docs: Fix minor typos and tweaks (#696)
--------- Co-authored-by: Thierry Berger <contact@thierryberger.com>
This commit is contained in:
@@ -8,10 +8,10 @@ pub type DebugColor = [f32; 4];
|
||||
/// Style used for computing colors when rendering the scene.
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct DebugRenderStyle {
|
||||
/// The number of subdivision used to approximate the curved
|
||||
/// The number of subdivisions used to approximate the curved
|
||||
/// parts of a shape with smooth faces.
|
||||
pub subdivisions: u32,
|
||||
/// The number of subdivision used to approimate the curved
|
||||
/// The number of subdivisions used to approximate the curved
|
||||
/// borders of round shapes.
|
||||
pub border_subdivisions: u32,
|
||||
/// The color of colliders attached to dynamic rigid-bodies.
|
||||
@@ -42,13 +42,13 @@ pub struct DebugRenderStyle {
|
||||
pub disabled_color_multiplier: [f32; 4],
|
||||
/// The length of the local coordinate axes rendered for a rigid-body.
|
||||
pub rigid_body_axes_length: Real,
|
||||
/// The collor for the segments joining the two contact points.
|
||||
/// The color for the segments joining the two contact points.
|
||||
pub contact_depth_color: DebugColor,
|
||||
/// The color of the contact normals.
|
||||
pub contact_normal_color: DebugColor,
|
||||
/// The length of the contact normals.
|
||||
pub contact_normal_length: Real,
|
||||
/// The color of the colliders Aabbs.
|
||||
/// The color of the colliders' [`Aabb`]s.
|
||||
pub collider_aabb_color: DebugColor,
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user