Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline incrementally
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@@ -1,10 +1,10 @@
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use crate::dynamics::{IslandManager, RigidBodyHandle};
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use crate::dynamics::RigidBodyHandle;
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use crate::geometry::{
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Aabb, Collider, ColliderHandle, InteractionGroups, PointProjection, Qbvh, Ray, RayIntersection,
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};
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use crate::math::{Isometry, Point, Real, Vector};
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use crate::{dynamics::RigidBodySet, geometry::ColliderSet};
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use parry::partitioning::QbvhDataGenerator;
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use parry::partitioning::{QbvhDataGenerator, QbvhUpdateWorkspace};
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use parry::query::details::{
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IntersectionCompositeShapeShapeBestFirstVisitor,
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NonlinearTOICompositeShapeShapeBestFirstVisitor, PointCompositeShapeProjBestFirstVisitor,
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@@ -30,8 +30,9 @@ pub struct QueryPipeline {
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)]
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query_dispatcher: Arc<dyn QueryDispatcher>,
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qbvh: Qbvh<ColliderHandle>,
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tree_built: bool,
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dilation_factor: Real,
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#[cfg_attr(feature = "serde-serialize", serde(skip))]
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workspace: QbvhUpdateWorkspace,
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}
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struct QueryPipelineAsCompositeShape<'a> {
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@@ -310,8 +311,8 @@ impl QueryPipeline {
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Self {
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query_dispatcher: Arc::new(d),
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qbvh: Qbvh::new(),
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tree_built: false,
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dilation_factor: 0.01,
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workspace: QbvhUpdateWorkspace::default(),
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}
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}
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@@ -320,25 +321,39 @@ impl QueryPipeline {
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&*self.query_dispatcher
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}
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/// Update the acceleration structure on the query pipeline.
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pub fn update(
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/// Update the query pipeline incrementally, avoiding a complete rebuild of its
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/// internal data-structure.
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pub fn update_incremental(
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&mut self,
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islands: &IslandManager,
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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modified_colliders: &[ColliderHandle],
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removed_colliders: &[ColliderHandle],
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refit_and_rebalance: bool,
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) {
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self.update_with_mode(
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islands,
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bodies,
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colliders,
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QueryPipelineMode::CurrentPosition,
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)
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for modified in modified_colliders {
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self.qbvh.pre_update_or_insert(*modified);
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}
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for removed in removed_colliders {
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self.qbvh.remove(*removed);
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}
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if refit_and_rebalance {
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let _ = self.qbvh.refit(0.0, &mut self.workspace, |handle| {
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colliders[*handle].compute_aabb()
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});
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self.qbvh.rebalance(0.0, &mut self.workspace);
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}
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}
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/// Update the acceleration structure on the query pipeline.
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pub fn update(&mut self, bodies: &RigidBodySet, colliders: &ColliderSet) {
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self.update_with_mode(bodies, colliders, QueryPipelineMode::CurrentPosition)
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}
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/// Update the acceleration structure on the query pipeline.
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pub fn update_with_mode(
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&mut self,
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islands: &IslandManager,
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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mode: QueryPipelineMode,
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@@ -392,71 +407,12 @@ impl QueryPipeline {
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}
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}
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if !self.tree_built {
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let generator = DataGenerator {
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bodies,
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colliders,
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mode,
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};
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self.qbvh.clear_and_rebuild(generator, self.dilation_factor);
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// FIXME: uncomment this once we handle insertion/removals properly.
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// self.tree_built = true;
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return;
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}
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for handle in islands.iter_active_bodies() {
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let rb = &bodies[handle];
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for handle in &rb.colliders.0 {
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self.qbvh.pre_update(*handle)
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}
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}
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match mode {
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QueryPipelineMode::CurrentPosition => {
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self.qbvh.update(
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|handle| {
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let co = &colliders[*handle];
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co.shape.compute_aabb(&co.pos)
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},
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self.dilation_factor,
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);
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}
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QueryPipelineMode::SweepTestWithNextPosition => {
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self.qbvh.update(
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|handle| {
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let co = &colliders[*handle];
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if let Some(parent) = &co.parent {
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let rb_next_pos = &bodies[parent.handle].pos.next_position;
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let next_position = rb_next_pos * parent.pos_wrt_parent;
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co.shape.compute_swept_aabb(&co.pos, &next_position)
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} else {
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co.shape.compute_aabb(&co.pos)
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}
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},
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self.dilation_factor,
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);
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}
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QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
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self.qbvh.update(
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|handle| {
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let co = &colliders[*handle];
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if let Some(parent) = co.parent {
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let rb = &bodies[parent.handle];
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let predicted_pos = rb.pos.integrate_forces_and_velocities(
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dt, &rb.forces, &rb.vels, &rb.mprops,
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);
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let next_position = predicted_pos * parent.pos_wrt_parent;
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co.shape.compute_swept_aabb(&co.pos, &next_position)
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} else {
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co.shape.compute_aabb(&co.pos)
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}
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},
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self.dilation_factor,
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);
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}
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}
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let generator = DataGenerator {
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bodies,
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colliders,
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mode,
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};
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self.qbvh.clear_and_rebuild(generator, self.dilation_factor);
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}
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/// Find the closest intersection between a ray and a set of collider.
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