docs: Fix minor typos and tweaks (#696)

---------

Co-authored-by: Thierry Berger <contact@thierryberger.com>
This commit is contained in:
Bruce Mitchener
2024-07-22 16:32:08 +07:00
committed by GitHub
parent cf74150763
commit 7374653338
7 changed files with 23 additions and 23 deletions

View File

@@ -8,10 +8,10 @@ pub type DebugColor = [f32; 4];
/// Style used for computing colors when rendering the scene.
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct DebugRenderStyle {
/// The number of subdivision used to approximate the curved
/// The number of subdivisions used to approximate the curved
/// parts of a shape with smooth faces.
pub subdivisions: u32,
/// The number of subdivision used to approimate the curved
/// The number of subdivisions used to approximate the curved
/// borders of round shapes.
pub border_subdivisions: u32,
/// The color of colliders attached to dynamic rigid-bodies.
@@ -42,13 +42,13 @@ pub struct DebugRenderStyle {
pub disabled_color_multiplier: [f32; 4],
/// The length of the local coordinate axes rendered for a rigid-body.
pub rigid_body_axes_length: Real,
/// The collor for the segments joining the two contact points.
/// The color for the segments joining the two contact points.
pub contact_depth_color: DebugColor,
/// The color of the contact normals.
pub contact_normal_color: DebugColor,
/// The length of the contact normals.
pub contact_normal_length: Real,
/// The color of the colliders Aabbs.
/// The color of the colliders' [`Aabb`]s.
pub collider_aabb_color: DebugColor,
}