Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline incrementally
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@@ -5,7 +5,6 @@ use crate::utils::{WBasis, WReal};
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#[cfg(feature = "dim3")]
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use crate::dynamics::SphericalJoint;
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use crate::geometry::ColliderEnabled;
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#[cfg(feature = "dim3")]
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bitflags::bitflags! {
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