dt: Real) -> Isometry<Real> { pub fn predict_position_using_velocity_and_forces(&self, dt: Real) -> Isometry<Real> {
@@ -1110,19 +1138,25 @@ pub struct RigidBodyBuilder {
mprops_flags: LockedAxes, mprops_flags: LockedAxes,
/// The additional mass-properties of the rigid-body being built. See [`RigidBodyBuilder::additional_mass_properties`] for more information. /// The additional mass-properties of the rigid-body being built. See [`RigidBodyBuilder::additional_mass_properties`] for more information.
additional_mass_properties: RigidBodyAdditionalMassProps, additional_mass_properties: RigidBodyAdditionalMassProps,
/// Whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium. /// Whether the rigid-body to be created can sleep if it reaches a dynamic equilibrium.
pub can_sleep: bool, pub can_sleep: bool,
/// Whether or not the rigid-body is to be created asleep. /// Whether the rigid-body is to be created asleep.
pub sleeping: bool, pub sleeping: bool,
/// Whether Continuous Collision-Detection is enabled for the rigid-body to be built. /// Whether Continuous Collision-Detection is enabled for the rigid-body to be built.
/// ///
/// CCD prevents tunneling, but may still allow limited interpenetration of colliders. /// CCD prevents tunneling, but may still allow limited interpenetration of colliders.
pub ccd_enabled: bool, pub ccd_enabled: bool,
/// Whether Soft Continuous Collision-Detection is enabled for the rigid-body to be built. /// The maximum prediction distance Soft Continuous Collision-Detection.
/// ///
/// Soft-CCD helps prevent tunneling, but may still let tunnelling happen depending on solver /// When set to 0, soft CCD is disabled. Soft-CCD helps prevent tunneling especially of
/// convergence. This is cheaper than the full ccd enabled by [`RigidBodyBuilder::ccd_enabled`]. /// slow-but-thin to moderately fast objects. The soft CCD prediction distance indicates how
pub soft_ccd_enabled: bool, /// far in the objects path the CCD algorithm is allowed to inspect. Large values can impact
/// performance badly by increasing the work needed from the broad-phase.
///
/// It is a generally cheaper variant of regular CCD (that can be enabled with
/// [`RigidBodyBuilder::ccd_enabled`] since it relies on predictive constraints instead of
/// shape-cast and substeps.
pub soft_ccd_prediction: Real,
/// The dominance group of the rigid-body to be built. /// The dominance group of the rigid-body to be built.
pub dominance_group: i8, pub dominance_group: i8,
/// Will the rigid-body being built be enabled? /// Will the rigid-body being built be enabled?
@@ -1152,7 +1186,7 @@ impl RigidBodyBuilder {
can_sleep: true, can_sleep: true,
sleeping: false, sleeping: false,
ccd_enabled: false, ccd_enabled: false,
soft_ccd_enabled: false, soft_ccd_prediction: 0.0,
dominance_group: 0, dominance_group: 0,
enabled: true, enabled: true,
user_data: 0, user_data: 0,
@@ -1391,13 +1425,13 @@ impl RigidBodyBuilder {
self self
} }
/// Sets whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium. /// Sets whether the rigid-body to be created can sleep if it reaches a dynamic equilibrium.
pub fn can_sleep(mut self, can_sleep: bool) -> Self { pub fn can_sleep(mut self, can_sleep: bool) -> Self {
self.can_sleep = can_sleep; self.can_sleep = can_sleep;
self self
} }
/// Sets whether or not Continuous Collision-Detection is enabled for this rigid-body. /// Sets whether Continuous Collision-Detection is enabled for this rigid-body.
/// ///
/// CCD prevents tunneling, but may still allow limited interpenetration of colliders. /// CCD prevents tunneling, but may still allow limited interpenetration of colliders.
pub fn ccd_enabled(mut self, enabled: bool) -> Self { pub fn ccd_enabled(mut self, enabled: bool) -> Self {
@@ -1405,16 +1439,22 @@ impl RigidBodyBuilder {
self self
} }
/// Sets whether or not Soft Continuous Collision-Detection is enabled for this rigid-body. /// Sets the maximum prediction distance Soft Continuous Collision-Detection.
/// ///
/// Soft-CCD helps prevent tunneling, but may still let tunnelling happen depending on solver /// When set to 0, soft-CCD is disabled. Soft-CCD helps prevent tunneling especially of
/// convergence. This is cheaper than the full ccd enabled by [`RigidBodyBuilder::ccd_enabled`]. /// slow-but-thin to moderately fast objects. The soft CCD prediction distance indicates how
pub fn soft_ccd_enabled(mut self, enabled: bool) -> Self { /// far in the objects path the CCD algorithm is allowed to inspect. Large values can impact
self.soft_ccd_enabled = enabled; /// performance badly by increasing the work needed from the broad-phase.
///
/// It is a generally cheaper variant of regular CCD (that can be enabled with
/// [`RigidBodyBuilder::ccd_enabled`] since it relies on predictive constraints instead of
/// shape-cast and substeps.
pub fn soft_ccd_prediction(mut self, prediction_distance: Real) -> Self {
self.soft_ccd_prediction = prediction_distance;
self self
} }
/// Sets whether or not the rigid-body is to be created asleep. /// Sets whether the rigid-body is to be created asleep.
pub fn sleeping(mut self, sleeping: bool) -> Self { pub fn sleeping(mut self, sleeping: bool) -> Self {
self.sleeping = sleeping; self.sleeping = sleeping;
self self
@@ -1451,7 +1491,7 @@ impl RigidBodyBuilder {
rb.dominance = RigidBodyDominance(self.dominance_group); rb.dominance = RigidBodyDominance(self.dominance_group);
rb.enabled = self.enabled; rb.enabled = self.enabled;
rb.enable_ccd(self.ccd_enabled); rb.enable_ccd(self.ccd_enabled);
rb.enable_soft_ccd(self.soft_ccd_enabled); rb.set_soft_ccd_prediction(self.soft_ccd_prediction);
if self.can_sleep && self.sleeping { if self.can_sleep && self.sleeping {
rb.sleep(); rb.sleep();

View File

@@ -821,8 +821,8 @@ pub struct RigidBodyCcd {
pub ccd_active: bool, pub ccd_active: bool,
/// Is CCD enabled for this rigid-body? /// Is CCD enabled for this rigid-body?
pub ccd_enabled: bool, pub ccd_enabled: bool,
/// Is soft-CCD enabled for this rigid-body? /// The soft-CCD prediction distance for this rigid-body.
pub soft_ccd_enabled: bool, pub soft_ccd_prediction: Real,
} }
impl Default for RigidBodyCcd { impl Default for RigidBodyCcd {
@@ -832,7 +832,7 @@ impl Default for RigidBodyCcd {
ccd_max_dist: 0.0, ccd_max_dist: 0.0,
ccd_active: false, ccd_active: false,
ccd_enabled: false, ccd_enabled: false,
soft_ccd_enabled: false, soft_ccd_prediction: 0.0,
} }
} }
} }

View File

@@ -597,8 +597,11 @@ impl BroadPhase for BroadPhaseMultiSap {
let next_pos = co.parent.and_then(|p| { let next_pos = co.parent.and_then(|p| {
let parent = bodies.get(p.handle)?; let parent = bodies.get(p.handle)?;
parent.is_soft_ccd_enabled().then(|| { (parent.soft_ccd_prediction() > 0.0).then(|| {
parent.predict_position_using_velocity_and_forces(dt) * p.pos_wrt_parent parent.predict_position_using_velocity_and_forces_with_max_dist(
dt,
parent.soft_ccd_prediction(),
) * p.pos_wrt_parent
}) })
}); });

View File

@@ -898,19 +898,22 @@ impl NarrowPhase {
let pos12 = co1.pos.inv_mul(&co2.pos); let pos12 = co1.pos.inv_mul(&co2.pos);
let effective_prediction_distance = if rb1.map(|rb| rb.is_soft_ccd_enabled()) == Some(true) || let soft_ccd_prediction1 = rb1.map(|rb| rb.soft_ccd_prediction()).unwrap_or(0.0);
rb2.map(|rb| rb.is_soft_ccd_enabled()) == Some(true) { let soft_ccd_prediction2 = rb2.map(|rb| rb.soft_ccd_prediction()).unwrap_or(0.0);
let effective_prediction_distance = if soft_ccd_prediction1 > 0.0 || soft_ccd_prediction2 > 0.0 {
let aabb1 = co1.compute_aabb();
let aabb2 = co2.compute_aabb();
let inv_dt = crate::utils::inv(dt);
let aabb1 = co1.compute_aabb(); let linvel1 = rb1.map(|rb| rb.linvel()
let aabb2 = co2.compute_aabb(); .cap_magnitude(soft_ccd_prediction1 * inv_dt)).unwrap_or_default();
let linvel2 = rb2.map(|rb| rb.linvel()
.cap_magnitude(soft_ccd_prediction2 * inv_dt)).unwrap_or_default();
let linvel1 = rb1.map(|rb| *rb.linvel()).unwrap_or_default(); if !aabb1.intersects(&aabb2) && !aabb1.intersects_moving_aabb(&aabb2, linvel2 - linvel1) {
let linvel2 = rb2.map(|rb| *rb.linvel()).unwrap_or_default(); pair.clear();
break 'emit_events;
if !aabb1.intersects(&aabb2) && !aabb1.intersects_moving_aabb(&aabb2, linvel2 - linvel1) { }
pair.clear();
break 'emit_events;
}
prediction_distance.max( prediction_distance.max(