Add debug demos for rigid-body change tracking.
This commit is contained in:
@@ -16,6 +16,7 @@ mod damping3;
|
|||||||
mod debug_boxes3;
|
mod debug_boxes3;
|
||||||
mod debug_cylinder3;
|
mod debug_cylinder3;
|
||||||
mod debug_infinite_fall3;
|
mod debug_infinite_fall3;
|
||||||
|
mod debug_rollback3;
|
||||||
mod debug_triangle3;
|
mod debug_triangle3;
|
||||||
mod debug_trimesh3;
|
mod debug_trimesh3;
|
||||||
mod domino3;
|
mod domino3;
|
||||||
@@ -86,6 +87,7 @@ pub fn main() {
|
|||||||
("(Debug) trimesh", debug_trimesh3::init_world),
|
("(Debug) trimesh", debug_trimesh3::init_world),
|
||||||
("(Debug) cylinder", debug_cylinder3::init_world),
|
("(Debug) cylinder", debug_cylinder3::init_world),
|
||||||
("(Debug) infinite fall", debug_infinite_fall3::init_world),
|
("(Debug) infinite fall", debug_infinite_fall3::init_world),
|
||||||
|
("(Debug) rollback", debug_rollback3::init_world),
|
||||||
];
|
];
|
||||||
|
|
||||||
// Lexicographic sort, with stress tests moved at the end of the list.
|
// Lexicographic sort, with stress tests moved at the end of the list.
|
||||||
|
|||||||
77
examples3d/debug_rollback3.rs
Normal file
77
examples3d/debug_rollback3.rs
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
use na::{Isometry3, Point3, Vector3};
|
||||||
|
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||||
|
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
|
||||||
|
use rapier_testbed3d::Testbed;
|
||||||
|
|
||||||
|
pub fn init_world(testbed: &mut Testbed) {
|
||||||
|
/*
|
||||||
|
* World
|
||||||
|
*/
|
||||||
|
let mut bodies = RigidBodySet::new();
|
||||||
|
let mut colliders = ColliderSet::new();
|
||||||
|
let joints = JointSet::new();
|
||||||
|
/*
|
||||||
|
* Ground.
|
||||||
|
*/
|
||||||
|
let ground_size = 20.0;
|
||||||
|
let ground_height = 0.1;
|
||||||
|
|
||||||
|
let rigid_body = RigidBodyBuilder::new_static()
|
||||||
|
.translation(0.0, -ground_height, 0.0)
|
||||||
|
.build();
|
||||||
|
let ground_handle = bodies.insert(rigid_body);
|
||||||
|
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
|
||||||
|
.friction(0.15)
|
||||||
|
// .restitution(0.5)
|
||||||
|
.build();
|
||||||
|
colliders.insert(collider, ground_handle, &mut bodies);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Rolling ball
|
||||||
|
*/
|
||||||
|
let rb = RigidBodyBuilder::new_dynamic()
|
||||||
|
.translation(0.0, 0.2, 0.0)
|
||||||
|
.linvel(10.0, 0.0, 0.0)
|
||||||
|
.build();
|
||||||
|
let ball_handle = bodies.insert(rb);
|
||||||
|
let collider = ColliderBuilder::ball(0.1).density(100.0).build();
|
||||||
|
colliders.insert(collider, ball_handle, &mut bodies);
|
||||||
|
|
||||||
|
let mut linvel = Vector3::zeros();
|
||||||
|
let mut angvel = Vector3::zeros();
|
||||||
|
let mut pos = Isometry3::identity();
|
||||||
|
let mut step = 0;
|
||||||
|
let snapped_frame = 51;
|
||||||
|
|
||||||
|
testbed.add_callback(move |_, physics, _, _, _| {
|
||||||
|
step += 1;
|
||||||
|
let mut ball = physics.bodies.get_mut(ball_handle).unwrap();
|
||||||
|
|
||||||
|
if step == snapped_frame {
|
||||||
|
linvel = *ball.linvel();
|
||||||
|
angvel = *ball.angvel();
|
||||||
|
pos = *ball.position();
|
||||||
|
}
|
||||||
|
|
||||||
|
if step == 100 {
|
||||||
|
ball.set_linvel(linvel, true);
|
||||||
|
ball.set_angvel(angvel, true);
|
||||||
|
ball.set_position(pos, true);
|
||||||
|
step = snapped_frame;
|
||||||
|
}
|
||||||
|
|
||||||
|
let ground = physics.bodies.get_mut(ground_handle).unwrap();
|
||||||
|
ground.set_position(Isometry3::translation(0.0, step as f32 * 0.001, 0.0), false);
|
||||||
|
});
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Set up the testbed.
|
||||||
|
*/
|
||||||
|
testbed.set_world(bodies, colliders, joints);
|
||||||
|
testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
|
||||||
|
}
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
|
||||||
|
testbed.run()
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user