Fix some typos in the changelog

This commit is contained in:
Sébastien Crozet
2022-02-22 12:36:48 +01:00
parent a3190846b7
commit 6d5f258af1

View File

@@ -1,7 +1,6 @@
## v0.12.0-alpha.0 (2 Jan. 2020)
## v0.12.0-alpha.0 (2 Jan. 2022)
### Fixed
- Fixed `RigidBody::restrict_rotations` to properly take into account the axes to lock.
-
### Modified
- All the impulse-based joints have been replaced by a single generic 6-Dofs joint in 3D
(or 3-Dofs joint in 2D) named `ImpulseJoint`. The `RevoluteJoint, PrismaticJoint, FixedJoint`,
@@ -11,7 +10,6 @@
by one position-based resolution. We are now using two velocity-based resolution: the first one
includes constraints regularization whereas the second one doesnt. This simplifies the resolution
code significantly while offering stiffer results.
-
### Added
- Added multibody joints: joints based on the reduced-coordinates modeling. These joints cant