Fix some typos. (#620)
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@@ -302,7 +302,7 @@ impl Collider {
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}
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}
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/// Sets the rotational part of this collider's rotaiton relative to its parent rigid-body.
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/// Sets the rotational part of this collider's rotation relative to its parent rigid-body.
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pub fn set_rotation_wrt_parent(&mut self, rotation: AngVector<Real>) {
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if let Some(parent) = self.parent.as_mut() {
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self.changes.insert(ColliderChanges::PARENT);
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