Fix CI build error check-fmt

This commit is contained in:
fabriceci
2022-12-26 21:45:31 +01:00
parent cc0c982a5b
commit 68d7cedfbc
3 changed files with 36 additions and 15 deletions

View File

@@ -24,9 +24,9 @@ mod platform2;
mod polyline2; mod polyline2;
mod pyramid2; mod pyramid2;
mod restitution2; mod restitution2;
mod rope_joints2;
mod sensor2; mod sensor2;
mod trimesh2; mod trimesh2;
mod rope_joints2;
fn demo_name_from_command_line() -> Option<String> { fn demo_name_from_command_line() -> Option<String> {
let mut args = std::env::args(); let mut args = std::env::args();

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@@ -21,13 +21,14 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::cuboid(ground_size, ground_height); let collider = ColliderBuilder::cuboid(ground_size, ground_height);
colliders.insert_with_parent(collider, floor_handle, &mut bodies); colliders.insert_with_parent(collider, floor_handle, &mut bodies);
let rigid_body =
let rigid_body = RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_size]); RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_size]);
let floor_handle = bodies.insert(rigid_body); let floor_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_height, ground_size); let collider = ColliderBuilder::cuboid(ground_height, ground_size);
colliders.insert_with_parent(collider, floor_handle, &mut bodies); colliders.insert_with_parent(collider, floor_handle, &mut bodies);
let rigid_body = RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_size]); let rigid_body =
RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_size]);
let floor_handle = bodies.insert(rigid_body); let floor_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_height, ground_size); let collider = ColliderBuilder::cuboid(ground_height, ground_size);
colliders.insert_with_parent(collider, floor_handle, &mut bodies); colliders.insert_with_parent(collider, floor_handle, &mut bodies);
@@ -50,7 +51,9 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(rad); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, child_handle, &mut bodies); colliders.insert_with_parent(collider, child_handle, &mut bodies);
let joint = RopeJointBuilder::new().local_anchor2(point![0.0, 0.0]).limits([2.0, 2.0]); let joint = RopeJointBuilder::new()
.local_anchor2(point![0.0, 0.0])
.limits([2.0, 2.0]);
impulse_joints.insert(character_handle, child_handle, joint, true); impulse_joints.insert(character_handle, child_handle, joint, true);
/* /*

View File

@@ -21,24 +21,38 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, floor_handle, &mut bodies); colliders.insert_with_parent(collider, floor_handle, &mut bodies);
let rigid_body = RigidBodyBuilder::fixed().translation(vector![
let rigid_body = RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_height, 0.0]); -ground_size - ground_height,
ground_height,
0.0
]);
let floor_handle = bodies.insert(rigid_body); let floor_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_height, ground_height, ground_size); let collider = ColliderBuilder::cuboid(ground_height, ground_height, ground_size);
colliders.insert_with_parent(collider, floor_handle, &mut bodies); colliders.insert_with_parent(collider, floor_handle, &mut bodies);
let rigid_body = RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_height, 0.0]); let rigid_body = RigidBodyBuilder::fixed().translation(vector![
ground_size + ground_height,
ground_height,
0.0
]);
let floor_handle = bodies.insert(rigid_body); let floor_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_height, ground_height, ground_size); let collider = ColliderBuilder::cuboid(ground_height, ground_height, ground_size);
colliders.insert_with_parent(collider, floor_handle, &mut bodies); colliders.insert_with_parent(collider, floor_handle, &mut bodies);
let rigid_body = RigidBodyBuilder::fixed().translation(vector![
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, ground_height, -ground_size - ground_height]); 0.0,
ground_height,
-ground_size - ground_height
]);
let floor_handle = bodies.insert(rigid_body); let floor_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_height); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_height);
colliders.insert_with_parent(collider, floor_handle, &mut bodies); colliders.insert_with_parent(collider, floor_handle, &mut bodies);
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, ground_height, ground_size + ground_height]); let rigid_body = RigidBodyBuilder::fixed().translation(vector![
0.0,
ground_height,
ground_size + ground_height
]);
let floor_handle = bodies.insert(rigid_body); let floor_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_height); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_height);
colliders.insert_with_parent(collider, floor_handle, &mut bodies); colliders.insert_with_parent(collider, floor_handle, &mut bodies);
@@ -47,7 +61,8 @@ pub fn init_world(testbed: &mut Testbed) {
* Character we will control manually. * Character we will control manually.
*/ */
let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3, 0.0]); let rigid_body =
RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3, 0.0]);
let character_handle = bodies.insert(rigid_body); let character_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(0.15, 0.3, 0.15); let collider = ColliderBuilder::cuboid(0.15, 0.3, 0.15);
colliders.insert_with_parent(collider, character_handle, &mut bodies); colliders.insert_with_parent(collider, character_handle, &mut bodies);
@@ -59,12 +74,15 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
let rad = 0.04; let rad = 0.04;
let rigid_body = RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0, 0.0]); let rigid_body =
RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0, 0.0]);
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, child_handle, &mut bodies); colliders.insert_with_parent(collider, child_handle, &mut bodies);
let joint = RopeJointBuilder::new().local_anchor2(point![0.0, 0.0, 0.0]).limits([2.0, 2.0]); let joint = RopeJointBuilder::new()
.local_anchor2(point![0.0, 0.0, 0.0])
.limits([2.0, 2.0]);
impulse_joints.insert(character_handle, child_handle, joint, true); impulse_joints.insert(character_handle, child_handle, joint, true);
/* /*