Merge pull request #158 from dimforge/query_pipeline_filter
Add the ability to pass a custom filter to all the QueryPipeline queries.
This commit is contained in:
@@ -35,7 +35,8 @@ pub struct QueryPipeline {
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struct QueryPipelineAsCompositeShape<'a> {
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query_pipeline: &'a QueryPipeline,
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colliders: &'a ColliderSet,
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groups: InteractionGroups,
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query_groups: InteractionGroups,
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filter: Option<&'a dyn Fn(ColliderHandle, &Collider) -> bool>,
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}
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/// Indicates how the colliders position should be taken into account when
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@@ -64,7 +65,9 @@ impl<'a> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a> {
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mut f: impl FnMut(Option<&Isometry<Real>>, &Self::PartShape),
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) {
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if let Some(collider) = self.colliders.get(shape_id) {
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if collider.collision_groups.test(self.groups) {
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if collider.collision_groups.test(self.query_groups)
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&& self.filter.map(|f| f(shape_id, collider)).unwrap_or(true)
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{
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f(Some(collider.position()), collider.shape())
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}
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}
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@@ -98,12 +101,14 @@ impl QueryPipeline {
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fn as_composite_shape<'a>(
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&'a self,
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colliders: &'a ColliderSet,
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groups: InteractionGroups,
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query_groups: InteractionGroups,
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filter: Option<&'a dyn Fn(ColliderHandle, &Collider) -> bool>,
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) -> QueryPipelineAsCompositeShape<'a> {
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QueryPipelineAsCompositeShape {
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query_pipeline: self,
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colliders,
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groups,
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query_groups,
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filter,
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}
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}
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@@ -219,15 +224,24 @@ impl QueryPipeline {
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/// - `ray`: the ray to cast.
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/// - `max_toi`: the maximum time-of-impact that can be reported by this cast. This effectively
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/// limits the length of the ray to `ray.dir.norm() * max_toi`. Use `Real::MAX` for an unbounded ray.
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/// - `solid`: if this is `true` an impact at time 0.0 (i.e. at the ray origin) is returned if
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/// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
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/// even if its starts inside of it.
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/// - `query_groups`: the interaction groups which will be tested against the collider's `contact_group`
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/// to determine if it should be taken into account by this query.
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/// - `filter`: a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn cast_ray(
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&self,
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colliders: &ColliderSet,
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ray: &Ray,
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max_toi: Real,
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solid: bool,
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groups: InteractionGroups,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
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) -> Option<(ColliderHandle, Real)> {
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let pipeline_shape = self.as_composite_shape(colliders, groups);
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let mut visitor =
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RayCompositeShapeToiBestFirstVisitor::new(&pipeline_shape, ray, max_toi, solid);
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@@ -241,15 +255,24 @@ impl QueryPipeline {
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/// - `ray`: the ray to cast.
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/// - `max_toi`: the maximum time-of-impact that can be reported by this cast. This effectively
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/// limits the length of the ray to `ray.dir.norm() * max_toi`. Use `Real::MAX` for an unbounded ray.
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/// - `solid`: if this is `true` an impact at time 0.0 (i.e. at the ray origin) is returned if
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/// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
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/// even if its starts inside of it.
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/// - `query_groups`: the interaction groups which will be tested against the collider's `contact_group`
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/// to determine if it should be taken into account by this query.
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/// - `filter`: a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn cast_ray_and_get_normal(
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&self,
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colliders: &ColliderSet,
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ray: &Ray,
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max_toi: Real,
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solid: bool,
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groups: InteractionGroups,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
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) -> Option<(ColliderHandle, RayIntersection)> {
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let pipeline_shape = self.as_composite_shape(colliders, groups);
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let mut visitor = RayCompositeShapeToiAndNormalBestFirstVisitor::new(
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&pipeline_shape,
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ray,
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@@ -267,21 +290,32 @@ impl QueryPipeline {
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/// - `ray`: the ray to cast.
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/// - `max_toi`: the maximum time-of-impact that can be reported by this cast. This effectively
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/// limits the length of the ray to `ray.dir.norm() * max_toi`. Use `Real::MAX` for an unbounded ray.
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/// - `solid`: if this is `true` an impact at time 0.0 (i.e. at the ray origin) is returned if
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/// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
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/// even if its starts inside of it.
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/// - `query_groups`: the interaction groups which will be tested against the collider's `contact_group`
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/// to determine if it should be taken into account by this query.
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/// - `filter`: a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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/// - `callback`: function executed on each collider for which a ray intersection has been found.
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/// There is no guarantees on the order the results will be yielded. If this callback returns `false`,
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/// this method will exit early, ignore any further raycast.
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/// There is no guarantees on the order the results will be yielded. If this callback returns `false`,
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/// this method will exit early, ignore any further raycast.
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pub fn intersections_with_ray<'a>(
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&self,
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colliders: &'a ColliderSet,
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ray: &Ray,
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max_toi: Real,
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solid: bool,
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groups: InteractionGroups,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
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mut callback: impl FnMut(ColliderHandle, &'a Collider, RayIntersection) -> bool,
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) {
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let mut leaf_callback = &mut |handle: &ColliderHandle| {
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if let Some(coll) = colliders.get(*handle) {
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if coll.collision_groups.test(groups) {
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if coll.collision_groups.test(query_groups)
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&& filter.map(|f| f(*handle, coll)).unwrap_or(true)
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{
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if let Some(hit) =
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coll.shape()
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.cast_ray_and_get_normal(coll.position(), ray, max_toi, solid)
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@@ -304,16 +338,20 @@ impl QueryPipeline {
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/// * `colliders` - The set of colliders taking part in this pipeline.
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/// * `shape_pos` - The position of the shape used for the intersection test.
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/// * `shape` - The shape used for the intersection test.
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/// * `groups` - The bit groups and filter associated to the ray, in order to only
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/// hit the colliders with collision groups compatible with the ray's group.
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/// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
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/// to determine if it should be taken into account by this query.
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/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn intersection_with_shape(
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&self,
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colliders: &ColliderSet,
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shape_pos: &Isometry<Real>,
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shape: &dyn Shape,
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groups: InteractionGroups,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
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) -> Option<ColliderHandle> {
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let pipeline_shape = self.as_composite_shape(colliders, groups);
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let mut visitor = IntersectionCompositeShapeShapeBestFirstVisitor::new(
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&*self.query_dispatcher,
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shape_pos,
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@@ -336,16 +374,20 @@ impl QueryPipeline {
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/// itself). If it is set to `false` the collider shapes are considered to be hollow
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/// (if the point is located inside of an hollow shape, it is projected on the shape's
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/// boundary).
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/// * `groups` - The bit groups and filter associated to the point to project, in order to only
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/// project on colliders with collision groups compatible with the ray's group.
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/// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
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/// to determine if it should be taken into account by this query.
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/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn project_point(
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&self,
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colliders: &ColliderSet,
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point: &Point<Real>,
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solid: bool,
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groups: InteractionGroups,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
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) -> Option<(ColliderHandle, PointProjection)> {
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let pipeline_shape = self.as_composite_shape(colliders, groups);
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let mut visitor =
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PointCompositeShapeProjBestFirstVisitor::new(&pipeline_shape, point, solid);
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@@ -359,20 +401,25 @@ impl QueryPipeline {
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/// # Parameters
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/// * `colliders` - The set of colliders taking part in this pipeline.
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/// * `point` - The point used for the containment test.
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/// * `groups` - The bit groups and filter associated to the point to test, in order to only
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/// test on colliders with collision groups compatible with the ray's group.
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/// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
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/// to determine if it should be taken into account by this query.
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/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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/// * `callback` - A function called with each collider with a shape
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/// containing the `point`.
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/// containing the `point`.
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pub fn intersections_with_point<'a>(
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&self,
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colliders: &'a ColliderSet,
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point: &Point<Real>,
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groups: InteractionGroups,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
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mut callback: impl FnMut(ColliderHandle, &'a Collider) -> bool,
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) {
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let mut leaf_callback = &mut |handle: &ColliderHandle| {
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if let Some(coll) = colliders.get(*handle) {
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if coll.collision_groups.test(groups)
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if coll.collision_groups.test(query_groups)
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&& filter.map(|f| f(*handle, coll)).unwrap_or(true)
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&& coll.shape().contains_point(coll.position(), point)
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{
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return callback(*handle, coll);
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@@ -399,15 +446,19 @@ impl QueryPipeline {
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/// itself). If it is set to `false` the collider shapes are considered to be hollow
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/// (if the point is located inside of an hollow shape, it is projected on the shape's
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/// boundary).
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/// * `groups` - The bit groups and filter associated to the point to project, in order to only
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/// project on colliders with collision groups compatible with the ray's group.
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/// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
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/// to determine if it should be taken into account by this query.
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/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn project_point_and_get_feature(
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&self,
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colliders: &ColliderSet,
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point: &Point<Real>,
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groups: InteractionGroups,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
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) -> Option<(ColliderHandle, PointProjection, FeatureId)> {
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let pipeline_shape = self.as_composite_shape(colliders, groups);
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let mut visitor =
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PointCompositeShapeProjWithFeatureBestFirstVisitor::new(&pipeline_shape, point, false);
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self.quadtree
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@@ -437,8 +488,11 @@ impl QueryPipeline {
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/// * `shape` - The shape to cast.
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/// * `max_toi` - The maximum time-of-impact that can be reported by this cast. This effectively
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/// limits the distance traveled by the shape to `shapeVel.norm() * maxToi`.
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/// * `groups` - The bit groups and filter associated to the shape to cast, in order to only
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/// test on colliders with collision groups compatible with this group.
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/// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
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/// to determine if it should be taken into account by this query.
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/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn cast_shape<'a>(
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&self,
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colliders: &'a ColliderSet,
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@@ -447,9 +501,10 @@ impl QueryPipeline {
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shape: &dyn Shape,
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max_toi: Real,
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target_distance: Real,
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groups: InteractionGroups,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
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) -> Option<(ColliderHandle, TOI)> {
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let pipeline_shape = self.as_composite_shape(colliders, groups);
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let mut visitor = TOICompositeShapeShapeBestFirstVisitor::new(
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&*self.query_dispatcher,
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shape_pos,
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@@ -468,10 +523,20 @@ impl QueryPipeline {
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/// * `colliders` - The set of colliders taking part in this pipeline.
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/// * `shape_motion` - The motion of the shape.
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/// * `shape` - The shape to cast.
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/// * `max_toi` - The maximum time-of-impact that can be reported by this cast. This effectively
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/// limits the distance traveled by the shape to `shapeVel.norm() * maxToi`.
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/// * `groups` - The bit groups and filter associated to the shape to cast, in order to only
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/// test on colliders with collision groups compatible with this group.
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/// * `start_time` - The starting time of the interval where the motion takes place.
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/// * `end_time` - The end time of the interval where the motion takes place.
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/// * `stop_at_penetration` - If the casted shape starts in a penetration state with any
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/// collider, two results are possible. If `stop_at_penetration` is `true` then, the
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/// result will have a `toi` equal to `start_time`. If `stop_at_penetration` is `false`
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/// then the nonlinear shape-casting will see if further motion wrt. the penetration normal
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/// would result in tunnelling. If it does not (i.e. we have a separating velocity along
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/// that normal) then the nonlinear shape-casting will attempt to find another impact,
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/// at a time `> start_time` that could result in tunnelling.
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/// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
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/// to determine if it should be taken into account by this query.
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/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn nonlinear_cast_shape(
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&self,
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colliders: &ColliderSet,
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@@ -480,9 +545,10 @@ impl QueryPipeline {
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start_time: Real,
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end_time: Real,
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stop_at_penetration: bool,
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groups: InteractionGroups,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
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) -> Option<(ColliderHandle, TOI)> {
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let pipeline_shape = self.as_composite_shape(colliders, groups);
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let pipeline_motion = NonlinearRigidMotion::identity();
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let mut visitor = NonlinearTOICompositeShapeShapeBestFirstVisitor::new(
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&*self.query_dispatcher,
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@@ -504,15 +570,19 @@ impl QueryPipeline {
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/// * `shapePos` - The position of the shape to test.
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/// * `shapeRot` - The orientation of the shape to test.
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/// * `shape` - The shape to test.
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/// * `groups` - The bit groups and filter associated to the shape to test, in order to only
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/// test on colliders with collision groups compatible with this group.
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/// * `query_groups` - the interaction groups which will be tested against the collider's `contact_group`
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/// to determine if it should be taken into account by this query.
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/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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/// * `callback` - A function called with the handles of each collider intersecting the `shape`.
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pub fn intersections_with_shape<'a>(
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&self,
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colliders: &'a ColliderSet,
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shape_pos: &Isometry<Real>,
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shape: &dyn Shape,
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groups: InteractionGroups,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
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mut callback: impl FnMut(ColliderHandle, &'a Collider) -> bool,
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) {
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let dispatcher = &*self.query_dispatcher;
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@@ -520,7 +590,9 @@ impl QueryPipeline {
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let mut leaf_callback = &mut |handle: &ColliderHandle| {
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if let Some(coll) = colliders.get(*handle) {
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if coll.collision_groups.test(groups) {
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if coll.collision_groups.test(query_groups)
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&& filter.map(|f| f(*handle, coll)).unwrap_or(true)
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{
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let pos12 = inv_shape_pos * coll.position();
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if dispatcher.intersection_test(&pos12, shape, coll.shape()) == Ok(true) {
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@@ -1000,6 +1000,7 @@ impl Testbed {
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f32::MAX,
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true,
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InteractionGroups::all(),
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None,
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);
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if let Some((handle, _)) = hit {
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Block a user